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Gyroscope Control Update

[p]This update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everything feels more reliable. [/p][h2]Navigation Tutorial System[/h2][p] A new tutorial guides you through the basics of navigation step by step, from understanding the controls to executing your first maneuvers. It is designed to work together with the Help window, so you can jump to deeper explanations when needed. [/p][hr][/hr][h2]Gyroscope Control & Activity UI[/h2][p] Ships now support gyroscope control, including the Supply Ship. The gyroscope is a complete new interior item next to thrusters, and there is already a small version with a bigger one planned later. Gyros are tracked in the Astronomic Force analytics, and there is a new UI element that shows gyroscope activity so you can see when stabilization kicks in. This brings much more predictable rotation behavior during maneuvers and docking. [/p][p][/p][p][/p][hr][/hr][h2]Navigation & Docking Polish[/h2][p]
Navigation planning and docking got a pass of practical improvements: clearer error reporting in navigation checks, more precise angular-velocity requirements, a new deltaV panel, and better formatted navigation log values. We also improved orbit camera defaults and added a timewarp button for navigation tasks to cut down on waiting.
[/p][hr][/hr][h2]Controls & Options Overhaul[/h2][p]
Key bindings are now managed through a new input action system with categories, special key support, and better localization (including German keyboard layouts). Shown keys in the UI now reflect the player's actual bindings, making the controls screen finally match what you use in-game.
[/p][p][/p][hr][/hr][h2]Stability & Visual Tweaks[/h2][p] A long list of fixes landed across UI, savegames, and autopilot edge cases. Highlights include improved problem icons on vessel lists, better need indicators, and several crash and exception fixes to keep long sessions stable.[/p][p] [/p][hr][/hr][h2]New In-Game Help Window[/h2][p] The Help window has been rebuilt around reusable Help Entries. You can now search across topics, open items directly, and the list scrolls to the selected entry automatically. We also added Interior Item help pages so the most common objects explain themselves right where you need them. [/p][hr][/hr][h2]New Wiki - More Details, Always Updated[/h2][p] We also launched a new wiki that collects game data, resources, and interior items in one place. It is generated from the game data and will be updated automatically with every release. [/p][p]https://wiki.generationship.scifanstudios.com/ [/p][hr][/hr][h2]Discord AI Assistant - Work in Progress[/h2][p] I am working on a Discord AI assistant that can answer game-specific questions. It is still early, but the goal is to make help on the server faster and more accurate in the future. [/p][hr][/hr]
Want to see more?
[p]
I also post the progress and more pictures to our Discord:[/p][p]https://scifanstudios.com/discord

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