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Beta Hotfix #5 Now Live

Greetings scientists,

This is the last hotfix on our beta before the Combat Update goes live - it's this Friday!.

Here is what changed:

[h2]ADDED:[/h2]
  • Translations added.
  • Armor HUD icon.
    Icons added for: Webling Larvae Nest
    Dead Webling Larvae Nest
    Charged Growth Blockade
    Wrecked Small Backpack
    Wrecked Medium Backpack
    Boiled Summer Balm Fruit
    Boiled Dust Firecracker Fruit

[h2]CHANGED:[/h2]
  • Combat Arena shortcut in the Wild Habitat location’s Vault should be more visible.
  • Icons changed for:
  • Summer Balm Fruit
  • Dust Firecracker Fruit
  • Changed costs for crafting Backpack and its upgrades:
    Small Backpack: Chitin 50 -> 15
    Moss 30 -> 15
    Plastic Scrap: 15 -> 10
    Medium Backpack Small Backpack 1 -> 1
    Liquid Neon 10 -> 10
    Fiberglass 12 -> 35
    Large Backpack: Medium Backpack 1 -> 1
    Liquid Neon 20 -> 10
    Fiberglass 50 -> 50
    Changed cost of Chitin Armor: Chitin 10 -> 6
    Moss 10 -> 6
    Plastic Scrap 5 -> 6
  • Changed Armor’s durability from 8 to 10 hits.
  • Adding more space to the Artifact Trade Station’s shed in the Vault.

[h2]FIXED:[/h2]
  • Hitboxes for harvesting Dust Firecracker plants improved.
  • The player is now able to shoot from the Upgraded Crossbow immediately after reloading it.
  • Dust Fertilizer typo fixed.
  • Mantis’ projectile attack splash sound now plays correctly.
  • Vendor doesn’t show 0% prompt while looking at it anymore.
  • Kickstarter Poster double-sided material fixed.
  • The sound of the Artifact Trade Station spawning should no longer play after the player loads the save.
  • Scan/Extraction materials added for: Advanced Medkit, Medical Reagent, Glowweed, Fiberglass Panel, Seed Bags, Hare Figure, Poster: Crossbreeding, Dust Daisy, Small Backpack, Medium Backpack, Webling Larvae Webs.
  • Background Icon added in the Database Entry for Wrecked Small Backpack.
  • Fixed the bug that would cause the player to not be able to shoot from the Crossbow.
  • Siren Crown Fruit can now be scanned.

[h2]KNOWN ISSUES: [/h2]
  • Dust Fertilizer does not decrease Dust Firecracker’s cultivation time.
  • Blueprints already printed in the Artifact Trade Station will still be present in the device. Printing those again will result in an empty Memory Card.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • Missing collisions on new plants, there’s only collision for the fruit.
  • There’s no error when the player can’t craft an upgrade for the Backpack, when there are items in the Backpack’s inventory slots.
  • Prompt for splitting stack does not show for the items in the Backpack’s inventory.
  • Dead Webling Larvae Nest shows a knife icon, but the knife can’t be used for harvesting it.
  • Photosensitivity warning: Charged bolts' electric VFX is intensified by Underdust's fog
  • Upgraded crossbow sounds are not synced with the reload time.
  • Dead Impious Mantis shows a knife icon while looking at it, even though we don’t harvest it this way.
  • Dead Webling Larvae Nest shows a knife icon while looking at it, even though we don’t harvest it this way.
  • Underdust: Suburbs location’s combat balance needs to be improved.
  • Fourth knife hit on Moss Needle doesn't add the resource.
  • Sometimes using Deck Extractor for a longer period of time separates the player’s mesh from the player’s camera - it gets back to normal upon disengaging from the Deck Extractor.
  • Sometimes an airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Rarely using Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further issues with that happening should be investigated as a separated issue.
  • In the study menu, the Eelair Fruit and Eelair Seed are assigned to the wrong location. They are currently listed under Wild Habitat, but they should be under New Nature Territory


That's all for now. More news to follow on Friday!

