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Project Warlock II News

Investigating ghouls and more - new patch is here!



Hey Warlocks!

Project Warlock II just got another round of fixes and improvements! This week we are reworking most of the levels, bringing changes related to monsters, reload on weapon switch and more!


[h3]Full changelog:[/h3]

  • Added automatic magazine reload on weapon switch in Chapter 2
  • Increased Super Ghoul’s resistance to weapon damage
  • Increased Super Ghoul’s horizontal spread and projectile damage from 5 to 15
  • Reworked monster destination setting function to reduce the overhead on CPU
  • Increased monsters' aggression
  • Improved monsters' player detection
  • Reworked levels from E2M2 to E2M11:

    • new monsters’ spawners
    • revamped flow
    • adjusted difficulty E2M2-E2M11
    • geometry adjustments
    • some new secret cameos can now be found
  • Additional level-specific changes:


    • All weapons and spells now have additional spawners at the start/during levels following their initial encounter
    • Fixed arena on E2M3
    • Fixed teleport on E2M5 near the path to the teleport temple
    • Added health pack at the beginning of E2M6
    • Fixed navmesh with Hivolt Tower on E2M6


Due to changes related to monsters’ positioning and geometry adjustments, it will, unfortunately, be necessary to wipe your saves in order for the game to remain fully functional. Usually, we wouldn’t commit to a save wipe without giving you a heads up, but we wanted to let you enjoy the newest update during the Holiday break. In the future we’ll do our best to communicate any potential save wipes ahead of time.

Additionally, we are currently investigating an issue regarding character state upon death and will appreciate any instances of unnatural behavior reported to our discord channel.

We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.

Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.

[hr][/hr]
[h3]Connect with us on our official channels:[/h3]



Follow Project Warlock on Twitter Follow Retrovibe on Twitter Visit Retrovibe Publisher Page

A new patch for Chapter 2 is live!



Hey Warlocks!

We’ve got a new patch for Chapter 2 of Project Warlock II for you today. The update focuses on fixing bugs related to the jumping (both for player character and monsters), localization, audio and more!

[h3]Full changelog:[/h3]

  • Fixed an issue where monsters would freeze on jumping
  • Fixed a bug where jumping speed would be affected by look rotation
  • Fixed audio bug when monsters are damaged by poison
  • Fixed an issue where monsters would teleport on poison cloud
  • Fixed projectile particles sometimes not appearing
  • Fixed various localization issues
  • Improved combat and ambient music fade-in/fade-out
  • Fixed monster sound issue on game pause


We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.

Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.

[hr][/hr]
[h3]Connect with us on our official channels:[/h3]



Follow Project Warlock on Twitter Follow Retrovibe on Twitter Visit Retrovibe Publisher Page

A new patch for Chapter 2 just arrived!

Hey Warlocks!

We’ve just released the second patch for Chapter 2 of Project Warlock II. Our team is continuously collecting your feedback and working on new fixes for the game.

[h3]PATCH NOTES:[/h3]

Improvements
  • Improved Crystal Sentry monster detection
  • Improved Player collision with Monsters
  • Improved inertia feeling of the player movement
Bug Fixes
  • Fixed an issue where monsters would glide around
  • Fixed monsters dodging through pillars, walls and obstacles.
  • Fixed "item fountain" problem with high combo values
  • Fixed Tutorial screen missing graphics in Episode 1
  • Fixed Bloom setting not working correctly
  • Fixed an issue when game might softlock after being killed when Armored Spike perk was equipped in Episode 2
Misc
  • Removed edge-detection effect
  • Removed an out-of-date Color Shader setting which did not work


We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.

Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.

[hr][/hr]
[h3]Connect with us on our official channels:[/h3]



Follow Project Warlock on Twitter Follow Retrovibe on Twitter Visit Retrovibe Publisher Page

First Patch for Chapter 2 is here!

Hey Warlocks!

A new patch for Project Warlock II is here to address issues encountered after the release of Chapter 2. What’s more, the update introduces numerous fixes and adjustments based on community feedback.


[h3]PATCH NOTES:[/h3]

Reworked monster collision:
  • Improved Monsters collisions with the environment
  • Improved Monsters collisions with the player
  • Improved Monsters dodge mechanics
  • Improved Monsters landing animation
Reworked monster aim:
  • Monsters now shoot in the direction they look at
Combo items:
  • Combo items (excluding cooldown tokens) now disappear after 10 seconds from spawning
  • Additionally combo items blink 3 seconds before disappearing
Other fixes and adjustments:
  • Added "Disable Autosaves" option to preferences
  • Poisoned and Bleeding Monsters count towards combo
  • Crystal sentry kills count towards combo
  • Adjusted monster physics
  • Increased Palmer's HUD size
  • Fixed cacobot's aim and animation sprites
  • Fixed utility binding on HUD display for Urd and Palmer
  • Fixed floating boxes in e1m4


We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.

Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.

[hr][/hr]
[h3]Connect with us on our official channels:[/h3]



Follow Project Warlock on Twitter Follow Retrovibe on Twitter Visit Retrovibe Publisher Page

Chapter 2 is Out Now!

[previewyoutube][/previewyoutube]

Hey Warlocks!

The time has finally come and Chapter 2 of Project Warlock II is OUT NOW on Steam!

Step into the deadly lands of the brutalist west and obliterate armies of hell, full of gruesome monsters and sinister demons. All of that will be possible with the crystalline firearms and magical abilities at the disposal of Urd, a new playable character!

[h3]CHAPTER 2 FEATURES:[/h3]
  • Urd - New Playable Character
  • New Weapons and Magical Skills
  • 12 New Locations
  • 18 New Monsters
  • 90+ upgrades via New Progression System


Have a great time with the game, and share your impressions on Steam forums or our community Discord.

[h3]🍂 GET PROJECT WARLOCK II DISCOUNTED! 🍂[/h3]

Steam Autumn Sale is on so we also have a special discount on Project Warlock II!

You can now get the game 39% OFF on Steam:

https://store.steampowered.com/app/1640300/Project_Warlock_II/


[hr][/hr]
[h3]Connect with us on our official channels:[/h3]



Follow Project Warlock on Twitter Follow Retrovibe on Twitter Visit Retrovibe Publisher Page