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Forever Skies News

Bug & Performance Patch Now Live on Beta

Greetings scientists,

We’ve just updated our beta branch with the next patch, Ver.1.2.2. This is our “spring cleaning” patch, essentially, as it contains mostly fixes and performance improvements. If you have been struggling with performance when playing, then we invite you to switch over to the beta version and let us know if it has improved things.

[h3]Click here to find out how to switch over to our beta branch[/h3]

After the (unwelcome) surprise memory leak in last month's hotfix, we wanted to play it a little safe and test the patch here first before it made its way to the live build.

Speaking of the live build, this patch will be made live on March 4th 2026. And to celebrate the arrival of spring, there will be a little spring-themed surprise included in the patch in addition to these bug fixes and performance improvements. We just need a few more days to get everything ready. We will share more info next week!
Here are the patchnotes for today's beta build:

ADDED:
  • The MOVE (Z) function has been improved to include multiple connected objects at once. For example, a shelf with ornaments on it will now move all items at the same time when you use MOVE (Z) on the shelf.
CHANGED:
  • Optimized small texts throughout many of the game UIs
FIXED:
  • Fixed a bug where landing on the New Nature Territory location didn’t progress the “Get the Immunity Booster” main quest
  • Fixed a bug where some item tooltips weren’t showing all information, e.g. health and nutrition values
  • Fixed a bug where flying to a location with a Container for the first time didn’t complete the main quest subtask
  • Fixed a bug where the initial Underdust cutscene was played upon every visit to the location
  • Fixed a bug where Extractor was stuck in a charging animation
  • Fixed a bug where the Recycler displayed the wrong amount of Synthetics (10) when recycling a Small Bottle; however, it gave the proper amount after recycling (15)
  • Fixed a bug in the Database where the seeds description showed different-looking Garden Pots
  • Fixed a bug with the blocked path at the Vivarium Wreck in the Fish of the Sky Ocean side quest
  • Fixed a bug where players could play the drawer animation even if this drawer wasn’t a part of a piece of furniture
  • Fixed a bug where players couldn’t pick up Research Parts in some locations
  • Fixed a bug where clients were not able to use some actions after dying in a contamination zone
  • Fixed a bug that allowed the Trash Bin to destroy the Friendly Insect pet
  • Fixed the issue with a Poster Frame not displaying the inserted poster after loading a save
  • Further performance optimization (e.g. Location Radar, Flashlight, animations, Underdust and other areas to reduce memory usage)
  • Level art and level design optimisation (e.g. levitating objects, blocked paths, wrong collisions, intersecting objects)
  • Further optimization
KNOWN ISSUES:
  • We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
  • On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world
  • Some of the tower batteries cannot be found
  • Sprinklers are not watering all Garden Pots under the Sprinkler


All the best.
- Team Far From Home


Underdust Performance Hotfix Now Live!

Greetings scientists,

Another week, another hotfix. This one is mostly focused on performance, specifically in the Underdust biome. In addition, all changes we had to revert last week (due to the memory leak) have been restored.

Please let us know if you notice an improvement in the Underdust after downloading this hotfix. Thank you once again for all of your feedback on Forever Skies. Patchnotes below...

FIXED:
  • Improved performance in the Underdust
  • Improved performance when interacting with the Soccer Field
  • Improved performance during the collapsing ruin animation

That's all for today!
Team FFH

Memory Leak Hotfix

Greetings scientists,

Thank you to everyone who let us know about the game freezes - and there were a lot of you!

The hotfix we just sent out should have fixed the issue. We have had to reverse a lot of the performance improvements from yesterday's hotfix, and just keep the bug fixes for the Metal Collector & Picture Frame.

We will continue to work on optimization in the meantime and re-release those improvements at a later date. Please keep speaking to us and let us know if today's hotfix has fixed the issue. Your feedback is vital.

Here are the patchnotes:

FIXED
  • Fixed the random memory leak.
  • Improved performance when using the Cooking Station
  • Improved performance when using the Insect Catcher Station
  • Improved performance during the Draw-Bridge falling animation

Thats all for now.
Thank you again for your quick feedback!

Hotfix Now Live

Greetings scientists,

We've just sent out a new hotfix for Ver.1.2.1. It includes fixes for performance, plus fixes for the Metal Collector and Picture Frame. Here are the full patchnotes:

FIXED:
  • Fixed a bug that caused Metal Collector to malfunction.
  • Fixed a bug where the poster inside a Picture Frame didn’t appear after loading a save file
  • Fixed performance drops during the Winch movement animation
  • Fixed performance drops when using the Winch lever animation
  • Fixed performance drops during battery insertion
  • Fixed performance drops during toilet opening animation
  • Fixed performance drops during Machine opening animation (found in Utility sheds on Radio Towers)
KNOWN ISSUES:
  • We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
  • On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
  • Painting an airship sometimes doesn’t work for clients in a co-op session
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world
  • Side Quest “The Metal Heads” can sometimes appear at two Radio Towers
  • FPS Drops in the Underdust
  • Some of the tower batteries cannot be found
  • Frozen Glass can not be applied to Bloom modules

Patch Ver.1.2.1 launch, January sale and over 500,000 copies sold!