Beta Hotfix #4 Now Live

[h3]Greetings beta testers,[/h3]

More hotfixes for you. We're very close to the Combat Update going live now, more news to follow. Here is what we fixed:

[h3]CHANGED:[/h3]
  • Upgraded Crossbow’s mesh changed to differentiate it from the basic Crossbow.
  • Resistance to viruses provided by the Armor will only work for viruses which are a consequence of physical damage.
  • Removed Hemorrhagic virus from Glass Shards
  • Hemoglobin Purifier’s Crafting Recipe now requires Summer Balm fruit.
  • Wild Habitat location level-art improvements.
  • Artifact Trade Station UI improvements.
  • Items in the Artifact Trade Station are now differentiated by their tiers.
  • Added posters to Artifact Trade Station.
  • Artifact Trade Station’s balance improved.
  • Added sounds to Mantis’ spawn.
  • Added sounds to Mantis’ ranged attack.
  • New model and materials for Artifact Trade Station.
  • New materials for Charged Growth Blockade.
  • Added icon for Armor in HUD.

[h3]FIXED:[/h3]
  • Combat locations (Wild Habitat and New Nature Territory) should no longer spawn in the mountains.
  • Added the missing material to wrecked airship in Vault.
  • Combat music no longer plays outside of combat.
  • Crossbow's ammo display is no longer doubled and offset.
  • Removed objects from combat locations platforms that would collide with the airship and cause it to bounce off.
  • Added Charged Bolts as an exploration reward in Underdust: Suburbs.
  • Motion Detector can no longer be scanned through walls.
  • Mantises should spawn correctly when the player goes back from the Vault to the airship.
  • Artifact Trade Station now shows an “Inventory Full” error when the player wants to sell something with no space in their Inventory.
  • The Mantis spawn animation is fixed.
  • Extraction is no longer possible when inventory is full.
  • Moss Needle can now be scanned.
  • Dust Firecracker can now be scanned.
  • Artifact Trade Station’s icon added.
  • Siren Crown boiled fruit’s icon added.
  • Dust Firecracker fruit’s icon added.
  • Webling Larvae’s icon added.
  • Webling Larvae Web’s icon added.
  • Fungal Markings’ icon added.
  • Charged Growth Blockade’s icon added.
  • Crossbow icons for Accuracy, Magazine Size, and Reload Speed added.
  • Artifact Trade Station model and materials changed.
  • Fiberglass scan results now shows the name of the item.
  • Biomass source added to combat locations.
  • Combat locations should no longer spawn in the mountains.
  • Artifact Trade Station should now show proper log message.
  • Disabled picking up and moving the Artifact Trade Station.
  • Energy Crystals are back on Wild Habitat location.
  • Wild Habitat location’s optimization improvements.

[h3]KNOWN ISSUES: [/h3]
  • Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
  • Dust Fertilizer does not decrease Dust Firecracker’s cultivation time.
  • Blueprints already printed in the Artifact Trade Station will still be present in the device. Printing those again will result in an empty Memory Card.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • The Studies tab information for some objects found on the new combat locations might still be incorrect.
  • The player can hear the sound of the ATS spawning while they’re on the airship.
  • Missing collisions on new plants, there’s only collision for the fruit.
  • There’s no error when the player can’t craft an upgrade for the Backpack, when there are items in the Backpack’s inventory slots.
  • Prompt for splitting stack does not show for the items in the Backpack’s inventory.
  • Feedback for selling items in the ATS is not clear enough, there’s a notification for this action which shows under ATS’ menu.
  • Dead Webling Larvae Nest shows a knife icon, but the knife can’t be used for harvesting it.
  • Photosensitivity warning: Charged bolts' electric VFX is intensified by Underdust's fog
  • Shortcut between the Vault and the first Arena on Wild Habitat location is not visible enough.
  • Upgraded crossbow sounds are not synced with the reload time.
  • When the player reloads the Upgraded Crossbow, they still have to wait 4 seconds to be able to shoot.


