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Generationship News

Release 0.53.0 - Air Leaks

[h2]Release Video[/h2]
[previewyoutube][/previewyoutube]

[h2]Updates in this Iteration[/h2]
It was a bit a longer time since the last update than usual. The reason is simple, we launched our Steam page and created tons of graphics for it.

[h3]Air Leaking[/h3]
If the condition of a building falls below 20%, the building will leak air to space. To prevent that, the building can be dismantled. The inflatable Walls will prevent the air moving out then. Its easy to see what buildings, causing the leak, by an Event Popup at the right side (also pausing the timewarps) and some effects on the buildings.



[h3]Condition Overlay[/h3]
A new Overlay was added, to see fast what buildings need attention. It colorizes the buildings to visualize the condition. If the condition is low, the building will not work not so effective anymore. This happens over time, and in high humidity environments and can be fixed by maintenance.



[h3]New Building: Sabatier Module[/h3]
The Sabatier process creates Methane and Water out of Hydrogen and carbon dioxide. Hydrogen can be already generated by the electrolytics module, so now it's possible to generate methane in the ship. Another closed cycle :)



[h3]Consultant Tabs[/h3]
Before, if multiple consultants wanted to talk to the player at the same time, they just queue up. Now they get a tab at the side, so the player is able to switch to them.



[h3]Environment Submodule[/h3]
A new consultant has been also added, leading the player to build the first Life Support for the first Leader Task.



[h3]Better Tutorial Marker[/h3]
Additional to the "Where" Button in the tutorial, highlighting the elements where the tutorial belongs to, a new "permanent" highlight was added. This should make it easier to find.



[h3]Improved Environment[/h3]
Added a nicer sun and improved the earth by adding an atmosphere and custom shaders.



[h3]Steam[/h3]
We added a basic support for steam, so the Username in Savegames and Highscore is the Steam-Name by default if steam is running. More Steam features will follow soon, now just a fast tryout till everything is set up well. This will be also the first release on Steam Playtest.

https://store.steampowered.com/app/1638030/Generationship

[h3]Other smaller changes[/h3]
  • Updated Icon, Spashscreen and Title-Gfx
  • Make the shortcut-area hidable in the options
  • Highscores are now shared between patch-versions
  • Fixed problem on High humidity and 0 condition
  • Improved Legends so multiple legends can be shown
  • Fixed UI-Problem in Options
  • Fixed that Aging is not restarted after condition reached 0
  • Make the Error-Popup more clean with an option to see all transferred data
  • Merge UserContainer-Entries when there are several, to prevent overflowing on big ships
  • Fixed internal Walkway-Door rotations
  • Fixed freeze when pressing ESC while intro
  • Prevent Resize of UnderConstruction on high speed when builders do something else
  • Added Header for Efficiency Calculation
  • Fixed Bug where non-construction storages were connected to constructions
  • Added antialiasing

First Steam Playtest

[h3]Who will be the chosen ones[/h3]
We will choose random players all over the world. We will start to choose 10 players. If everything works well, we will give access to more players over the weekend.

[h3]When is the next Playtest[/h3]
We plan to do a playtest after every release.
So be patient if you have not been selected. The next one coming soon.
If you can't wait Join our Discord, and we'll see what we can do :)

[h3]What is our goal[/h3]
We want feedback to identify problems in the gameplay and mechanics as early as possible.
The game is now ready to try out the core game mechanics:

  1. Timewarp
  2. Storage and Resource Management
  3. Basic Crew Needs and Metabolism
  4. In game Achievement
  5. Tutorial for the basics


Register NOW

  1. Go to our steam store page
  2. Click on "Register" at the Playtest widget above the events
  3. Confirm the popup

https://store.steampowered.com/app/1638030/Generationship/

Generationship Release 0.52.0

[h2]Release Video[/h2]
[previewyoutube][/previewyoutube]

[h2]Special Storage connection[/h2]
Its now possible to setup the connection of a storage. When creating a connection between 2 no specific storage's (like the dock and a normal storage) a popup will appear to setup what kind of resources the player wants to transfer.


[h2]Construction Storages[/h2]
The storage module got a new toggle button. If this option is set at a storage, the constructions will auto-choose them to grab resources. By default the starting one has that option on, to not confuse new players.


[h2]Achievement Story[/h2]
I make the Achievements nicer, by adding a some Consulting Messages. These messages will just shown once at the same time. The player needs to start the Task and getting some basic explanations what he need to do next. After an achievement is done, its showing also a "Well Done" message before the next task is started.


[h2]All other Choose-UIs converted[/h2]
The other Interactions like choosing a WorkingPlace have been migrated and responding now all similar.


[h2]Person Animation[/h2]
Make the persons not rotating while moving when walking straight. Now they turn on the spot towards the direction to look better.


[h2]Timewarp of Docking[/h2]
The timewarp is now warping, till the ship is really docked, or available for a new launch. The general Performance is also increased by setting a performance as default. To still detect crashes, i added a simple crash detector in the game, asking the user to help and disable the burst options.

[h2]Other smaller changes[/h2]
  • Set performance to default and added a crash detector instead
  • Prevent jumping Timewarp on long waiting times. It uses the old estimation instead of going back to 1h/s.
  • Improved layout of PersonDetails
  • Improved Splashscreeh
  • Fixed Rotation of the Overlay Icons
  • Fixed some Problems with the UI at loading process
  • Fixed CenterOfMass not shown correct when a Balancer was empty
  • Fixed timewarp stopped when change to another Dock