Hello Scientists!

We’ve got a few quick updates for you, so let’s get stuck in:

[h2]JANUARY PATCH[/h2]
Following your feedback from the launch of Echoes Part 2 in December, we’ve prepared and released a reasonably sized patch today. It mainly covers QoL improvements, many bug fixes and some performance improvements (with more on the way soon!)

But it also includes some new paints for the glass windows on your airship! The full patch notes are at the bottom of this post for your perusal.

[h2]START OF 2026 SALE[/h2]

Along with the patch, we’re also running a Steam sale with 45% off, so this is the perfect time to annoy your friends and tell them you want to share your lonely airship with them.

https://store.steampowered.com/app/1641960/Forever_Skies/

We’ve also put together a number of bundles with studios and games we’re friends with, so be sure to take a look:

https://store.steampowered.com/bundlelist/1641960/Forever_Skies

[h2]500,000 SCIENTISTS DETECTED![/h2]

To wrap up, we want to thank every single one of you who has helped us cross this major milestone. Especially for a new studio releasing its very first game, reaching over half a million copies sold is something truly special!



Achievements like this allow us to stay independent and continue supporting the game with major free updates, just like we’ve done with Echoes Part 1 and Part 2 since leaving early access.

On the topic of Echoes updates, Part 3 is shaping up to be something quite big, as mentioned in the roadmap, we are looking at Spring 2026 for release. But we will of course be sharing details on what’s coming, as well as beta testing opportunities, well before that.

-------------------------

[h2]PATCH NOTES[/h2]

ADDED / CHANGED:

  • New Glass Paints:
    - Dusk-Tinted Glass
    - Earth-Tinted Glass
    - Forest-Tinted Glass
    - Sea-Tinted Glass
  • Boiled Meteor Bean spoil time set to 3 days (in-game) (previously it was 1 day and 8 hours)
  • Artifact Lure model matched to icon
  • Refreshing textures and adjusting collisions on some airship devices
  • Reduced Moths size in the Egg Incubator device
FIXED:
  • Fixed a rare bug that was preventing the Location Radar from pointing towards the correct tile with the location for the Main Quest
  • Fixed a rare bug where clients in a co-op session randomly experienced a freeze in camera vertical movement
  • Fixed a bug where players, especially in a co-op session, couldn’t see the trap in the Hideout side quest
  • Fixed a bug where Radio Tower winches went through some buildings
  • Fixed a bug where players in a co-op session could pick up a bed with another player sleeping on it, leading to breaking the player's movement
  • Fixed a rare bug with freezing and never ending saving process
  • Fixed a rare bug where the New Nature Territory location wasn’t spawning
  • Fixed a rare bug where the airship could get stuck in a location after reloading a game
  • Fixed a bug with the missing Trash Bin icon
  • Fixed a bug where finishing Return to the Surface Lift quest may have left one of its subquests open, which was presented as a second main quest marker on the Location Radar
  • Fixed a bug where the quest Find Research Reports in the Laboratory at the top of the Infected Greenhouse might not be possible to complete due to not spawning in the world
  • Fixed a bug where the quest Find Research Reports in the Laboratory at the top of the Infected Greenhouse didn’t progress after landing on this location
  • Fixed a bug where the Location Radar side quest marker may have appeared without a location
  • Fixed issue with container quests steps not being completed after the whole quest is completed, allowing the highlight on the location to keep being displayed
  • Fixed some issues with Ladders on the Pirate Ship Hideout landmark
  • Fixed an issue with the Egg Incubator stopping working when loading a save while it was hatching an Egg
  • Fixed multiple visuals and audio issues related to loading a save during the hatching process
  • Fixed a bug with inaccessible or hard-to-spot or reach loot, e.g. under foliage
  • Fixed a bug with the missing or inaccessible Solid State Batteries box on Radio Tower locations
  • Fixed some missing sounds
  • Fixed a bug where some Paint Cartridges couldn’t be picked up
  • Fixed a bug where some Upgrade Parts in cupboards couldn’t be picked up
  • Liquid Luciferin brightness at night has been toned down
  • Small performance improvements
  • Numerous level art and level design fixes (e.g. floating and clipping objects, wrong floor and door collisions, missing door frames, etc.)
KNOWN ISSUES:
  • We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
  • Recycler displays wrong amount of Synthetics (10), when recycling Small Bottle, however it gives proper amount after recycling (15)
  • Painting the airship sometimes doesn’t work for clients in a co-op session
  • On rare occasions, Noah’s key card Terminal may not spawn
  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
  • Some side quest locations may not spawn in the world
  • Side Quest “The Metal Heads” can sometimes appear at two Radio Towers
  • FPS Drops in the Underdust