May 28th marks the day
Project Warlock II leaves Early Access and will be ready for everyone to jump in and experience the journey of Palmer, Urd and Kirsten - disciples of the original Warlock - who each have their own reasons to venture out searching for their master.
Project Warlock II continues a story of the first game, but was always meant to be more than just a remix of the old locales, weapons and enemies within a given template. It was ambitious, it was bigger, longer, meatier and offered not one, but three protagonists.

In hindsight, perhaps that second step sequel-wise should have been a smaller one, as this resulted in the game being pushed from the originally conceived date of 2023 to 2025, but i feel this is the best version of Project Warlock II both the team Buckshot and i could come up with.
Project Warlock II took elements from the first game and reshaped some, cut out others, and stitched on yet others to create something recognisable when it comes to the relentless nature of gameplay, a vast and cool looking arsenal that offers some of the most satisfying guns in
Project Warlock'
s short (just two games), but meaty (92 guns over those two games) history and gameplay that varies from character to character. And when we add the ability to mix and match the characters and setting thanks to the Realmshift Mode - you get way more than those 10 hours of the average gameplay time that will take to get from Palmer's first burst of rifle in Ch1E1 to Kirsten's final Void Streamer spray in Ch3E12.
This journey was long, but wouldn't be possible without the support of the many kickstarter backers, numerous playtesters sharing their opinions on our Discord and Steam and players that bought, played and reviewed the game on Steam and elsewhere.
Each of your voices helped in shaping
Project Warlock II to become what is it now, and some of the course corrections ended up being more time, energy and stress consuming than others. But i feel all contributed to making this a true
Project Warlock sequel. A different game, but one that shares a lot of the character that made the first
Project Warlock into what it is.
Lastly i would like to thank all of the Buckshot team - both past and present - we wouldn't be able to be here without your dedication and grit.
Damn.
Feels like i am forgetting something here...
Oh, yes. Right.
Thank YOU! For reading this. For dedicating your time to find out what's so important to end up in the Game Launch release notes. Thank you for joining us here, and for either sticking up for all those years, or curiously just entering the world of Warlocks. Either way - it's a pretty good day to be here today.
Over the next week we will be focusing on monitoring forums, Discord and social media for your very welcome feedback, and a little less so - inevitable bugs that punched through our tightly knit QA defenses and then we will be coming back with a plan of what's next for
Project Warlock II.
But for now - once again - thanks guys! And enjoy your time indulging in some pixelated violence.