First Patch for Chapter 2 is here!
Hey Warlocks!
A new patch for [i]Project Warlock II[/i] is here to address issues encountered after the release of [i]Chapter 2[/i]. What’s more, the update introduces numerous fixes and adjustments based on community feedback.
[h3][b]PATCH NOTES:[/b][/h3]
[b]Reworked monster collision:[/b]
[list]
[*] Improved Monsters collisions with the environment
[*] Improved Monsters collisions with the player
[*] Improved Monsters dodge mechanics
[*] Improved Monsters landing animation
[/list]
[b]Reworked monster aim:[/b]
[list]
[*] Monsters now shoot in the direction they look at
[/list]
[b]Combo items:[/b]
[list]
[*] Combo items (excluding cooldown tokens) now disappear after 10 seconds from spawning
[*] Additionally combo items blink 3 seconds before disappearing
[/list]
[b]Other fixes and adjustments:[/b]
[list]
[*] Added "Disable Autosaves" option to preferences
[*] Poisoned and Bleeding Monsters count towards combo
[*] Crystal sentry kills count towards combo
[*] Adjusted monster physics
[*] Increased Palmer's HUD size
[*] Fixed cacobot's aim and animation sprites
[*] Fixed utility binding on HUD display for Urd and Palmer
[*] Fixed floating boxes in e1m4
[/list]
We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on [url=https://discord.gg/ensxn8yTvd]Discord[/url] and in the comments.
Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.
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[h3][b]Connect with us on our official channels:[/b][/h3]
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