Thats all the fixes for now.
- Team Far From Home

Beta Hotfix #3 Now Live!

Greetings scientists!

Thank you for all of your initial feedback following the changes we made to the Combat Update (EA.1.6.0)

Here are the patch notes for everything we have addressed today:

[h3]CHANGED:[/h3]
  • Crossbow Level 2 name changed to Improved Crossbow.
  • Crossbow Level 3 was removed.
  • The Crossbow’s Spread during Crouch changed from 0.25 to 0.4.
  • Improved Crossbow’s Magazine Size changed from 6 to 8.
  • Improved Crossbow’s Spread during Walk changed from 0.8 to 0.5 .
  • Improved Crossbow’s Spread during Sprint changed from 1.0 to 0.65
  • Improved Crossbow’s Spread Recovery Speed changed from 0.7 to 0.9.
  • Improved Crossbow’s Spread rises after Shooting changed from 0.34 to 0.25.
  • Improved Crossbow crafting moved to Upgrade Station
  • Crossbow’s ammo display’s visuals changed.
  • Chitin Armor’s durability increased from 4 to 8 hits.
  • Eelair Fruit Seed growth time changed from 8 to 5 minutes.
  • Crossbow, Armor, and Backpack Upgrades’ descriptions changed.
  • Poisoned bolts name changed to Poison Bolt.
  • Poison Bolt now requires Crossbow Bolt to craft.
  • Modish furniture set’s names changed to Retro-futuristic.
  • Mantis enemy’s scan information changed.
  • Scavengers Printer’s name changed to Artifact Trade Station, the description also changed.
  • Adjusted output position for printing items in Artifact Trade Station.
  • All items available to be bought in Artifact Trade Station should now be visible. There is currently no distinction between tiers.
  • HUD Log messages changed for Artifact Trade Station to suit the device’s use.
  • Tech Sliver name changed to Tech Fragment.

    Small Backpack Module crafting recipe (CR) cost changed Chitin: 50-> 50
    Moss: 50-> 30
    Plastic Scrap: 15 -> 15


    Medium Backpack Module (CR) cost changed Small Backpack Module: 70 -> 1
    Liquid Neon: 25 -> 10
    Fibreglass: 50->50


    Large Backpack Module CR cost changed Medium Backpack Module, 0 - > 1
    Liquid Neon: 0 -> 20
    Fibreglass: 0 -> 50
    Tech Fragments: 50 -> 0


  • Basic stamina allows to run 18s instead of 10s and hit 12 times instead of 10.
  • Stamina doesn’t regenerate during knife swing.
  • Mantis jump spawner has a proper mesh, animation, SFXes and VFXes
  • Improved VFXes when a player hits an enemy (both a Mantis and a Webling Larva).
  • Dead Mantis corpse disappears after gathering all Chitin resources from it.
  • Both combat locations further level design and level art updates.
  • Glass Shards do not infect with Hemorrhage Virus anymore.
  • Hemoglobin Purifier Study Recipe and Crafting Recipe now need Summer Balm fruit.

[h3]FIXED:[/h3]
  • When the player puts on or takes off the Armor or the Backpack, it should not affect the flashlight’s icon anymore.
  • The Tactical Pet Set (Black) can now be unlocked in the Artifact Trade Station.
  • Prestige bar is not visible anymore in devices other than the Artifact Trade Station.
  • Artifact Trade Station can now be scanned.
  • When the player has items in the backpack and uses sort, the backpack will not get locked anymore when all the resources from it go into the Player’s Inventory.
  • Chitin Armor prints as a box, instead of a flashlight.
  • Moving an item from Storage box to Backpack should not crash the game anymore.
  • Backpack does not disappear anymore after loading a save.
  • Armor does not disappear anymore after loading a save.
  • The already destroyed Charged Growth Blockade should no longer re-appear after loading the save.
  • Corpses found on the New Nature Territory & Wild Habitat locations should no longer have “Noah’s body” scan info.
  • Low stamina knife swing is no longer broken.
  • Player now keeps their temporary immunity to a virus after death.
  • Charged Mine and Stun Mine no longer stuck to walls.
  • Immunity Booster study recipe (SR) is no longer obtained by gathering Chitin from Impious Mantis Corpse - it has to be researched via Virus Sample Analyzer.
  • Icons were replaced for: Siren Crown Fruit, Dust Firecracker Fruit, Dust Firecracker Seeds, and Moss Needle.

