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Echoes Update Part 2 - OUT NOW!

[p]Greetings Scientists,

We have a special end-of-year surprise for you! [h3]Today marks the launch of Echoes Part 2, the second instalment in our major free update series.[/h3]

As stated in previous posts, the focus of the Echoes updates is to introduce greater variety to the existing world of Forever Skies and enhance the sense of exploration based on your feedback.

Since Echoes Part 1 launched in November and is just one month old, Part 2 is the smallest of the three, but it is still loaded with a lot of additions we are excited to include, as many of them come directly from your feedback.

We have also brought back the much-requested timed holiday event, Frozen Wishes, for those who missed it in 2024. For the OG scientists who already played the quest in 2024, do not sulk. There are still new rewards for completing the event again this year, while new players will get all the rewards from 2024 and 2025.

[h2]Let's Look at What is New - Echoes Part 2 Trailer[/h2]
Ok, so first, let us dive into the update trailer to get a quick look at some of the major additions.
[dynamiclink][/dynamiclink][h2]Desolate Radio Towers Overhaul[/h2]

Just like the Radio Towers in Biome 1 were reworked in Echoes Part 1 using new modules, landmarks, and an entire system that generates these towers to feel different and distinct, we have now done the same for Biome 2 and the Desolate Radio Towers.
While overgrown by nature, the towers now feel more distinct from one another, convey a sense that people once lived here, and show attempts by individuals to survive on their own.

[h2]Biome 2 New Landmarks[/h2]

We have also added six new landmarks that will spawn more sparingly throughout your towers. These are unique locations that tell more of the story of the world. The six new landmarks are:

  • Pirate Hideout
  • Playground
  • Basketball Court
  • Market
  • Flying Theatre
  • Romeo and Juliet Theatre
[h2]Three New Sidequests[/h2]
To add to the discovery of the stories of those who lived on Earth before our final expedition, there are three unique side quests to find and complete in Biome 2. As before, the side quests are discovered organically by exploring the biome and can be followed using your radar and your to-do list.

[h2]Quest Rewards - New Decorations and Devices[/h2]
We have marked the items below with spoiler tags, as these new items are the rewards for each of the three new quests, and many people may want to keep them a surprise. We highly recommend you do NOT read these spoilers, as each reward is unique and themed. But for those of you with no self-control and a Grinch-like attitude who do not enjoy festive surprises, here you go.

Trashbin Device - At last, a way to properly dispose of items that cannot be recycled and are cluttering up your airship. Place the items into the bin, and they will be ecologically vaporized. Finally, we can all stop throwing things overboard in a game where the whole premise is that people damaged the world through pollution…

Moth Incubator - Now, throughout the world, you will find moth eggs and will need a place for them to hatch. Enter the Moth Incubator! There are three new breeds of moths to find and raise. Then it’s up to you to decide whether the life you have brought into this world should go into your Vivarium, where they can fly around and live out their lives as lovely decorations for your airship, or if they will be mercilessly boiled and turned into food.

Pirate Themed Decorations - If you came across the pirate hideout, then of course, you are going to get pirate-themed decorations for completing the quest! Spruce up your airship with a new skin and a Jolly Roger-themed emblem, and maybe strike fear into the hearts of those pesky Scrapwing Hatcheries when they decide to chew up your airship (Note: it won’t help, and they’ll still come feed on your catwalks, but your airship will still look cool.)

[h2]Interactive Radar[/h2]
We saw a lot of feedback on how tracking some Echoes Part 1 content on the radar was at times challenging, so we added two requested quality-of-life features to fix this.
First, you can now access your to-do list straight from the radar, making it easier to understand how the two tools work together. The other major change is that we have added a map legend so you can remind yourself what each marker means.

[h2]Frozen Wishes 2025 Event[/h2]

Back by popular demand, we are bringing back our holiday-themed Frozen Wishes quest. This is a limited-time event that will run until January 12, 2026. During this time, you will see a dash of snow in the air and a new quest from the Reindeer Gang to find and complete.

