The minimum level at the growth change facility is now 1.
The Master Scholar achievement will be granted retroactively if you already had it unlocked before the fix in version 1.0.6.
Fixed a spot where you could get stuck in Poko Poko Desert.
Balance Changes: While playing on Easy difficulty, the following monsters will use their strongest attacks less frequently or never: (hidden for spoilers)
Sea Kobra
Skimmer Boss
Iguanadon
Iguanadin
Dark Mage
Plague Bow
Vermage
Ice Construct
Sealed Fate
The Owlbear
Hardship
Creeper
Meat Eater
Mantis Spider
Greenjacket
Hatchling
Temple Snake
Uniranha
Temple Spider
Fire Bug
Demna
Parasite X
Neo Warden
Akamanto
Crystal Project Update: Version 1.0.6
Fixed bug where the achievement for mastering a class was sometimes not being awarded.
Fixed stat comparison bug where losing TT was displayed as gaining TT and vice versa.
Fixed bug when previewing turn order after applying Dust to the whole party.
Fixed possible error during battle when using several reaction abilities at the same time.
Crystal Project Update: Version 1.0.5
The map now gets revealed down adjacent cliffs instead of stopping at cliff edges.
Giving up in battle no longer causes the UI to close.
Fixed bug where the Max Level achievement wasn't being granted properly. If you already have a max level party member, it will be granted retroactively.
Cactim will now properly use Build Life on a defeated non-Cactim ally.
Fixed issue with obscured camera in an end-game dungeon.
Typo fixes.
Crystal Project Update: Version 1.0.4
Picking Continue will now automatically select the latest save.
Fixed bug that caused Re-Raise to not work in areas where only magic is allowed.
You can now Give Up to get out of infinite enemy turn loops.
Fixed the possibility of getting stranded inside the castle.
Fixed a possible error when playing certain music tracks.
Crystal Project Update: Version 1.0.3
Fixed bug with uneven distribution of vicarious LP when multiple party members were the same class.
Fixed bug where the Sentry could get stuck in a loop nuking a covering party member.
Fixed bug where sometimes a stolen item could be kept after being defeated.
Focus Energy, Duel Ready, and Dueller (ie, 100% crit) now properly apply to magic.