[h3]KNOWN ISSUES: [/h3]
  • Combat locations can still spawn in the mountains. We recommend flying to another location of the same type, if this is the case.
  • On the Wild Habitat location, when the player enters the arena for the first time, there should be only one Mantis. The second Mantis that jumps out from behind the wall shouldn't be there at that moment
  • Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
  • Artifact Trade Station’s mechanics are still a work in progress.
  • Artifact Trade Station’s model is a placeholder.
  • Blueprints already printed in the Artifact Trade Station’s will still be present in the device. Printing those again will result in an empty Memory Card.
  • To sell anything at the Artifact Trade Station’s, player has to have space available in their Inventory. There is currently no error visible when the player tries to sell artifacts with no Inventory space.
  • The Crossbow upgrade lvl 2’s mesh is identical to the regular Crossbow.
  • The Wild Habitat location has been modified and is still a work in progress.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • Chromatic Aberration seems to affect Crossbow’s ammo display.
  • The Studies tab information for objects found on the new combat locations.
  • Moss Needle cannot be scanned.
  • Dust Firecracker cannot be scanned.


Thats all for today, keep sending in your feedback!
- Team Far From Home

News on the Upcoming Combat Update - Beta Content - Win a Steam Gift Card

Greetings scientists!

We’ve just pushed a massive amount of content and changes to our Beta Branch which you can now play for yourself.



Some of you have noticed that this beta has lasted a little longer than previous ones. We’ve been cooking some changes to what we first released based on your initial feedback.

We also wanted to try reward players willing to come back and give us more feedback which you can read about below. So let's get into what we’ve been up to.



[h2]WHY WE'RE TAKING MORE TIME WITH COMBAT[/h2]

Back in late July, we launched the beta for our next update. The overall sentiment from players was that it was fine and that we added some decent content to the overall game loop.

However, we felt we wanted to create something a little better than just "fine". We genuinely value and take into account player feedback so we saw this as another chance to truly show that. We went over all beta gameplay feedback again and together the team mapped out what additions and improvements could be made with an extra month of development time.

We’ve made some massive changes and feel we’ve added some great features and changes not just to combat, but the whole game loop.

[h2]WHAT IS BEING ADDED/CHANGED?[/h2]

The changes/additions we decided to implement can be sorted into 1 of 3 major categories:

1. Combat Overhaul Improvements to Crossbow, ammo types and traps. Suit upgrades - armor and backpacks. Mantis has improved player tracking, logic with new attacks and animations, including a ranged attack.



2. New Locations Overhaul
Mantis “arena” completely revamped from scratch, expanding the size & scale of the area. Visual improvements made to both new locations, making them easier to navigate. New high-voltage gates added to locations.



3. New Mechanic (Scavengers Printer)
A completely new mechanic/system was added to both new locations. Trade artifacts found in the world for others to complete your collection. Earn “Tech Sliver” to increase your Prestige and unlock new reward tiers.



You can see the full breakdown in the patch notes further below.

[h2]SOME ADDITIONS TO THE BETA ARE WORK IN PROGRESS[/h2]

While playing the beta you will notice that some elements are whiteboxes/missing textures, which while they function as intended, still don’t have the finished visuals, textures etc. We wanted to test this content with our players sooner than later to see if we’ve hit the mark so we decided to release this to testing now. Rest assured, missing textures will be added very soon.