To find the quest, follow the main storyline until you reach the upper Greenhouse Tower. Once you have completed all the objectives on the Tower and fly away, the quest will trigger. If you are already past this point in your existing save, the quest will appear automatically in your to-do list when loading your save.

Completing it will give you five new holiday-themed airship decor items, and if you missed the event in 2024, this is your chance to get those special items, too.

[h2]Existing Saves Are All Good[/h2]
As before, our Echoes updates do not require you to start a new save. The way Echoes Part 2 is added makes it even easier on existing games, as all the content is mostly concentrated in Biome 2. So for those with advanced progress, just fly back over and start enjoying the new stuff.

[h2]War Child Charity DLC Partnership Announced[/h2]
We are also proud to announce that we have partnered with the UK-based charity, War Child, to create a one-off piece of Steam and PlayStation 5 DLC where all proceeds go to the organization to help them continue their vital work in supporting children across the globe who have been impacted by war.

The item is a cozy holographic globe that depicts a stuffed bear exploring the cosmos in a small spaceship. It can be printed by players in-game to decorate their airship. The item allows players to change the colors of the holograph and can be printed as many times as you like. The DLC can be purchased on Steam and PlayStation for 2.59 GBP / 2.99 EUR / 2.99 USD.

One hundred percent of the Far From Home proceeds from this item go to support War Child, with 90 percent of the sum going to the War Child charity and 10 percent going to War Child Trade Limited. War Child is a UK-registered charity (charity no. 1071659).

War Child DLC

Below you will find the full patch notes for the Echoes Part 2 update.

--------------------------------------

[h2]PATCHNOTES[/h2] [h3]ADDED:[/h3]
● Overhaul of Desolate Radio Tower locations in the 2nd biome - Overgrown Ruins
● New landmarks
-Pirates Hideout
-Playground
-Basketball court
-Market
-Flying Theatre
-Theatre “Romeo & Juliet”
● New Side Quests
-Fish of the Sky Ocean
-The Pirate Dream
-The Second Life of Trash
● New devices
-Egg Incubator -Trash Bin
● New resources
-Liquid Luciferin
● New decorations
-Sky Pirate paint skin -Emblem of the Sky Pirates
● New Moths and their Boiled versions
-Deeproot Moth
-Fairysting Moth
-Red-Fan Moth
● Moth Eggs for every kind of Moth for their incubation
● New Radar triggers to access the legend database and the TO-DO LIST menu
● Frozen Wishes timed event (December 15 - January 12)
● New Frozen Wishes decorations

-Snowman Diorama
-Zeppelin Diorama
-Star Snowflake Lamp
-Tree-like Snowflake Lamp

● New Windows Color
-Frozen Glass
● Previous Frozen Wishes decorations added back

-Yule Tree
-Lamp of Better Worlds
-Traveler’s Portable Railway
-Home of Dreams
-Festive Lights (cold and warm)
-Yule Sleigh Paint Skin
[h3]CHANGED:[/h3]
● Radio Tower platforms visual improvements
● Radio operator sheds visual improvements
● Command Centre locations moved from the Overgrown Ruins biome to the Silent City biome
● High Point locations moved to the Overgrown Ruins biome
● Side quests numbering
● All Moths' nutrition data rebalanced
● Cockroaches Association poster added to Artifact Trade Station
● Small Backpack research cost changed to 1 Silicon & 2 Synthetics
● Small Backpack crafting cost changed to 4 Metals, 4 Silicons & 4 Plastic Scraps
● Membrane stack size increased from 1 to 10
● Changed some side quests narration to be more coherent with found notes

