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Project Warlock II News

Playtest signups closing soon!

Hey Warlocks,

We’d like to update you on the progress of the Reworked Chapter 1 Development and Playtest going forward.

As we enter the final stretch of working on the Reworked Chapter 1 Update, we’re preparing a Release Candidate build. For the last week, we’ve been cautiously working on implementing changes based on the feedback we’ve received from the playtest participants. We’re squashing bugs, balancing things out, and introducing improvements across the board.

We’d also like to inform you that we will be closing the signups for the Playtest on April 30, at 7PM CEST / 10AM PDT / 1PM EDT. However, those who have been with us since the beginning, or joined at any point of the playtest will still have access to the Reworked Chapter 1 build.

The Beta branch, which all Project Warlock II owners can access anytime, will also be updated with the Release Candidate build and will stay public until the Reworked Chapter 1 hits the main branch.

As we mentioned in the last news, we will post a 24-hour notice before ending the Playtest, thus closing the playtest branch.

Once again, thank you for being a part of this playtest, and if you haven’t shared your thoughts yet, we can't wait to hear your feedback - here on Steam forums, the feedback survey, or in our Discord.

Reworked Chapter 1 Playtest Extended

Hey Warlocks,

First of all, we’d like to offer massive thanks to everyone who has playtested the Reworked Chapter 1 so far and provided us with feedback. It’s invaluable to us and will help us on the last stretch before launching the new Chapter 1 on the main branch.

That being said, over the last week we’ve received hundreds of messages with feedback, bug reports, and technical issues. We’ve been juggling reading through feedback, while at the same time working on improvements, and introducing them to the game.

We still have a few details to polish and a couple of more significant improvements that will require a bit more time with our internal QA team. This is why we’ve decided to extend the Playtest for a few more days. It won’t take too long, but, still, we would like to deliver those changes to the playtest branch before we put them in the main game. To not leave you hanging, we will post a 24-hour notice before ending the Playtest, thus closing the playtest branch.

Once again, thank you for being a part of this playtest, and if you haven’t shared your thoughts yet, we can't wait to hear your feedback - here on Steam forums, the feedback survey, or in our Discord.

Hotfix - Playtest Build 0.5.4.9

[h2]Changelog 0.5.4.9[/h2]

[h3]Fixes[/h3]
  • Improved Utility Shop UI readability -> Added separators between upgrades and utilities and added text "Pick One"
  • Fixed an issue where player would get stuck on geometry in certain moments, especially near walls
  • Fixed an issue where invisible wall on E1M1 would not disappear after yellow key unlock (reported by Dwailing)
  • Fixed an issue where stat and perk points would be displayed incorrectly on 21:9 displays (reported by 3dioot)

Hotfix - Playtest Build 0.5.4.8

Changelog 0.5.4.8

[h3]Fixes[/h3]
  • Fixed an issue where game would drop FPS on saveload in some cases
  • Fixed placeholder description on Magic Blade
  • Fixed a crash issue related to camera
  • Fixed rune selection disappearing in some cases

[h3]Adjustments[/h3]
  • Reduced Heavy Rifle Akimbo bullet spread increase over time
  • Stability adjustments

If you encounter stability issues, any instances of gamma burning out or random black screens, we want to ask you to report those on our Discord.

Now's your chance to play this electrifying boomer shooter for free

Swords, shotguns, skeletons, and lots of bright and crunchy pixels - that's Project Warlock 2, which has been working its way through early access on Steam for the past two years. Now that it's had the chance to marinate a bit (and by that, we mean take in a lot of player feedback), developer Buckshot Software is opening Project Warlock 2 up to the general gaming public with a free open playtest.


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