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Forever Skies News

Bug Hotfix Is Live! #4

Greetings scientists, just one fix for you today but its an important one!

FIXED:
  • Possible fix for black screen that appears instead of playing the games intro

Please let us know if the issue persists after updating!

Many thanks.

Take your friends airship scavenging and moth fishing above a ruined earth with the co-op update to Forever Skies




Have you heard of Forever Skies, the game where you're trawling above a ruined earth swathed in poison fog in a tricked-out airship? Where you fish for giant moths and deconstruct the ruin-tops of skyscrapers for parts? Where "we salvage every scrap and make every drop of water count?"..
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Bug Hotfix Now Live! #3

Greetings scientists,

Another day, another hotfix. Here is what's been changed:

CHANGED:
  • Small Backpack crafting cost changed (15 Chitin instead of 50, 10 Moss Needle instead of 30)
FIXED:
  • Fix for green screen/missing video intro cutscene (this is hard to test, please let us know if you still have issues)
  • Fixed bug where host claimed cameras of all players joining session after unwanted interaction with Medical Station
  • Fixed bug where Chitin mesh wasn’t properly displayed in Virus Sample Analyzer and Recycler


Thats all for now...

Bug Hotfix Now Live! #2

Greetings scientists,

A new hotfix just left our oven - Thank you for all of your feedback since the launch of EA.1.7.0. We're still working on it, here is a second hotfixe. Expect more soon:

CHANGED:

  • Scanner now has two times more charges
  • Tool Charger study recipe is now unlocked after picking up Electric Elements
  • Tool Charger costs changed to 1 Electric Element, 4 Synthetic Compounds and 1 Transformer


FIXED:

  • Fixed bug where recycling item containing Chitin in the Recycler caused collision problems for an airship


KNOWN ISSUES:

  • Some missing translations for languages other than English
  • Random disconnecting from sessions - we’re investigating tons of logs now and trying to fix the most common problems
  • After rejoining a session quest-related parts of some locations may not be visible for joining players (clients)
  • Friendly Insect is duplicated for clients in the Underdust: Tunnels
  • Friendly Insect may behave oddly once in a while
  • Clients may have better visibility on Underdust locations - the dust isn’t distributed properly
  • Ladder Room ladder mesh will be replaced, right now animations don’t match
  • Every player hears other player characters coughing (from the lack of oxygen) as loud as they would hear themselves
  • Upgraded Engines and Turbines tend to rotate oddly for clients
  • Oil Barrels don’t show the correct state when the clients exit and join the game again. They appear full, but they aren’t.
  • When a player is left on a location and the rest of the crew fly away a certain distance, if the stranded player uses the UNSTUCK button, the world may not load properly for them when they return to the airship
  • Building Mode: Legacy doesn’t allow for placing the engines on room frames

Bug Hotfix Now Live!

Greetings scientists,

Thank you for all of your feedback since the launch of EA.1.7.0. We're still working through a lot of it, but here are your first hotfixes. We will have more fixes for you very soon:
  • Fixed bug where Paint Tool showed wrong info “Not Enough Resources” for players joining the session.
  • Fixed bug where players weren’t able to find Wrecked Automatic Deck Extractor on Infected Garden Location when they found and scanned Wrecked Filtering Deck Extractor in the first place
  • Deck Extractor usage and visual glitches for players joining sessions were fixed.
  • Fixed a bug where one player could break the extraction of another player by starting and quitting the extraction of the same item.
  • Fixed bug with Breathnuts not stopping on floor collisions on both combat locations (Wild Habitat and New Nature Territory)

Thats all for now, more fixes coming soon!