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The Garden Path News

Patch notes for 1.2.0.5

1.2.0.5 is now live. See changes below.

Fixes

+ Added packet icon for pansy seeds.
+ Fixed individual detection for pansy plants.
+ Fixed delivery errands completing on hand-in (can return to original resident to collect reward).
+ Fixed wrong display on card for items with Apple-scented, Cinnamon-scented and Alpinist prefixes.

~Louis

Patch notes for 1.2.0.4

1.2.0.4 is now live. See changes below.

Tweaks

+ Improved dye blending logic.
+ Better logic when determining final dye colour.

Under the hood

+ Added additional safety checks when saving.

~Louis

Patch notes for 1.2.0.3

1.2.0.3 is now live. See changes below.

Fixes

+ Fixed glitch causing invisible texture on dyed t-shirts.
+ Fixed Sundial wrong prop data.
+ Fixed inverted time format options.
+ Time format now updates when setting is changed, rather than on clock updating.

One Year Anniversary Celebration And Sale, Plus New Free Update! 🎉

[p]One Year Anniversary, Plus a Celebratory Sale!
[/p][p]The Garden Path sprouted four seasons ago, exactly one year ago during the summer! It’s been an amazing journey undertaken with all you lovely gardeners, and we’re grateful for your company. 
[/p][p]In celebration of our one year anniversary, The Garden Path is on sale for 30%![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
New Anniversary Update 1.2 
[/p][p]We also have a free update with new features! Update 1.2 further deepens the bond between you and the vegetable residents by introducing dedicated areas for different residents, called the allotment system! You’ll also get to spend more time with Augustus in a new quest line and refresh your wardrobe with a new clothing dye system.
[/p][p]
[/p][p]New Dedicated Garden Plots For Vegetable Residents 🥕[/p][p][/p][p]Deepen your bond with vegetable residents by creating specific plots in the Garden for them. How you invite the resident, what will grow in the space, and how you can decorate will depend on the specific resident’s tastes! For example, Hubert will require a birdhouse in an allotment before he can be assigned there. [/p][p][/p][p][/p][p]Augustus Quest Expanded 🐻
[/p][p]Remember the loveable Augustus and the mysterious Page 123? He now has a new quest waiting for you! Go on a camping trip with him to help him earn his nights away badge and learn more about being a Park Scout Ranger.[/p][p][/p][p]

Calling All Fashionistas! Dye Clothes 👕
[/p][p]Previously, the dye system was limited to hair, but now it’s available for certain clothing items! Chat with Caoimhe to see if she has any of these items in stock and learn how to dye clothes.[/p][p][/p][p]Improvements Since Launch[/p][p][/p][p]Since launch, we’ve continuously incorporated player feedback and improved the overall experience! We fixed instability issues with the Nintendo Switch build and optimized the tutorial overall for a more streamlined experience. 
[/p][p]If you haven’t played for a while and would like to visit the Garden again, please do so! You’ll find it a much better experience. We must emphasize that the game is intentionally designed for the player to experiment and wander off on their own. So getting lost sometimes is to be expected! That said, if you feel you need more guidance, please check out our wiki for tips and tricks. [/p][p][/p][p]For returning players, we also want to mention three free updates you might have missed!
[/p]
  • [p]In October, we celebrated Halloween with costumes and a new hair dye mechanic. [/p]
  • [p]In winter, we released a winter update with cozy outfits, new residents, and new blueprints![/p]
  • [p]During the season of love, we pushed a Co-op Update with a very sweet hand-holding mechanic in the local co-op, plus, a new flower arranging mechanic.[/p]
[p][dynamiclink][/dynamiclink][/p][p]Thanks again to all our players who have wandered along with us. Your support means everything, and we hope you enjoy our anniversary update. [/p][p]

[/p][p]
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Patch notes for 1.2

1.2 is now live. See changes below.

Features

🌳 Allotments: you can now plot out a personal space for garden residents who you have grown friendly with. Decorate their allotment to their liking and they will begin to grow their own plants and produce.

📦 Fulfil orders: Travelling merchants will now put in orders each day. Fulfil the orders yourself or assign them to residents with allotments. Orders can be big or small, but fulfilling them will guarantee a visit to the garden.

📬 The Pigeon Holes at the Community Centre have been repurposed to help manage allotments and orders, allowing you to assign orders to certain resident allotments.

🍵 Fatigue: Residents assigned work on orders or projects can become fatigued, and will need a cup of tea to recover.

📖 A new scenario for Augustus can be unlocked: Go on a camping trip with Augustus to help him earn his nights away badge, and learn more about being a Park Scout Ranger.

👚 Dyeable clothing: some clothing pieces now have up to three slots which you can customize with dyes made with Caoimhe. Speak to Caoimhe to see if they have clothes with dye slots available to trade.

🌿 Saplings can now be bought from Thom and obtained from allotments.

🌲 New icons and colour coding for plant stage growth to better visualize progress for unlocking mandrakes.

👋 New residents to unlock: Maurice the cauliflower, Erick the beet, and Mattie the fig.

🪑 Range of new furnishings available to decorate the Garden.

Tweaks

+ The circle progress visual no longer appears around wandering mandrakes who have their requirements met (distinguished instead by order and colour).
+ New clearer artwork for the oak sapling.
+ Clearer UI element when moving or combining items in your inventory.
+ Adjusted rarity scaling on some fish.
+ New icon for maverick fish.
+ Skirts now visually map to your garb, rather than behaving like trousers (looked odd on some items).
+ Soil icons now have different colours depending on how rich or how aromatic.

Under the hood

+ Engine has been upgraded for faster loading and smoother gameplay on some systems.

~Louis