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Project Warlock II News

0.7.0.60 Hotfix

Hey Warlocks,

We're following up on yesterday's patch with a quick hotfix to tackle a couple of remaining issues.

[h2]Changelog 0.7.0.60[/h2]
  • Fixed an edge case issue where save files would not load correctly. For those whose saves did not work, they should now be fixed.
  • Fixed an issue where spell icons would be incorrectly displayed in Spell Upgrade Shop

New, But Familiar Faces and New Audio Code

Hey Warlocks,

Let's start 2025 with a banger of a patch for Project Warlock II. After the last round of fixes aimed to fix the sound issues, we realized that the source of the problem was hidden deep in the code. We made a decision to rewrite the monster audio code to address a number of sound issues that appeared after the Chapter 2 Rework. We've extensively tested the fix and everything seems to work correctly on our end. If you happen to still encounter audio issues of any kind, make sure to let us know.

We've also added some new sound effects that just feel right to be included, such as the sound effect for falling and a heartbeat when your HP is low.

Apart from the audio improvements, we're bringing some new visuals. We're happy with the reception of the new HUD, it's awesome. However, we made a last minute call before launching the Chapter 2 Rework to hold back with the updated Palmer portrait, as it needed some more time in the oven at that time.

With this patch, we're introducing a new mugshot for Palmer, as well as mugshot animations for both Palmer and Urd. The disciples will react to what is happening in the game, they will look around, get angry, happy, or... bloody.

We've also overhauled treasure items in both Chapters, for more visual variety.

Without further ado, here are the Patch Notes:

[h2]0.7.0.52 Changelog[/h2]
[h3]Audio[/h3]
  • Rewritten monster audio code to address the audio issues
  • Added Audio Occlusion to monsters
    • Monsters behind walls/in different rooms are deafened
  • Added heartbeat effect when HP is low
  • Added falling sound effect


[h3]Levels[/h3]
  • Added an autosave point before the blue key in E1M4


[h3]Textures[/h3]
  • Overhauled treasure items in Chapter 1
  • Overhauled treasure items in Chapter 2


[h3]HUD[/h3]
  • Added new mugshot for Palmer
  • Added animations for Palmer's Mugshot in the HUD - check out some of them:
  • Added animations for Urd's Mugshot in the HUD - get a sneak peek


[h3]Fixes[/h3]
  • Fixed an issue with controller look sensitivity range
  • Fixed an issue with male human NPC's not being visible


When it comes to Kirsten's adventures, we're currently in the final stages of polishing the Chapter 3, and we're sure you'll be able to experience it in a matter of weeks. After that, things will get... interesting, to say the least.

See you in the next one!

0.7.0.45 Hotfix

Hey Warlocks,

We're back with another round of improvement, bug fixes, and this time also some balance tuning. We've also managed to find a potential fix for a variety of sound related issues - such as overlapping sounds, audio cutting off, getting choppy etc. If you still encounter any of those, make sure to let us know.

[h2]Changelog 0.7.0.45[/h2]
[h3]Fixes[/h3]
  • Potential fix for audio issues
  • General Performance improvements
  • Fixed an issue with controller navigation in newly added options
    • HUD Scaling
    • Crosshair Scaling
    • Important Notifications Toggle
    • Difficulty Setting
  • Fixed localization issue where language selection would not save upon closing/opening the game
  • Fixed localization issue with monster names displaying incorrectly
  • Fixed an issue with Bestiary placement in E2M8
  • Fixed an issue where player could jump over the bars to the bestiary secret in E1M1
  • Fixed an issue where the Temporal Speed spell would make the player take no damage with extended duration upgrade


[h3]Balance [/h3]
  • Adjusted Shambler's Hitscan attack rate from 6s to 10s, which translates to
    • EASY -> 10s
    • STANDARD -> 9s
    • HARD -> 8s
    • HARDCORE -> 6s
  • Buffed base Urd's SMG Damage 16 -> 20

0.7.0.33 Hotfix

Hey Warlocks,

It has now been almost a week since we've released the Reworked Chapter 2 update, and it has been amazing seeing you play and enjoy Project Warlock II. Thank you for the continuous feedback, bug reports, and, most of all, assuring us that we're headed in the right direction with our game.

[h2]Changelog 0.7.0.33[/h2]
[h3]Performance Fixes[/h3]
  • Loading times significantly improved
  • RAM usage decreased from 30 to 50% overall
  • Loading Screen
  • Added tips to loading screens (to be expanded)


[h3]Fixes[/h3]
  • Frost self-damage
    • Added invulnerability to Palmer against frost damage
  • Shotgun Autofire
    • Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.
  • Winchester Rifle
    • Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits
  • Akimbo + No-Reload
    • Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought.
    • Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.
  • Fixed an issue where cursor would pop up in loading screens
  • Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues)
  • Teleport VFX has been temporarily disabled


[h3]Accessibility[/h3]
  • Added HUD Scaling option to Preferences Menu, default is 1.0
  • Added option to disable important notifications to Preferences Menu.


[h3]UI[/h3]
  • Moved experience bar to player status in bottom left corner of the HUD

0.7.0.27 Hotfix

Hey Warlocks,

We've prepared a hotfix to address a couple of issues that popped up after releasing the Reworked Chapter 2 Update. Thank you for the ongoing reports and feedback, they are truly invaluable to us!

[h3]Changelog 0.7.0.27[/h3]
  • Fixed a bug where weapon names would not update in Weapon Shop after purchase in Chapter 2
  • Fixed localization issue for Urd’s description in Character Select in Polish language
  • Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
  • Added combo texts back to the Combo Display
  • Fixed an issue where Barrels would not count towards Combo Meter
  • Fixed an issue where secret character in E2M7 would be the same one as in E2M4
  • Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
  • Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
  • Fixed an issue where SMG reload was not needed when shooting
  • Adjusted Lavaworm Boss Fight
    • Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
    • Added monster spawners on switch activation