At this stage, we're mostly interested in your feedback about the changes to combat and all the new content additions, (listed below) and less interested in bug reports. Gameplay feedback is the priority right now.

Backpack tiers and armor can now be discovered and unlocked in the new locations.

[h2]NEW UPDATE RELEASE WINDOW[/h2]

With all these additions, changes, and additional time for community feedback, we of course needed some extra development time. We opted to give the part of our team working on this the whole of August to make these improvements.

Therefore as it stands, this update will launch into the main game in early September.

Use Charged Bolts to clear pathways blocked by Growth Gates

[h2]SEND FEEDBACK AND STAND A CHANCE TO WIN 1 OF 10 STEAM GIFT CARDS WORTH 25 USD[/h2]

We know that taking time out to provide in-depth feedback is time-consuming, especially for content we've had available for some time now.

So as a thank you to those who are helping us make the game better for everyone, we have put together a raffle where 10 beta testers who fill out the feedback form for the latest beta update will be sent a digital Steam gift card equivalent to 25 USD

[h2]REQUIREMENTS:[/h2]

Please play the latest beta update and when once you have experienced the bulk of it fill out this feedback form

[h3]➡️https://forms.gle/PW9kYc7MjGdVktBx9⬅️[/h3]

[h2]HOW ARE WINNERS SELECTED?[/h2]

We will select 10 survey participants at random and will assess their feedback to see if feels legit and was filled in with actual intent and thought. So please don't just give everything a 10/10 as this will indicate to us this wasn't filled out with thought or intention to help.

The 10 winners will then be contacted by us via Steam where they will need to accept a friend request from one of our dev accounts.

[h2]STEAM PROFILE REQUIREMENTS EXPLAINED:[/h2]

In the survey you see we are asking you to provide your Steam username and set your Steam profile to public. We are doing to so that we can:

1. Be sure you own Forever Skies
2. Can see the number of hours you've played in total
3. Allow us to send you your Steam Gift card

We are doing this to avoid rewarding people who simply submit answers to try win the gift cards and also to ensure we can get you your gift card if you are selected.

Details on how to change your profile privacy settings are here:
https://help.steampowered.com/en/faqs/view/588C-C67D-0251-C276

If you are not open to changing your profile to public for the duration of this raffle, we totally understand and you are of course still welcome to provide feedback on the beta. However, if your name is picked in the raffle we will need to pick someone else in your place if we can't find and view your Steam profile.

----------------------------------------------------------------------

[h2]Patch notes[/h2]

