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Heading Out News

Patch Update + Console Release Announcement!

[p]We're thrilled to roll out a brand-new update for Heading Out, live today! This patch brings a smoother, more polished experience—especially for those of you playing on Steam Deck—and sets the stage for the road ahead. Here's what's under the hood:[/p][p][/p][h3]🛠️ Patch Notes[/h3][p]✅ Optimized interface scaling for a more seamless experience on Steam Deck[/p][p]⚙️ Performance enhancements and overall quality-of-life improvements[/p][p]🎬 Stability improvements for in-game video playback[/p][p]⚫ Fixed black screen issues that were causing softlocks[/p][p]🎮 New setting: Option to disable controller vibration[/p][p]🔧 Upgraded game engine to support future updates and improvements[/p][p][/p][p]And that’s not all...[/p][h3]🎉 Coming Soon to Console![/h3][p]We're excited to officially announce that Heading Out is shifting gears and heading to PlayStation 5 and Xbox Series X|S! Stay tuned for more details on the console launch soon.[/p][p][/p][p]Come join us for a Live Stream on our Steam page with KingArgaroth today at 10 AM PDT / 7 PM CEST![/p][p][/p][p]Thank you for your continued support and feedback. [/p][p]Keep on driving 🤙[/p]

Update Notes for Patch 1.040

  • Optimized interface scaling for a smoother experience on Steam Deck
  • Performance enhancements and quality-of-life improvements
  • Increased stability for in-game video playback
  • Resolved black screen issues affecting video display
  • Added option to disable controller vibration
  • Updated game engine to support future patches

The Roadmap unveiled - what's next for Heading Out?

We’ve got some exciting news to share!

First off, we’re thrilled to announce that Heading Out has a new publisher: Crunching Koalas! We’re incredibly excited to be partnering with a team that shares our passion for unique, story-driven experiences, and we’re confident this collaboration will help us take the game even further.

But that’s not all — we’ve also been working behind the scenes on a roadmap for what’s next for Heading Out. We’re currently preparing an update that will improve the game based on your feedback, and we can’t wait to share more details soon.



As you can see, we'll be unveiling some more details soon - on June 12th! We're aiming to also release an update on the same date and we can't wait to hear what you think.
In the following weeks we'll be shedding more light on upcoming plans for Heading Out as well.

And yes — there’s even more in store! We’ve got a few exciting announcements coming up that we think you’re going to love. So stay tuned and keep your eyes on this space!

Thank you all for your continued support and for being part of the journey. ❤️

The road ahead is looking bright.

Heading Out v 1.028 Patch Notes

Heading Out v 1.028 Changes

Based on your feedback over the past couple of weeks, we've fixed up some things to make your road travels a bit less bumpy.

Steam Deck Bug Fixes:
  • We have locked the settings to “medium” to ensure consistent, quality gameplay
  • Fixed an issue of videos not playing on specific Steam Deck devices


PC Bug Fixes:
  • Fixed a general issue that caused the resolution to default to minimum settings. Now, it defaults to Ultra
  • The anti-aliasing menu selection option has been fixed
  • Occasional issues with stuttering have been addressed
  • New loading map images now include day and night variants
  • Extended the ghost car teleport audio radius to make it more audible
  • Trimmed the outro length for the “Same Old Road” full song
  • All mastered songs + WEM files have been updated both in the game and in the stand-alone OST download
  • The Police busting speed threshold has been lowered in special chase sequences
  • Fixed an issue with the HUD reporting the wrong gear at the start of a race when using manual transmission
  • Fixed an issue with the manual gearbox displaying the wrong gear when exiting the pause screen
  • Highlighting the menu difficulty option with a mouse is now fixed
  • Fixed an issue with being unable to select different cars when using a controller after unlocking them
  • Fixed an issue that caused a billboard to appear in the road on Oklahoma Plains
  • Some crashes that occur during random race sequences have been fixed
  • Some layout issues of the narrative comic sequences have been fixed
  • Fixed several issues of missing or incorrect road signs in Act 4
  • Fixed some instances of the road being transparent in some places in the City Outskirts map
  • Fixed some cases of unaligned haystacks appearing in the Iowa Farms map
  • Fixed sound effect issues with the wooden bridge in the Minnesota Lakes map
  • Fixed a display issue with the resolution in a narrative comic sequence encounter
  • Fixed an issue where the term "Bet" was not being translated
  • Fixed an issue that occasionally caused a player to become stuck when pressing the accelerate or brake button in the pause menu while moving around in map mode

To all who’ve joined us on this awesome road trip, a sincere “Thank You!” Working on Heading Out has been an amazing journey over the years, and we’re happy to have shared it with you. Safe travels!

Beautiful new racing game is like Forza Horizon made by Rockstar

There aren't enough racing games that put a strong focus on storytelling. In a genre dominated by the likes of Forza Horizon 5, The Crew Motorfest, and Dirt Rally 2, it's always worth noting when a racer pops up that places an emphasis on its story, like this year's Pacific Drive or 2011's Driver: San Francisco. This is part of what makes Heading Out, a driving game that pulls from Grand Theft Auto V's crime focus and RPG game branching plotlines, so noteworthy.


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