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Project Warlock II News

Achieving Fixes

[p]Hey Warlocks![/p][p]In this week's Project Warlock II update we've addressed several issues where achievements weren't unlocking as intended.[/p][p]For achievements tied to Codex or Bestiary entries, they will now trigger upon picking up the last missing item for their respective lists.[/p][p]If you have already met the requirements for any of the achievements listed below, they will be automatically granted when you launch the game after this update.[/p][p]Fixed issues with the following achievements:[/p]
  • [p]The Gun Expert[/p]
  • [p]The Spellcaster[/p]
  • [p]The Strategy Master[/p]
  • [p]The Twist Finder[/p]
  • [p]The Lore Master[/p]
  • [p]The Monster Expert[/p]
  • [p]The Completionist[/p]
[p][/p][p]Thanks for your continued feedback and bug reports. They help us make the game better.[/p][p]See you in the next one![/p]

Monstrous Precision

[p]Hey Warlocks![/p][p]This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:[/p]
  • [p]We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.[/p]
  • [p]For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns![/p]
[p][/p][p][/p][p]Thanks for your continued feedback and bug reports. They help us improve the game.[/p][p]See you in the next one![/p]

Buckshot & Life Steal Adjustments

[p]Hey Warlocks![/p][p]This Project Warlock II update focuses on balance adjustments for Buckshot Revolver, slight life steal nerf, alongside a specific level difficulty tweak and various achievement bug fixes.
[/p][p][/p][h2]Balance[/h2][p]We've implemented the following balance changes:[/p][h3]Weapons[/h3]
  • [p]Buckshot Revolver:[/p]
    • [p]Added damage dropoff:[/p]
      • [p]Effective range is now 8m.[/p]
      • [p]Maximal range is 50m. (These ranges will be monitored and adjusted if necessary.)[/p]
    • [p]Reduced damage per pellet from 60 to 25.[/p]
    [p]Buckshot Revolver Balance Details: The Buckshot Revolver is intended for close-quarters combat. It should deal full damage up to 8 meters from monsters. Beyond 8 meters, damage will begin to decrease, requiring more hits per kill. Between 8m and 50m, the damage output will be noticeably lower, and beyond 50m, the Buckshot Revolver will be very weak. This encourages the use of other weapons at longer ranges.[/p]
  • [p]Life Leech (General):[/p]
    • [p]Decreased Health amount per steal from 10 to 5.[/p]
    • [p]Decreased Health steal chance per shot from 15% to 10%.[/p]
  • [p]Dagger Life Steal:[/p]
    • [p]Decreased Life Steal chance from 50% to 25% per hit.[/p]
  • [p]Steamer Ammo:[/p]
    • [p]Added more Streamer ammo pickups to Chapter 3.[/p]
[h3]Levels[/h3]
  • [p]E1M6:[/p]
    • [p]Adjusted the difficulty on the Shambler Arena. A Pigdaddy spawn was changed to a Pigdemon, and its position was adjusted.[/p][p][/p]
[h2]Bugfixes[/h2][p]The following achievement issues have been addressed:[/p]
  • [p]Achievement "All Secrets E3M9": Added a missing Secret trigger to E3M9, allowing this achievement to unlock correctly.[/p]
  • [p]Achievement "All Secrets E3M12": Added a missing Secret trigger to E3M12, allowing this achievement to unlock correctly.[/p]
  • [p]Achievement "Demons Doing their Thing": Fixed an issue where this achievement would not unlock under the intended conditions.[/p]
[p]Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.[/p][p]See you in the next one![/p][p][/p]

Unleashing the Fixes

[p]Hey Warlocks![/p][p]This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.
[/p][p][/p][h3]Levels & Geometry[/h3][p]We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.[/p]
  • [p]Chapter 1:[/p]
    • [p]Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret[/p]
    • [p]Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area[/p]
  • [p]Chapter 2:[/p]
    • [p]Fixed a soft-lock location in E2M2[/p]
    • [p]Fixed a soft-lock hole in E2M4[/p]
    • [p]Fixed clipping decorations in Urd's Hub[/p]
    • [p]Fixed an improperly placed invisible wall in E2M5[/p]
    • [p]Improved teleport pits in E2M7[/p]
  • [p]Chapter 3:[/p]
    • [p]Fixed a soft-lock pit in E3M10[/p]
[h3]General[/h3][p]We've made some general tweaks to improve visibility and balance.[/p]
  • [p]Decreased Poison Cloud opacity to improve player visibility during combat[/p]
  • [p]Removed the Sentinel's green trail that incorrectly dealt damage to the player[/p]
  • [p]Removed the Eldritch's green trail that incorrectly dealt damage to the player[/p]
  • [p]Fixed an issue where the Buckshot Revolver would consume ammo improperly[/p]
[h3]Achievements[/h3][p]Several achievement tracking issues have been resolved.[/p]
  • [p]Fixed the "Heavy Duty" Achievement[/p]
  • [p]Fixed an issue where the "This is Lit" achievement would trigger even if the player did not damage any monster[/p]
  • [p]Fixed stat tracking for "Red Gunner kills" achievements[/p]
  • [p]Fixed stat tracking for "Red Hunter kills" achievements[/p]
  • [p]Fixed stat tracking for "Gunslinger kills" achievements[/p]
  • [p]Fixed stat tracking for "Demoness kills" achievements[/p]
[h3]Performance[/h3]
  • [p]Fixed a performance issue related to Robosatan[/p]
[p]Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone. [/p][p]See you in the next one![/p][p][/p]

Performance Improvements Incoming

[p]Hey Warlocks![/p][p]Another week, another update for Project Warlock II. This patch introduces the first round of performance optimizations we've been talking about, alongside several important bug fixes addressing issues reported by the community.
[/p][p][/p][h3]Performance Update[/h3][p]These changes aim to reduce CPU usage and improve overall framerates, kicking off our performance improvement efforts that will continue over the next few updates. This time, areas of focus include:[/p]
  • [p]Optimized Ghoul Berserk code to decrease CPU usage[/p]
  • [p]Optimized Succubus code to decrease CPU usage[/p]
  • [p]Improved Senses AI for monsters to decrease CPU usage[/p]
  • [p]Improved Monster player detection code to decrease CPU usage[/p]
[p]We'd love to hear your feedback on whether you notice any differences in your FPS, and game's overall performance after this update. Your input is crucial as we continue to roll out further optimizations in upcoming patches![/p][p][/p][h3]Fixes[/h3][p]This update addresses several reported issues impacting gameplay:[/p]
  • [p]Fixed an issue where headbob would jitter on short, rapid movement[/p]
  • [p]Fixed an issue where weaponbob would not be affected by preferences settings[/p]
  • [p]Fixed an issue where codex entries would not appear unlocked in some cases, previously requiring a level change or return to the main menu[/p]
  • [p]Fixed an issue where bestiary entries would not appear unlocked in some cases, again previously requiring a level change or return to the main menu[/p]
  • [p]Fixed a localization issue where the task name and description would not appear in E3M4 in languages other than English[/p]
  • [p]Fixed an issue where the Buckshot Revolver's ammo would be calculated incorrectly[/p]
[p]Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone. [/p][p]See you in the next one![/p][p][/p]