[h3]FIXED:[/h3]
● Fixed a bug where some Winches may have gone through buildings, leading to player death
● Fixed a bug where two different icons could appear on Radar for the same side quest
● Fixed a rare bug where the airship may have moved during game load, ending in some collisions
● Fixed a bug with some broken doors being openable from one side only
● Fixed a bug where The Second Life of Trash side quest didn’t start
● Fixed a bug with a duplicated Wrecked Paint Tool in the Collections
● Fixed a rare bug with the missing key card for the Unknown Signal side quest
● Fixed a bug where the Unknown Signal side quest location wasn’t spawning in the world
● Fixed a bug where the Night is Coming quest didn’t start
● Fixed a rare bug where players couldn’t find a Staff key in The Borrowed Pal side quest due to blocked passages
● Fixed a bug with the missing reward section in the Database for the Stolen Future side quest
● Fixed a bug where some side quest objectives stayed visible on the Radar even if they weren’t tracked anymore
● Fixed a bug with Picture Frame rotation on ceilings with grid snapping turned on
● Fixed a bug on some half-wall structures, which should allow crouching beneath them
● Fixed a bug where the Command Centre locations were spawning in the New Nature biome instead of the Silent City one
● Fixed a bug where the Family Photo couldn’t be picked up from a Hanging Cabinet
● Fixed a bug where collisions in Miles’ Room prevented players from reading tablets
● Placeholder signs from Radio Tower locations removed
● Fixed a bug with scanning heads in the Hunting Giants side quest
● Fixed a bug where scanning Thorn Bee Hive didn’t unlock the Knife study recipe
● Fixed a bug with the missing icon for scannable Doors
● Fixed a bug where some furniture could be picked up from locations
● Fixed a bug where the task to scan the Wrecked Tool Charger couldn’t be completed
● Fixed a bug where the football/soccer minigame wouldn’t reward the player(s) more than once
● Fixed a bug where Epoxy would give the player Biomass in the Recycler instead of Technology Tokens.
● Fixed a bug with popping cranes
● Fixed a bug with read notes appearing as not read after reloading a game
● Fixed a bug with an artifact beam being visible in a Large Cockpit
● Fixed bugs with overlapping or levitating furniture and tablets
● Fixed a bug with wrong door objects being implemented on some Radio Towers
● Fixed a bug with wrong resources being received from Recycler on some devices (they differed from their crafting recipes)
● Fixed a bug with Underdust initial cutscene being played during every visit to such locations
● Fixed a bug with exploration music starting to play when player went asleep
● Fixed a bug with Terminal illumination being seen through the ceiling
● Fixed a bug where parts of a Workshop location were popping in a close vicinity
● Fixed a rare bug where the Terminal in the Underdust couldn’t be scanned
● Fixed a bug where using Noah’s Card in a Terminal didn’t complete the task
● Fixed the wrong rotation of picked-up objects, where their fronts weren’t facing the player
● Fixed a bug where players could use the Medical Station through walls
● Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop
● Level design and level art optimization pass
● Replication of several items for multiplayer clients added
● Further optimization

[h3]KNOWN ISSUES:[/h3]
● [PS5] When you try to run the game from an outside drive, the game starts with a black screen and won’t load
● We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
● We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
● On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
● Painting an airship sometimes doesn’t work for clients in a co-op session
● On rare occasions, Noah’s key card Terminal may not spawn
● Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
● Some side quest locations may not spawn in the world
● Side Quest “The Metal Heads” can sometimes appear at two Radio Towers
● FPS Drops in the Underdust
● Some of the tower batteries cannot be found
● Frozen Glass can not be applied to bloom modules

--------------------------------------

We want to wrap up this post and the year by saying thank you to everyone in our community for their support and feedback on these updates.

We hope you enjoy some much-needed time off in the coming weeks. We will be back in Spring 2026 with Echoes Part 3, which will be the biggest of the three updates. Until then, thank you again and see you in the skies.

- Team Far From Home
[/p]

Beta Hotfix Now Live

Greetings scientists,

Here are the patchnotes for todays hotfix on the beta flight branch:

ADDED:
  • Pirate Emblem item and its crafting recipe
  • Sounds for Trashbin
  • Egg Incubator - sounds, animations, textures
  • Missing icons
CHANGED:
  • Optimized loot distribution system - many empty drawers and cabinets should have some loot inside (bear in mind, some will still be empty)
  • Moth Eggs final look/texture
  • Cooked Moths' final look/texture
FIXED:
  • Players entering the Distillery hideout on the pirate ship should no longer get stuck in the room.
  • Fixed a bug where players couldn’t change Crossbow Bolts on the radial menu (Press C)
  • Fixed a bug where “The Pirate Dream” side quest did not complete for clients
  • Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop
  • Fixed a bug where some side quest markers weren’t visible on the Location Radar
  • Fixed a bug where players couldn’t find the quest Key card in the Unknown Signal side quest
  • Level design and level art optimization pass
  • Part of the missing texts has been added
KNOWN ISSUES:
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
  • On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, and it still happens to your team, report it via the in-game tool so we can get a grip on this issue
  • Painting an airship sometimes doesn’t work for clients in a co-op session
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Some Winches may go through buildings, which may lead to the player's death
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world