NEW CONTENT:
  • Mantis ranged attack added
  • Crossbow Upgrade, level 2 with 10 bolts magazine size
  • Crossbow Upgrade, level 3 with 20 bolts magazine size
  • Destroyed Webling Larvae Nest model added (source of Chitin)
  • Scavengers Printer device available on the Wild Habitat and New Nature Territory locations
  • Prestige - Player reputation system (Scavengers Printer-related)
  • Tech Sliver - currency used in the Scavengers Printer
  • Artifact Lure
  • Backpack Upgrade Small (module level 1 - 5 additional slots)
  • Backpack Upgrade Medium (module level 2 - 10 additional slots)
  • Backpack Upgrade Large (chitin suit - 20 additional slots)
  • Chitin Armor Suit Upgrade
  • Charged Growth Gate
  • Throwable Mines range indicators added
  • New player parameters - damage resistance & virus resistance
  • New Inventory slots - Armor and Backpack
CHANGED:
  • Mantis combat behaviors, parameters and animations improved
  • General Crossbow handling and performance improvements
  • Wild Habitat location - new level design overhaul for mantis arena
  • New Nature Territory location level design overhauled
  • Webling Larvae Nest model and VFXes updated
  • Improved look of the Siren Crown plant
  • Improved look of the Dust Firecracker plant
  • Improved look of the Moss Needle Plant
  • Printer-type devices will now display blueprints in alphabetical order
  • Player Inventory Upgrade Slot now contains icons instead of names
  • Dust Firecracker now grows on Wild Habitat locations & Eelair Plants now grows on New Nature Territory locations
  • Study for Charged Bolt received after scanning Charged Growth Gate
  • Explosive Bolt / Mine name changed to Charged Bolt / Mine
  • Pickable Dust Firecracker plant changed to Dust Firecracker Seed
  • Motion Detector item now gives Motion Detector study and Charged Mine study
  • Pet Tactical Set in now possible to unlock in the Scavengers Printer
  • Modish Set is now possible to unlock in the Scavengers Printer
  • Artifacts are now available to buy through the Scavengers Printer
FIXED:
  • Speed Booster effect name fixed to Mobility Booster
  • Traps are not destroyed by an airship movement anymore
  • Dust Firecracker plant now gives seeds upon harvesting
  • Siren Crown plant now gives seeds upon harvesting
  • Cozy Furniture set models’ LOD adjustments
  • Missing scan materials for various objects added
  • Advanced Access Module icon fixed
  • Missing Fiberglass Database description fixed
KNOWN ISSUES:
  • Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
  • The Scavengers Printer mechanic’s are still in heavy development.
  • The Scavengers Printer model is a placeholder.
  • The already destroyed Charged Growth Blockade doesn’t save its state and will re-appear after loading the save.
  • Prestige bar is present in all Printer-type devices (Fabricator, Ship Workstation, etc). This bar should only be visible in the Scavengers Printer device.
  • Blueprints already printed in the Scavengers Printer will still be present in the device. Printing it again will result in an empty Memory Card.
  • To sell anything at the Scavengers Printer, player has to have space in their Inventory. There is currently no error visible when the player tries to sell artifacts with no Inventory space.
  • The Crossbow upgrade lvl 2 and lvl 3 mesh is identical to the regular Crossbow.
  • Corpses found on the New Nature Territory & Wild Habitat locations have “Noah’s body” scan info.
  • The Wild Habitat location has been modified and is a work in progress.
  • New Nature Territory & Wild Habitat locations may have incorrect entries in the study.
  • The Tactical Pet Set (Black) can’t be unlocked in the Scavengers Printer.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • Mantis Corpse in the Vault is not disappearing after collecting all of the chitin


----------------------------------------------------------------------

Thats all for now, scientists.
Let us know what you think of the new content!
Speak soon!

Forever Skies Joins the "From Poland With Love" Steam Event

Hello Scientists!

We just wanted to give you a quick heads-up that we're part of the From Poland With Love Steam event!



[h2]What is the From Poland With Love Event?[/h2]

Put together by our Polish brothers and sisters over at Untold Tales, the event celebrates the creativity and innovation of Polish game publishers and developers. There are 27 Polish devs or publishers taking part with over 80+ discounted games, plus a handful of some great upcoming titles.

The event runs from August 12th to August 19th, 2024 with discounts ranging from 20% to 80% off. Check out the full event here:

[h3]➡️https://store.steampowered.com/sale/FromPolandWithLove2024⬅️[/h3]

[h2]Who is Taking Part?[/h2]

Here's the full list of our Polish comrades taking part:

11 Bit Studios, Anshar Studios, Awaken Realms, Bloober Team, CD Projekt Red, Creepy Jar, Different Tales, ECC Games, Eremite Games, Ex Vivo Studios, Far From Home, Flying Wild Hog, Frozen District, Galaktus, IMGN.PRO, Noobz From Poland, One More Level, Phobia Game Studio, PJ Games, Reikon Games, Slavic Magic, Sonka, Techland, The Farm 51, Untold Tales, Vile Monarch and Tomasz Wacławek!

[h2]Forever Skies Help The Planet Bundle - 25% Off[/h2]

We're taking part with our Whale and Dolphin Consveration bundle so even if you already own Forever Skies, you can use the bundle to get 25% off our charity item DLC with all proceeds going to the WDC team.

https://store.steampowered.com/bundle/40918/Forever_Skies_Help_the_Planet_Bundle/

- Team Far From Home