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Project Warlock II News

Reworked Chapter 1 Playtest Extended

Hey Warlocks,

First of all, we’d like to offer massive thanks to everyone who has playtested the Reworked Chapter 1 so far and provided us with feedback. It’s invaluable to us and will help us on the last stretch before launching the new Chapter 1 on the main branch.

That being said, over the last week we’ve received hundreds of messages with feedback, bug reports, and technical issues. We’ve been juggling reading through feedback, while at the same time working on improvements, and introducing them to the game.

We still have a few details to polish and a couple of more significant improvements that will require a bit more time with our internal QA team. This is why we’ve decided to extend the Playtest for a few more days. It won’t take too long, but, still, we would like to deliver those changes to the playtest branch before we put them in the main game. To not leave you hanging, we will post a 24-hour notice before ending the Playtest, thus closing the playtest branch.

Once again, thank you for being a part of this playtest, and if you haven’t shared your thoughts yet, we can't wait to hear your feedback - here on Steam forums, the feedback survey, or in our Discord.

Hotfix - Playtest Build 0.5.4.9

[h2]Changelog 0.5.4.9[/h2]

[h3]Fixes[/h3]
  • Improved Utility Shop UI readability -> Added separators between upgrades and utilities and added text "Pick One"
  • Fixed an issue where player would get stuck on geometry in certain moments, especially near walls
  • Fixed an issue where invisible wall on E1M1 would not disappear after yellow key unlock (reported by Dwailing)
  • Fixed an issue where stat and perk points would be displayed incorrectly on 21:9 displays (reported by 3dioot)

Hotfix - Playtest Build 0.5.4.8

Changelog 0.5.4.8

[h3]Fixes[/h3]
  • Fixed an issue where game would drop FPS on saveload in some cases
  • Fixed placeholder description on Magic Blade
  • Fixed a crash issue related to camera
  • Fixed rune selection disappearing in some cases

[h3]Adjustments[/h3]
  • Reduced Heavy Rifle Akimbo bullet spread increase over time
  • Stability adjustments

If you encounter stability issues, any instances of gamma burning out or random black screens, we want to ask you to report those on our Discord.

Now's your chance to play this electrifying boomer shooter for free

Swords, shotguns, skeletons, and lots of bright and crunchy pixels - that's Project Warlock 2, which has been working its way through early access on Steam for the past two years. Now that it's had the chance to marinate a bit (and by that, we mean take in a lot of player feedback), developer Buckshot Software is opening Project Warlock 2 up to the general gaming public with a free open playtest.


Read the rest of the story...

Reworked Chapter 1 Playtest is Now Live!

Hey Warlocks,

As per last week's announcement, the Open Playtest of Project Warlock II: Reworked Chapter 1 is now live! It’s starting today and running all the way until next Monday.

The aim of this playtest is for everyone who hasn’t yet had the chance to play Project Warlock II to dip their feet into Reworked Chapter 1, which reflects changes to the game from the last two years of Early Access. You will be able to try out the upcoming improvements and help us reshape Chapter 1 as we add the finishing touches to the update.

Project Warlock II: Chapter 1 tells the story of Palmer, Warlock’s disciple, whose affinity for guns and a touch of magic fuels the fight against the ruthless demonic army. The reworked Chapter 1 is the fruit of player feedback in combination with paying homage to the original Project Warlock game, and is how we see Project Warlock II going forward with Chapters 2 and 3.



A quick recap of what’s changed from the previous version:
  • A fully revamped upgrades, perks, and skills system
  • Brand new weapons with new alt-fire methods
  • Adjusted magical skills
  • Elemental runes for weapon enchantment
  • and much, much more
To join the playtest, head to Project Warlock II's store page, scroll down to the Playtest section below Demo, and request access. Since it's an open playtest, you will automatically gain access to the Playtest build, and Project Warlock II Playtest will show up in your Steam Library.

We've prepared a short Feedback Survey for you to fill out once you play a fair bit of the Reworked Chapter 1.

You can find it here: https://forms.gle/3GDd1pVAvTosVLrY7

We can't wait to hear your feedback - here on Steam forums, the feedback survey, or in our Discord.