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Forever Skies Joins the "From Poland With Love" Steam Event

Hello Scientists!

We just wanted to give you a quick heads-up that we're part of the From Poland With Love Steam event!



[h2]What is the From Poland With Love Event?[/h2]

Put together by our Polish brothers and sisters over at Untold Tales, the event celebrates the creativity and innovation of Polish game publishers and developers. There are 27 Polish devs or publishers taking part with over 80+ discounted games, plus a handful of some great upcoming titles.

The event runs from August 12th to August 19th, 2024 with discounts ranging from 20% to 80% off. Check out the full event here:

[h3]➡️https://store.steampowered.com/sale/FromPolandWithLove2024⬅️[/h3]

[h2]Who is Taking Part?[/h2]

Here's the full list of our Polish comrades taking part:

11 Bit Studios, Anshar Studios, Awaken Realms, Bloober Team, CD Projekt Red, Creepy Jar, Different Tales, ECC Games, Eremite Games, Ex Vivo Studios, Far From Home, Flying Wild Hog, Frozen District, Galaktus, IMGN.PRO, Noobz From Poland, One More Level, Phobia Game Studio, PJ Games, Reikon Games, Slavic Magic, Sonka, Techland, The Farm 51, Untold Tales, Vile Monarch and Tomasz Wacławek!

[h2]Forever Skies Help The Planet Bundle - 25% Off[/h2]

We're taking part with our Whale and Dolphin Consveration bundle so even if you already own Forever Skies, you can use the bundle to get 25% off our charity item DLC with all proceeds going to the WDC team.

https://store.steampowered.com/bundle/40918/Forever_Skies_Help_the_Planet_Bundle/

- Team Far From Home


Beta Hotfix #2 Now Live! | EA.1.6.0 (#311227)

[h3]Greetings beta test scientists,[/h3]

We have more fixes and improvements to the EA.1.6.0 build currently on beta. Please find the full details below:

NEW CONTENT:
  • Added info about possibility to change difficulty during game
  • Added the correct icon for the wrecked Crossbow
  • Added new icons for seeds(Dust firecracker, Eelair Fruit, Diver Pearls, Summer Balm fruit, Siren Crown fruit)
  • New Mantis aggro animation
  • New Radial Menu UI (item wheel)
  • New Mantis charge attack and recovery animations
  • Added sounds for bolts and mines.
  • Add icons for Modish Furniture Set (armchair, shelf, sofa, table) and Periodic Table poster
  • Added “explosion effect” On enemies
  • Added “poison effect” On enemies
  • New Advanced Medkit texture
  • New Stagger Trap VFX
CHANGED:
  • Player is invisible to Mantis when hiding inside the pipe
  • Tweaked Webling Larva animations
  • Mines can now react to explosions(Adjusted mine explosion to trigger additional mine explosions)
  • Mantis head movement changed when charging
  • Updated the Chronic Hemo Fever and Hemo Fever entries to indicate that they can be contracted from Mantis
  • Updated the scan information for the living Mantis to indicate that it is vulnerable to both crossbows and knives, not just knives.
  • Dead Mantis’ now grant 3 chitin, each body part grants max 1, recently killed Mantis now grants 4 chitin
  • Mantis damage and HP have both been buffed
  • Change name of the item from "Moth Aquarium" to "Moth Vivarium"
  • Tweaked Crossbow animations
  • Updated Radar icons for new combat locations (Wild Habitat, New Nature Territory)
  • Moved the position of Noah's tablet in the Infected Garden.
  • Remove Medical Reagent from new combat locations (Wild Habitat, New Nature Territory)
  • In the Studies Menu, items from the new combat locations have been moved from 'Lift Variants' to the new category 'Dust Territory.'
FIXED:
  • Fix for improper ammo setup if you change ammo type right after shooting
  • Fix for a situation when the game froze during loading a save from beta
  • Cutting knife when on slow stamina should now be synchronised
  • Throwing a mine during ship movement should work
  • Webling Larva should spawn in Underdust: Suburbs
  • Fixed a bug where interactions on the Virus Sample Analyzer stopped working if the player fell asleep.
  • Fixed the issue with the device's “ghost” when the player moved another device
  • Fixed disappearing pet clothes when the player died in combat
  • Fixed the bug where the pet didn't return to its bed after the ship moved
  • Mantis will return to patrol behaviour after player death
  • Player character won't slow down after crouching and using the crossbow
  • Killed mantis won't be revived after loading the game
  • Webling Larva will play correct VFX on hit now
  • Fix Holding mine in crouch has a wrong idle animation
  • Fixed study names for traps and bolt
  • Fixed the issue where Fiber Glass was not being properly recognized after scanning in the study
  • Hold progress indicator will display when holding Z to move object
  • Fix for Improper ammo setup if you change ammo type right after shooting
  • Modish set collision fix
  • Stairs collision fix(stairs are now easy to walk on)
KNOWN ISSUES:
  • Languages other than English still lack translation
  • Some icons and final names are still missing
  • Combat locations can spawn in the mountains. If this happens, the collision of the mountains can block off some of the locations’ areas.
  • If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the plant's hologram), there might appear some issues in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.

