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Forever Skies News

Beta Hotfix Now Live

Greetings beta scientists,

We've just sent out a hotfix to the 1.0.2 build on the beta branch. See changelog below...

ADDED:
  • FPP Knife and crouch FPP Knife animations improvements –using knife animations will randomize with each use
CHANGED:
  • Cockroaches’ hideouts visual improvements (work in progress)
  • Tweaks in FPP Knife animation timing
  • Loading screen graphics changed
  • Continued work with changing lore tablets to new meshes
FIXED:
  • Localization fixes

Patch Ver.1.0.2 Now Live On Beta

[h3]Greetings scientists,[/h3]

The latest patch (Ver.1.0.2) is now live on our beta testing branch. Please check it out and let us know your thoughts.

[h3]INSTRUCTIONS ON HOW TO JOIN OUR BETA CAN BE FOUND HERE[/h3]
Below is the full list of patchnotes:

ADDED:
  • Ingredients Auto Crafting now fully works for the Research Station (Ingredients Auto Crafting needs to be turned on in Gameplay Settings)
  • New loading screens
  • New death screen background
  • Petit Astre and Petit Bruiseflower Boiled versions
  • Visual indicator showing the device front when in ghost (placement) mode
  • Aim Assist for Crossbow on controllers
  • Aim Assist Scale options setting added to the Controls menu
  • Cockroaches' hideouts and lore throughout the world (work in progress)
  • Auto-saving outside of the airship (on all locations) is now allowed. Other conditions added include auto-saving being blocked in cinematics, in-game cutscenes and elevators.
CHANGED:
  • Glass Railings 2x1 can be found in the Research Computers
  • Once read, lore tablets shouldn’t spawn again
  • Lore scene tablets mesh changed to differentiate them from the main quest ones
  • The Technology Printer UI has been slightly reorganised, so it is more readable
  • The scanning shaking animation effect is slightly reduced
  • Failed scanning animation shakes are highly reduced
  • Knife animations adjusted, faster and optimized (input feedback is still WIP)
  • Player different damage type postprocess FXs changed and optimized
  • Mantis jump attack animation smoothed
  • Inverting the controller’s vertical axis doesn’t change the inversion for the Item Select menu
  • Rebalanced flying debris in the Overgrown Ruins (red) biome - more Synthetics, less Biomass
  • Airship parts requiring Fibreglass cost reduced from 10 to 5
  • Fibreglass crafting quantity raised to 10 (was 5)
  • Added a direct path to Infected Garden’s secluded shed
  • Ingredients Auto Crafting is turned on by default for all
  • Half Walls and Organic Half Walls are to be found on Research Computers
  • Lobster Chilli Peppers quantity on Greenhouse Tower locations reduced
  • Pipes, Sockets and Cross Pipes crafting prices rebalanced
  • Tech Fragments item stack increased (100 >> 250)
  • Technology Tokens item stack increased (100 >> 250)
  • Socket item stack increased (10 >> 25)
  • Cross Pipe item stack increased (10 >> 25)
  • Pipe item stack increased (10 >> 100)
  • Chitin item stack increased (10 >> 50)
  • Recycler now takes item durability into account, giving fewer resources in the process
  • Several items moved to a proper tab in the Research Station (Chitin Armor, Medkit, Advanced Medkit, Brain Cleanser, Capsaicin, Haemoglobin Purifier, Mydriasis Inhibitor, Crystal Battery, Large Bottle, Charged Mine, Poisonous Mine, Decoy, Cutting Tool, Motion Detector)
  • Level art on different locations and biomes updated and optimized
  • Changes in many object collisions for a smoother player movement or to allow easier loot collection
  • More general optimization improvements
FIXED:
  • Fixed a bug where Wind Farm locations weren’t spawning close to the starting location, blocking player from progress
  • Fixed a Database entry bug with a missing Floating Glass description and icon
  • Fixed a crash connected to the combat location
  • Ingredients Auto Crafting should no longer show the icon indicating that an item can be crafted, even though the required resources are actually missing
  • Ingredients Auto Crafting research should now work when there’s already some progress made in the research
  • Fixed a bug where player may become rotated, and their controls sometimes inverted, after interacting with random ladders
  • Fixed a bug where extracted objects were pushing Extractor’s beam away not allowing to extract themselves properly
  • Fixed a bug with huge FPS drops when entering Underdust and during lift travel
  • Fixed a bug where Sprinklers didn’t water all properly placed Gardening Pots
  • Fixed a bug where extracted objects didn’t disappear for clients in a co-op session
  • Fixed a bug for clients joining a co-op session with Medium Oxygen Tank showing Oxygen 100/130
  • Fixed a bug where players’ toes were sticking out of the Medical Station
  • Fixed a bug where the Item Select menu didn’t allow players to change the type of Bolts in use
  • Fixed a bug with Small Cockpit bottom clipping through the ceiling to the bottom floor
  • Fixed a bug where quick move didn’t work on liquids stored in Bottles
  • Fixed a bug where stacked items didn’t show all available actions when they were put into backpack inventory slots
  • Fixed a bug where the Technology Printer incorrectly displayed inventory count instead of purchase quantity
  • Fixed a bug in the Underdust where players couldn’t climb a ladder shortcut to the Medium Oxygen Tank platform due to collisions
  • Fixed a rare bug where Machine Scraps casing could block an airship from being powered up on a Workshop
  • Fixed a bug with the Extractor’s recharging sound being audible from far away
  • Fixed a memory leak on airship physics
  • Fixed a bug with Webling Larva's moving animation
  • Fixed a bug with Mantis Glands were still being found in the game, despite being removed previously
  • Fixed a bug where the player could get stung by Thorn Bees through the wall in the Underdust
  • Fixed a bug where player is unable to join any session after accepting a session from Steam Invite and then returning to the main menu
  • Fixed a bug in Legacy building mode where players couldn’t place Engines on Room frames
  • Fixed a bug with duplicated Research Computer at the Wild Habitat
  • Fixed a bug where Database entry was missing Floating Glass description
  • Fixed a bug where Database entry North Star fruits were described as Sleeping Lilly ones
  • Fixed a bug where building a Metal Collector before the quest path instructed to do so, resulted in quest not being completed without moving or crafting another instance of this device
  • Fixed a bug with wrong names and icons in the Overgrown Tower’s Database entries for items removed from the game such as Gardening Pots with Water Tanks
  • Fixed a bug where players couldn’t skip intro when it had already played for several seconds
  • Fixed a bug where Automatic Extractors couldn’t extract objects which the player was extracting in the first place and didn’t finish the extraction process
  • Fixed a bug where Mission Report 05 entry was duplicated in the Database
  • Fixed a bug where the Scanner’s UI was visible during cutscenes when those were triggered with an active Scanner
  • Fixed a crash when DLSS Frame Generator was working and the player opened the on-screen keyboard
  • Fixes to all locations and POIs spawning points so they won’t interfere with each other anymore
KNOWN ISSUES:
  • On some Workshop locations, both the Power Generator and Technology Printer may be missing. Finding another instance of The Workshop should help (until we fix it)
  • Small Oxygen Tank can be dropped but cannot be crafted. It blocks Oxygen progression for bigger tanks
  • There are rare desync problems in a co-op session, where clients see other things than host (some objects don’t update their states properly in a co-op session)
  • There is a very rare bug where airship can be undocked on its own and fly away from a current location
  • There is a bug where the player’s position while using the Medical Station changes when the airship is flying
  • Loading screens are work in progress (missing final background image, some typos may occur)


