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POGOPPL News

Demo Updated!

[p]The POGOPPL Demo was a year old and no longer really representative of the final product, so here's an updated version![/p][p][/p][p]This version includes:[/p][p]-3 levels that weren't in the original demo. Total level count is 17.[/p][p]-More options, including more language and accessibility options.[/p][p]-UI, graphics and audio now reflect the final product.[/p]

New Challenge Modes added!

The update brings a couple big additions: Speedrun and One Team Modes. In Speedrun you'll have a timer tracking your progress through the entire campaign. One Team Mode is a harder variant of Speedrun. In addition to tracking your time through the campaign, you'll only have as many lives as you have members in your team. With all characters unlocked that means 16 lives to make it through the campaign.

These modes unlock once the Story Mode has been completed and have their own leaderboards. Good luck!

Updates:
-Added Challenge Modes: Speedrun and One Team Mode.
-Added Achievements for these modes.
-Leaderboard times are formated as 00:00.00 now (minutes:seconds.milliseconds)
-Cleaned up code.
-Audio tweaks.

Achievement bug fix

Fixed bug with achievements for finishing Acts 1,2,3 not registering. Hopefully. If this broke something else, please let me know!

Update 2025-05-15

Small update, just fixed a couple very specific things.

-fixed issues with medals not being set on level 68.
-some cutscene refinements.

Update 2025-05-08

-Custom levels now have leaderboards!
-leaderboard times are now also set on levels where the outro skips right to the next level (bossfights, level 68)*
-made Hoop highlight much more visible.
-added level "Playground" as a default level in My Levels. You can open it in the Level Editor as an example level.
-bug fixes.


*HINT: if you wanna focus on setting leaderboard times, you can enable the Skip Cutscenes option under Options/Game. It's recommended you finish the Story before doing this.