Beta Hotfix Now Live - EA.1.6.0 (#31075)

[h3]Greetings beta scientists,[/h3]

We just released a hotfix for the current beta content (EA.1.6.0). This includes fixes for many of the issues you, our awesome community reported, but also includes a bit of new content too.

Here are the full details...

[h2]NEW CONTENT:[/h2]
  • Pet Tactical Set (headwear, footwear, backpack): Camo
  • Pet Tactical Set (headwear, footwear, backpack): Black
  • Crafting from Storage is now available on the Research Station
  • Cozy Furniture set added
  • Added VFX for the Poisonous and Explosive Bolts
  • Added VFX to the Decoy, Explosive Mine, and Stun Mine
  • Added Controller Motion Input for ADS (this option can be disabled in the Gameplay tab in Settings)


[h2]CHANGED:[/h2]
  • Periodic Table Poster from the Infected Garden can now be picked up
  • “Stairs Room” name has been changed to “Staircase”
  • New hostile enemies added to Underdust: Suburbs
  • New meshes, materials, and animations for Decoy, Explosive Mine, and Stun Mine
  • Combat difficulty re-balanced (work in progress)
  • Mantis gameplay improved, fixed some issues when it was blocked during combat
  • Improved Mantis melee attack animation
  • Icons added for the majority of new items
  • Liquid colour changed on Liquid Neon’s icon
  • New resources added to the Underdust: Suburbs
  • “Chirping Decoy” name changed to “Decoy”
  • “Throwable Mine” name changed to “Explosive Mine”
  • “Stunning Trap” name changed to “Stun Mine”
  • The pet will now disappear when the player enters combat, and will re-appear when it’s safe
  • Webling Larvae Nest now grants Chitin when destroyed
  • It’s possible the player can get infected with Hemorrhagic Fever when being hit by a Mantis
  • Changes in FOV for Sprinting and ADS
  • Breathnut oxygen balancing
  • Quest descriptions for the tutorial area corrected to fit gameplay changes (Engine scan)
  • Slight changes to the mesh and animations of the Webling Larvae Nest
  • Separated Move and Pick Up actions, they now are bound to different keys
  • Renamed Forbidden Garden to Wild Habitat
  • Renamed the Neon Plant to Glowweed
  • Renamed the Sulfur Plant to Dust Firecracker
  • Renamed the Moss Plant to Moss Needle