That's all for today, please check out the beta build and let us know your thoughts! We hope to get this build onto the main branch as soon as it's ready. And for that, we need your feedback :)

Have a great day!
Team Far From Home

Hotfix #2 Now Live!

Greetings scientists,

We've just released another hotfix for you.

As some of you might have seen, we were planning on launching a much larger patch onto the beta branch today, but we've found some issues late on, and so we will release this next week when those issues have been resolved.

Here are the notes from today's hotfix:
  • Fixed a rare bug where the outro wasn’t played on specific nVidia GeForce settings (V-Sync set to Fast, and G-Sync turned on)
  • Fixed game crashing to desktop when quitting from a co-op session



Hotfix Now Live!

Greetings scientists,

Our latest hotfix is now live on the main branch. Here is the full list of changes:

CHANGED:
  • Changed spawning points of Copper Towers and Silicon Towers so they do not spawn in the close vicinity of bigger locations
  • Charged Bolts can be found as loot on Overgrown Towers in the New Nature (green) biome
FIXED:
  • Fixed a bug with collisions on many locations, which prevented or made it hard to explore them
  • Fixed a bug with huge FPS drops when players were about to leave and right after they left a lift to the Underdust
  • Fixed a rare bug with missing Copper Elements on a lower ramp of a Wind Farm
  • Fixed a rare bug with invisible walls blocking players from fully exploring Wild Habitat & News Nature Territory
  • Fixed a rare bug with Water Purifier being stuck in progress while there was no water being purified
  • Fixed a bug that caused a memory leak in the airship’s physics when building a larger airship base
  • Fixed a bug where players not following the main quest path could get blocked by the Sleeping Lily plant seeds not spawning if the seeds were picked up before the quest requested it
  • Restored the Invite button in the Sessions Menu
  • Fixed a bug where players can get stuck in “Way Back Home” quest if they used “Unstuck” during the quest at the Cosmodrome
  • Fixed a bug where players with older saves weren’t able to research and craft Encrypted Flora Hologram, being blocked in a quest progression
KNOWN ISSUES:
  • There are FPS drops while descending to the Underdust locations in the Lift. We are working on fixing this.
  • Sometimes the game crashes for the host upon exiting the game.
  • There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
  • There is a bug where the player’s position while using the Medical Station changes when the airship is flying

Even more fixes coming soon, that's all for now.

Team Far From Home








More fixes coming soon, thats all for now...

Team Far From Home

Dev AMA Coming Soon - Send Us Your Questions!

[h3]Greetings scientists,[/h3]

It’s been a little over a month since Forever Skies launched into 1.0, and we will be sharing more details about our post-launch updates and game status soon.

However, for now, let's talk about the elephant in the room. Many of you probably noticed that our Steam review score dropped following the launch of 1.0. We received quite a lot of negative reviews from players for a variety of different reasons.

We want to ensure the community that we appreciate your constructive criticism, and that we’re reading all posted reviews to understand your feedback so that we can plan for future content, hotfixes and patches. We will do our best to address as many of the reported issues and suggestions as possible, and at the same time, ensure we stick to our promised roadmap plans. But we want to allow more people the opportunity to provide feedback and ask questions about the immediate and long-term future of Forever Skies, so it’s time for our next AMA.

We will be posting a dev AMA in just a few weeks, but for that, we need your questions! This AMA will be posted in text form on Steam & Reddit. It will also be posted in video form on YouTube.

No question is off the table, but please keep it respectful and ensure it follows Steam's Rules & Guidelines

Ask us about anything from our first post-launch update, to asking if we’re drinking enough water…(probably not btw)

Drop your questions in the comments, and we will select as many of them as possible!

Team Far From Home