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Critter Crops News

The Witch Reborn patch 1

Patching issue where users could not close the repair window

'The Witch Reborn' Major Update 2.0 is LIVE!

Long time no talk! Sooooo just gonna start things off with the happy news by saying that the long awaited overhaul (aka version 2.0) of Critter Crops is now LIVE!

This update introduced a truckload of changes to gameplay quality. Please note that the story and questing for the game hasn't changed though so you won't feel like you missed out if you didn't finish out the game in the past. I won't spoil it by saying exactly what's changed but here's a baseline breakdown:
  • New vendor
  • New Grimoire
  • New UI visual/layouts
  • New revamped turn by turn combat
  • New customization
  • Complete controller support (this one was a DOOZY to implement. Unfortunately it's not perfect so we recommend not swapping back and forth between joystick and m&k)
  • Plus many many more!


With this update the game is final unless there are any MAJOR game breaking bugs. And once we have that confirmed then we are submitting final build to switch with the most stable 2.0 version of the game. Long time no talk! Sooooo just gonna start things off with the happy news by saying that the long awaited overhaul 'The Witch Reborn' (aka version 2.0) of Critter Crops is coming this Friday!

We're still here and prepping for some BIG changes

Hey there everyone, apologies for the radio silence. We haven't abandoned the game I promise! Quite the contrary!! (truth is im just awful at remembering to make posts with what I'm up to)

I know everyone is itching to know what's been going on since launch. And the answer is a complicated one that I'll first sum it up with a single phrase, A LOT.

First and foremost I want to address issue number one, our launch. It wasn't great, bugs were an issue for sure but also people struggled with mechanics that weren't polished. That's on me. As a solo dev this has been a learning experience. So I decided to take in all the feedback, the bugs etc and come up with a plan to revamp the game as a whole. This ended in a very large series of adjustments.

So what does this mean? Expect a very different gameplay experience with the next big update. Combat changes, character changes, some dialogue changes, UI updates and adjustments, settings updates etc. This is a massive undertaking and one I was very scared to pursue, but as I've always said, I want the game to be it's best even if I'm not always able to get there I will continue to try. All that being said, this is a battle of time and I will not make the same mistakes regarding bug testing before I approve this update to be put out. I'm fully aware everyone is eager and waiting, but I've no intention of rushing this one out until it has been thoroughly bug tested and tested again. This means that I do not have a date for release, but it will be as soon as possible.

With this next update, it will likely be the last major update (barring any bugs) to the game and with that it will go through final approval to Nintendo Switch. I want to be honest with you all, this will not be a game that goes on to additional DLC or anything of that nature. Once the game is final, any updates will just be patches for minor things. That does NOT mean however that Critter Crops dies here. I have many plans to expand the franchise to additional games beyond this one, and with the knowledge I've gained through making this first game, I'm quite excited for that future.

Just want to thank you all for the support and help in this rocky road. Making games is tough, and doing it alone is even tougher. So having an awesome support network from you all has been a life saver.

As a tiny sneak peak, I'll share this image with you so you have something to look forward to!

~Critter Dev




Week Two patch : C.C.1.0.0.3

It's crazy to think it's been almost two weeks since launch!

As promised we are back with a variety of bug fixes and improvements thanks to all the amazing feedback and bug reporting you guys have done. 💚 We can't thank you enough for your patience and encouragement and we encourage you to continue to make those reviews and join us in discord as it's very helpful for our team's success!

Here's the list of all the bug fixes and improvements:

  • Sanguine text not doing damage
  • Issue with some text causing loops
  • Fixed issue where null reference did not allow players to pick up relics
  • Set inventory item limit to 99. Players can only have 1 stack of 99 of each item.
  • Fixed issue where if a player dies during an overlord battle they cannot restart which locks game progress
  • Removed world items from sales options at greeves
  • Fixed bug where the collider for talking to snow was not in the correct place and so players did not open Freya's oracle.
  • Fixed bug where starting from save file in the frosted divide wilds would open the wrong room
  • Fixed timing on critters in bogville
  • Fixed issue where tomataur would convert to celharpy when leaving bogville square or restarting
  • Fixed issue where residents in Mur Mur Town, Bogville and Summit City would go off walkable zones
  • Removed Henbit weeaters from Frosted divide social zones.
  • Fixed issue where inviting jollie would play the wrong dialogue sequence
  • Fixed issue which did not allow users to acquire the final items to ascend critters due to size of magic media inventory
  • Adjusted vitalty of coneflower weeaters
  • Fixed debug log warning causing performance issue while in Bogville
  • Improved riding the boat on the river Styx
  • Added icon to remnant of ambrosia
  • Fixed name and description of remnant of ambrosia
  • Fixed z positioning of spawners for lily weeaters which made them phase out
  • Limited giving items to NPCs if your inventory is full
  • Fixed issue where bumble reaper queen did not do damage when eating a player
  • Fixed bug where coneflower weeaters did not do damage
  • Fixed issue when the players clicked nevermind when chatting and players could not move or interact
  • Fixed issue where going by a job board disable players ability to interact
  • Fixed physics issue where Tome of the wild did not cause damage to Lilygator Toad
  • Clamped vitality of Lily Gator Toad to a minimum of 0
  • Adjusted layering of Lily gators access song sequence indicator
  • Adjusted pivot points on cherrberus, onion and manticorn for more proper overlapping
  • Adjusted frame rate on animations of plants in Bogville and Summit City
  • Added popups indicating when inventory or critter roster are ful
  • Added rarity indicators to menus with critters
  • Removed overlapping star on enrichments indicator
  • Added friendlees kiosk to summit city residential zone
  • Fixed exploit where ascending critters did not use the required items
  • Critter icon not showing as ascended in barn
  • Adjusted animator on ascended kappea
  • Allow players to get critter from the barn based on party level
  • Fixed blip on biome zones after lighting beacons
  • Fixed issue where players could not do damage to final boss
  • Added indicator on triangle floating lock in final boss fight
  • Fixed reset on character movement after the credits conclude


Thank you all again, we look forward to seeing you all on Mutter Island!

-Team SkyReach

Week One patch : C.C.1.0.0.2



Amazing that an entire week has gone by since our launch!

Time sure flies. Before we dive into the things, I wanted to say another sincere thank you to everyone who has played the game, shared it and helped to find the ways we can improve and make Critter Crops everything you all want and more. We cherish the encouragement and kind constructive criticism you've all had, and most of all, your patience in knowing our team is very small, and we're working tirelessly to make improvements. We encourage you to continue to make those reviews and join us in discord as it's very helpful for our teams success!

Now, down to the big stuff. So for week 1, we wanted to focus our efforts on the things we see that impair gameplay. Things that you all said were game breaking, and then our major things that were affecting QOL in gameplay. We have a lot more to add, but in this short week, these are the items that were addressed:

  • Residents were going off the map
  • Residents not showing up
  • Added a popup at the start of the day that shows who is in town
  • Player gets stuck if they speed through the first dialogue with Snow when they first get to the main Frosted Divide area
  • If players go to main menu and then return to gameplay, interacting with Friendlees kiosk broke interactions and caused cascading issues
  • Shop buffs were not being applied. Also added a visual to show shop ranks and buffs while in the shop
  • Problems with item counts when you are selling from multiple stacks at Greeves.
  • Second spell for the book of the exalted was colliding with the environment
  • Sylvie continues running if you run and interact with minerals to mines
  • Issue when attempting to pickup an essence while in range of another interactable zone (very common when trying to mine next to the request board in Mur Mur Town
  • Added auto save to game which occurs when the player sleeps at any inn
  • Players were able to take damage while in menus or while talking to NPCs
  • Weeaters should not spawn in the evening until after players acquire their grimoire


We know that this may not be everything that has been found, but these were some big ticket things we wanted to address early on. Now, we have a list of other items that have been noted by folks that are next on our agenda. These are the know bugs and QOL features we intend to add in game:

  • Settings do not save and controls can be duplicate for multiple actions
  • Add option to access tutorial windows at any time
  • Visual queue indicating when the players critter roster is full
  • Adding quantity of items in bag on items when selling or buying
  • Changing shop item buttons into a hover instead of a click to view the info relating to it
  • Putting borders in the Banshee and Beyond menu to indicate rarity
  • Changing critter buttons in Banshee and Beyond int a hover instead of a click to view
  • Adding a visual to show changes to stats when applying charms and enchantments
  • Ability to read spell names in the grimoire tab
  • Chat window design improvement
  • Friendlees posts are not saved after closing the game
  • Series of visual bugs relating to object and environment layering
  • Series of typos in text


We expect that this list will continue to grow, and we will continue to be vigilant and make our best attempts to make improvements! Thank you all again, we look forward to seeing you all on Mutter Island!

-Team SkyReach