[h2]FIXED:[/h2]
  • Performance improvements to the new locations
  • Airship Builder: Expand Balloon crafting from storage issue fixed
  • Underdust: Tunnels’ tablet now gives research for Crossbow & Bolts
  • Advanced Access Module study recipe should be unlocked by scanning Access Terminal
  • Engine rotating after relocation bug fixed
  • Added material to the vines around the New Nature Territory
  • Improved visibility of some of the new resources
  • Collision from nearby mountains should not block the player from accessing the new locations now
  • Removed duplicates from the Small Town Location’s Scan Progress
  • Removed Fiberglass panel from Locations Scan Progress
  • Mantis should no longer grant “Praying Mantis Corpse” scan information while still alive
  • Various typos fixed
  • During “Get the Immunity Booster” quest, the exclamation mark on the Radar now disappears once proper resources are collected
  • Improvements to enemy navmesh on combat locations


[h2]KNOWN ISSUES:[/h2]
  • Languages other than English lacks translation yet
  • Some icons and proper names are still missing
  • Combat locations can spawn in the mountains. If this happens, the collision of the mountains can block off some of the locations’ areas.
  • Throwing the Throwable Mine, Stunning Trap or Chirping Decoy inside the Airship is broken
  • The radial UI is a work in progress
  • If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the plant's hologram), there might appear some issues in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.
  • Holding mine in crouch has a wrong idle animation
  • Webling Larva doesn’t work on Underdust: Suburbs



Thats all for now, thank you for continuing to support the game with your valuable feedback.

Team Far From Home

Combat Update (EA.1.6.0) NOW LIVE ON BETA

[h3]Greetings scientists…[/h3]

As per the title, the Combat Update is now live on our beta branch and can be played RIGHT NOW!

EA.1.6.0 features two new location variants, combat mechanics, new resources, story route changes, performance improvements, bug fixes, and a few QoL improvements, including the highest-voted request on Feature Upvote regarding moving storage boxes!

More cool items will be added when the Combat Update goes live on the main branch, but for now let's get stuck into what you can expect from the update in beta.

[h2] 🔽Combat Feedback Survey🔽[/h2]

[h3]https://forms.gle/mTj9K4Hm8wEnLN6G6 [/h3]

Our team put a lot of work into the combat aspect of this update, so we're asking our avid beta testers to please fill our survey after playing.

This way we can dig deeper into your feedback and thoughts on how the game is shaping up.

[h2]Introducing Combat & Changes To Story[/h2]



As always, we recommend starting a new game with this latest update, as EA.1.6.0 makes significant changes to the “golden path” in the game, which becomes apparent towards the end of your first visit to the Underdust.

Previously players had to find ingredients such as the Mantis Glands, Dust Daisies or Patats, and a Medical Reagent to make an Immunity Booster to enter 3 different Infected Garden locations to acquire the research on the cure, this is no longer the case with the EA.1.6.0 update…

After failing to enter the Infected Garden, players are now tasked with finding ingredients for the Immunity Booster at two different locations nearby. Players also now only need to visit the one Infected Garden, instead of three.

The two new locations are Underdust variants but with a slight difference. There are no surface lifts in sight here. Instead, you will be descending on foot!



The Crossbow has received an overhaul with new sound effects and a reload animation. As well as the standard Crossbow Bolts, players will also be able to get their hands on Poison Bolts, Explosive Bolts, and Throwable Mines, giving them quite a few options when facing hostiles.



But we also understand that not every player wants to engage in lethal combat, as such there are a few passive ways to deal with threats, players will also be able to craft Chirping Decoys and Stunning Traps to overcome enemies non-lethally.

If players choose not to start a new game to experience the story changes, and have completed all current objectives, then a unique quest will be available where you can experience some of the new content.



The challenge level in these locations is based on your difficulty settings, but will also get harder as you progress the story. So be sure to craft plenty of Oxygen Boosters, Endurance Boosters and Blood Coagulator Boosters if you plan to head to other “Combat Arena’s”, they’re sure to come in handy.

Finally, combat has been added to the Underdust - Suburbs location as we originally promised when we released the Gardening Update back in Spring.