Thats all for now. Thank you for all of your feedback and bug reports so far!
Team FFH

Echoes Part 2 is Now Live on our Experimental Branch (Beta Flight)

[h3]Greetings scientists,[/h3]

Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch!



[h2]SAVES[/h2]

Instructions on how to join beta_flight can be found by clicking HERE

We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above.

A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or later. Beta saves from Early Access builds won’t be compatible with this update.

Starting from the beginning isn’t required; you can use your previous beta save.



[h2]OVERVIEW[/h2]

ICYMI: This is part 2 of our 3-part update, where we are working with your feedback to bring more diversity and reason to explore our world. This second part focuses mostly on biome 2. You can check out our planned roadmap on our previous blog:
https://store.steampowered.com/news/app/1641960/view/556882414728642713?l=english

This update is probably the smallest of the three parts, as previously stated, but it still includes some pretty cool additions, like new landmarks, moth breeding mechanics, a new Trash Can item & 3 side quests for biome 2. The official release will also include the return of the Frozen Wishes limited-time event (yes, it's that time already!), complete with cool new festive-themed rewards!

More news on the official release to follow.



Please keep in mind that, as with all beta builds, this content is still a work-in-progress. You will still notice bugs as well as placeholder texts, textures & icons. These assets are not yet in their final look/state. There will be more added to Echoes Part 2 for its official release, including the Frozen Wishes Limited Time Event, numerous bug fixes, updated texts, more polish and performance improvements.

----------------------------------------------------------------------

[h2]PATCHNOTES[/h2]