[h2]Moving Filled Storage Boxes & More[/h2]

At the time of writing, the suggestion to move Storage Boxes is sat at the top of the pile of your feature requests with 500 upvotes on our Feature Upvote Site.
We are excited to announce that this QoL feature is available with EA.1.6.0! Players can now move Storage Boxes with contents and move them wherever they like onboard their Airship, making customization easier than ever. Just hold down Q on the box you want to move and a “ghost” of the storage box will be created in your hands. Simply place it in your chosen spot and the box and its contents will be instantly transported! This will also work with Freezers and Cookers containing food and Engines containing fuel.



We have worked on overall performance in the game as many had reported a significant drop in frames while playing. Please let us know how the game is running for you now!

We’ve also added a Quick Select Wheel menu to make your life a little easier (very handy when fending off a deadly Mantis), eating and drinking animations and Airship Builder crafting from storage QoL among other additions. And you can expect even more items when we come out of beta!

[h2]IMPORTANT REMINDER[/h2]

If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the Evolved Flora Hologram), some issues might appear in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.

--------------------------------------------------------------------------------------

Here are the full patch notes below:

[h3]NEW CONTENT:[/h3]

New Locations:
  • Forbidden Garden
  • New Nature Territory
Combat added to existing locations:
  • Underdust Suburbs
Enemies:
  • Mantis
  • Webling Larva
  • Webling Larvae Nest
Tools & Devices:
  • Crossbow bolt: Explosive
  • Crossbow bolt: Poisonous
  • Chirping Decoy
  • Throwable Mine
  • Stunning Trap
Player:
  • Radial UI menu added for quick interactions with consumables and Crossbow ammunition select (hold C/D-pad Down)
  • Crossbow auto-reload
  • Using Consumables animation added
  • Ability to relocate devices with items inside added (for now bound to hold Q/D-pad Down)
  • Craft from Storage QoL is now available for the Airship Builder
New resources:
  • Fiberglass
  • Motion Detector
  • Liquid Oxygen
  • Liquid Neon
  • Moss
  • New plants:
  • Eelair
  • Sulfur Plant
  • Diver Pearls
  • Summer Balm
  • Siren Crown
  • Moss Plant
  • Boiled Summer Balm
  • Boiled Siren Crown
Consumables & Customizations:
  • Speed Booster - Mobilty Booster
  • Advanced Medkit
Other:
  • Show Virus effects toggle in Settings
  • PS5 Controller features (adaptive triggers, haptic feedback)
  • Overall performance improved
  • Additional quests guiding through combat update locations for players who have finished the storyline
CHANGED:
  • Main Quests changed from the 1st Underdust to include combat locations
  • Stamina consumption while using Knife/Aircutter buffed for combat
  • New model for Crossbow Bolts
  • Crossbow ammo clip size changed from 5 to 10
  • Crossbow Bolts inventory stack size has increased from 5 to 20
  • Crossbow shows indicators when reload or shooting is not possible
  • Crossbow shows “Reload” widget only when reload is possible
  • Crossbow automatically starts reload after shooting last loaded bolt
  • Crossbow differentiates ammo spread between default and aiming mode
  • Crossbow has a new set of animations and sounds
  • Wrecked Crossbow has been moved in progression and can now be found in the Underdust: Tunnels location
  • Pyrexia visual effects decreased when stamina is depleted
  • Crosshair swing while being infected with Pyrexia reduced
  • Raw Breathnut no longer infects player with Gastroenteritis virus
  • Some posters were resized
  • Quest log is scrolling when there are many unfinished quests on the screen
  • Immunity Booster recipe resources changed to include new plants
  • Bloom Airship modules’ recipes changed–they now require Fiberglass to build
  • Fuel Tank’s recipe changed–it now requires Fiberglass to craft
  • Moth Aquarium’s recipe changed–it now requires Fiberglass to craft
  • Big Water Tank’s recipe changed–it now requires Fiberglass to craft
  • Decorative Wings’ recipes changed–they now require Fiberglass to craft
  • Moss Furniture set recipes changed–they now require Fiberglass to craft
  • Lamps’ recipes changed–they now require Liquid Neon to craft
  • Major sounds and music update
  • Chitin now grants Hemorrhagic Fever sample when put into VSA
  • Mantis Gland resource was removed from the 1st Underdust location (it is yet to be removed from the 2nd Underdust location. Item now has no purpose)
  • Wrecked Engine added to the Starting Location. Players now need to scan the Engine instead of floating debris to acquire the Engine & Fuel blueprint
FIXED:
  • Fixed issue with Pipes rotating with the airship movement
  • Missing mass / weight of decorative Wings added
  • Infected Garden performance tweaks
  • Overgrown Lift performance tweaks
  • Wind Farms performance tweaks
  • Small Town performance tweaks
KNOWN ISSUES:
  • Languages other than English lacks translation yet
  • New locations are not finalised yet
  • Some icons and proper names are missing
  • The Throwable Mine, Stunning Trap and Chirping Decoy meshes are placeholders
  • Throwing the Throwable Mine, Stunning Trap or Chirping Decoy inside the Airship is broken
  • The radial UI is a work in progress
  • If the game is played from an older save (from the ending of the 1st Underdust questline up to creating the plant's hologram), there might appear some issues in the progression. We recommend starting a new save or playing on a save in which the main questline has already been completed to avoid these problems.
  • The pet's behavior in combat locations is currently a work in progress
  • Crafting from Storage for Research Station is not supported (yet)
  • Holding mine in crouch has a wrong idle animation
  • Ant enemies do not work on Underdust


---------------------------------------------------------------------------------------
[h3]How To Access the Test Branch[/h3]

  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch


[h3]How To Create and Load Existing Saves into the Test Branch[/h3]

  • Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
  • Locate your save files on your PC. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.


After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”

[h3]Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch[/h3]

Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.

[h3]Where to Submit Bugs[/h3]

All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. Subsequently, you can find the tool under this link too:

https://www.farfromhomegames.com/en/playtests

You can also submit bugs and keep up to date on features via our Feature Upvote site -
https://forever-skies.featureupvote.com/

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That's all for now. And a reminder to please fill in the survey once you've played!

[h2]🔽CombatT Feedback Survey🔽[/h2]
[h3]https://forms.gle/mTj9K4Hm8wEnLN6G6[/h3]

This will also be pinned in our discussion board for you to fill in later.

Speak soon!

- Team Far From Home

1 Year of Early Access | Then vs Now Video | Coop First Look

[h3]Greetings Scientist![/h3]

We recently hit one year of Early Access so we wanted to share with you all, our wonderful community, just how far things have come.

[h2]🚸 Then vs Now 🚸[/h2]
First, here's a quick video of how the game looked at the very start of active development and prototyping in 2020 vs how it looks now.

[previewyoutube][/previewyoutube]

[h2]📈 Some Early Access Milestones in Numbers 📈[/h2]
  • 378 days in Early Access (as of July 4th, 2024)
  • 1,057 days in active development (starting April 30th, 2020)
  • 23 updates, content patches and hotfixes since Early Access launch
  • 2,340,000 hours / 97,500 days spent by players playing
  • 100 parts = the average airship build
  • 87% positive rating on Steam from 3,500+ reviews

[h2] 🚀 Looking to The Future 🚀[/h2]
To wrap things up, we also want to look at the game's future. As you know, we’ve been working on the development of the co-op mode for some time. So here are a few clips of the team testing out some work-in- progress CO-OP gameplay.

The starting location feels a tad less lonely now with friends

Testing the gameplay as well as the pilots patience

Exploring and scavenging together

From all of us at Far From Home, we wanted to thank all our players, Kickstarter backers, Discord mods, fan-wiki contributors and keen playtesters! One way or another you've all shaped this game into what it is right now, and into what it will become as we work towards the final version.

So here’s to you all and to the next chapter of Forever Skies together!

-Far From Home Team