ADDED:
  • Overhaul of Desolate Radio Tower location in 2nd biome - Overgrown Ruins
  • New landmarks
    - Pirates Hideout
    - Playground
    - Basketball court
    - Market
    - Flying Theatre
    - Theatre “Romeo & Juliet”
  • New Side Quests
    - Fish of the Sky Ocean
    - The Pirate Dream
    - The Second Life of Trash
  • New devices
    - Egg Incubator
    - Trash Bin
  • New resources
    - Liquid Luciferin
  • Three new Moths
    - Deeproot Moth
    - Fairysting Moth
    - Red-Fan Moth
  • Three new Boiled Moths
  • Moth Eggs for every kind of Moth for their incubation
  • New Pirate paint skin
  • New destroyed landing pads
  • New Radar triggers to access the legend database and the TO-DO LIST menu
CHANGED:
  • All Moths nutrition data rebalanced
  • Cockroaches Association poster added to Artifact Trade Station
  • Upgrade Gear stack size increased from 50 to 100
  • Small Backpack research cost changed to 1 Silicon & 2 Synthetics
  • Small Backpack crafting cost changed to 4 Metals, 4 Silicons & 4 Plastic Scraps
  • Membrane stack size increased from 1 to 10
  • Changed some side quests narration to be more coherent with found notes
FIXED:
  • Fixed a rare bug with the missing key card for the Unknown Signal side quest
  • Fixed a bug with Picture Frame rotation on ceilings with grid snapping turned on
  • Fixed a bug on some half-wall structures, which should allow crouching beneath them
  • Fixed a rare bug where players couldn’t find a Staff key in The Borrowed Pal side quest due to blocked passages
  • Fixed a bug where the Command Centre location wasn’t spawning in the second biome (instead of the first one) and High Point in the first (instead of the second one)
  • Fixed a bug where the Family Photo couldn’t be picked up from a Hanging Cabinet
  • Fixed a bug with the missing reward section in the Database for the Stolen Future side quest
  • Fixed a bug where collisions in Miles’ Room prevented players from reading tablets
  • Placeholder signs from Radio Tower locations removed
  • Fixed a bug with scanning heads in the Hunting Giants side quest
  • Fixed a bug where scanning Thorn Bee Hive didn’t unlock the Knife study recipe
  • Fixed a bug with the wrong Database description for the Path of Greed side quest
  • Fixed a bug with the missing icon for scannable Doors
  • Fixed a bug where some side quest objectives stayed visible on the Radar even if they weren’t tracked anymore
  • Fixed a bug where some furniture could be picked up from locations
  • Fixed a bug where the task to scan the Wrecked Tool Charger couldn’t be completed
  • Fixed a bug where the football/soccer minigame wouldn’t reward the player(s) more than once
  • Fixed a bug where Epoxy would give the player Biomass in the Recycler instead of Technology Tokens.
  • Fixed a bug with popping cranes
  • Fixed a bug with read notes appearing as not read after reloading a game
  • Fixed a bug where the Unknown Signal side quest location wasn’t spawning in the world
  • Fixed a bug where the Night is Coming quest didn’t start
  • Fixed a bug with an artifact beam being visible in a Large Cockpit
  • Fixed bugs with overlapping or levitating furniture and tablets
  • Fixed a bug with wrong door objects being implemented on some Radio Towers
  • Fixed a bug with wrong resources being received from Recycler on some devices (they differed from their crafting recipes)
  • Fixed a bug with Underdust initial cutscene being played during every visit to such locations
  • Fixed a bug with exploration music starting to play when player went asleep
  • Fixed a bug with Terminal illumination being seen through the ceiling
  • Fixed a bug where parts of a Workshop location were popping in a close vicinity
  • Fixed a rare bug where the Terminal in the Underdust couldn’t be scanned
  • Fixed a bug where using Noah’s Card in a Terminal didn’t complete the task
  • Fixed the wrong rotation of picked-up objects, where their fronts weren’t facing the player
  • Fixed a bug where players could use the Medical Station through walls
  • Many missing icons added
  • Replication of several items for multiplayer clients added
  • Level art and collision optimization
  • Further optimization
  • Missing translations added
KNOWN ISSUES:
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
  • On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, report it via the in-game tool so we can get a grip on this issue
  • On rare occasions, an Airship may hit an invisible collision, being “destroyed” in the process, leaving the player in an infinite falling loop - you can only load the previous autosave
  • Painting an airship sometimes doesn’t work for clients in a co-op session
  • The Pirate Dream side quest may not allow it to be finished
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Many cabinets and drawers are empty
  • Some Winches may go through buildings, which may lead to the player's death
  • Radial Menu may not allow changing Crossbow bolts on rare occasions
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world

Speak soon!
Team FFH

Nominate Forever Skies for Better With Friends Award at Steam Awards 2025!

Greetings Scientists!

As the year slowly starts to come to an end and the existential dread of time slips through our fingers and begins to grip our souls, we thought it would be a great time to mention that the nominations for the Steam Awards 2025 are now open!

Forever Skies has always been about the feeling of loneliness, but from day 1, we always knew it's better to be alone with friends. So we're asking you to nominate us for the Better With Friends Award!



You have until December 1st to cast your vote!

Thank you to all our dedicated and loving fans who have come along for this ride, whether it was right from the start when we began Early Access back in 2023 or right up until recently.

We've still got things in the works for Forever Skies, and it's all because of your support.

All the best.

- Team Far From Home

48 Hours Left to Bring our Bug Buddy Plushie to Life

Greetings Scientists!

Buried in the big update news we posted last week, we had a link to our official plushie petition. Well, we're 70% of the way through the first stage, where we needed 200 backers to make the production a reality.



[h3]We now have 48 hours left to bring our little Friendliest Floof to life![/h3]

So if you want to cuddle something affectionate and loving that doesn't require you to feed it or demand you at least try to get along with its family, this is your chance!

Here's the link.

[h3]👉https://www.makeship.com/petitions/friendly-insect-plushie[/h3]

All the details are in the link.

Thanks for your support!
- Team Far From Home