1. Forever Skies
  2. News

Forever Skies News

Forever Skies + Survival: Fountain of Youth

[h3]Greetings scientists![/h3]

In case you haven't seen, our friends over at Survival Fountain of Youth have just launched a big update that comes with free DLC along with the full game is now 40% off.

We currently have a bundle going with them, so for all Forever Skies owners, you can get an extra 10% off.

https://store.steampowered.com/bundle/44700/Survival_Fountain_of_Youth_x_Forever_Skies/

In Survival: Fountain of Youth, you're transported to the beautiful yet treacherous Caribbean islands as a 16th-century shipwrecked explorer. This single-player, open-world survival game challenges you to adapt, survive, and thrive. Craft tools, build shelter, and unravel the mysteries of an ancient civilization and your own mysterious fate on these sun-soaked shores.

Their discount runs until October 14th, 2024 so grab it while you can along with the free Echoes of the Isles DLC pack.

- Team Forever Skies



Bug Hotfix Now Live!

Greetings scientists,

We have just sent out a hotfix that addresses a few key visual bugs, crashes and more. Here is the changelog:

[h3]CHANGED:[/h3]
  • The “Send Feedback” button now opens the Feature Upvote report site and automatically adds crucial information to the description.
[h3]FIXED:[/h3]
  • Fixed an issue where the Dust layer disappeared after travelling a certain distance.
  • Added icon for Wrecked Amber King Size Bed’s scan info.
  • Fixed an occasional crash while moving certain critical devices between Inventory slots.
  • Fixed a crash that occurred when the player tried to relocate the Organic Printer in the Underdust locations’ Lifts
  • Fixed a crash that occurred sometimes when the player was removing modules using the Build Tool.
  • Fixed an issue where the Organic Printer was showing 0% health.
  • Fixed Wrecked Distiller typo in the Database.
  • Fixed an issue with Combat quests for players who finished the story before the Combat Update. The quest previously called for harvesting Dust Firecracker on the New Nature Territory location, which isn’t there.
[h3]KNOWN ISSUES: [/h3]
  • Charged Growth Blockade’s material doesn’t show that it can be scanned.
  • “Inventory Full” error message can sometimes stay on the screen.
  • Sometimes using Deck Extractor for a longer period of time separates player’s mesh from player’s camera - it gets back to normal upon disengaging from Deck Extractor.
  • Sometimes the airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Its rare, but occasionally using the Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further problems with it happening should be investigated as a separate issue.
  • Some players may experience black screen when starting a new game instead of the game’s intro. To fix this, go to the NVIDIA Control Panel, then to “Manage 3D Settings” and look for “VSync.” Then, change the “VSync” setting to “Off.”
  • There is an issue where players see high-contrast colours during a storm due to virus post-process effects. This happens if the player character was previously infected with Meningitis.


There will more fixes and QoL improvements coming soon. Thank you for your reports, keep 'em coming!

- Team Far From Home

The Combat Update Is Now Live!

[h3]Greetings scientists…[/h3]

The day has finally arrived, our Combat Update is out of beta and is now playable for all on Steam Early Access!



EA.1.6.0 is packed with content. Including a new location type, with two variants, combat mechanics, new resources, story route changes, artifact trading & reward system, performance improvements, bug fixes, and QoL improvements, including the two highest-voted requests on Feature Upvote, moving full storage boxes and suit upgrades! Check out the combat trailer to get your first look.

[previewyoutube][/previewyoutube]

[h2]DISCOUNT AND YOUR FAV BUNDLES[/h2]
First off though, as part of this update, we've made Forever Skies 25% off. We've also partnered with our friends at Sengoku Dynasty, Survival: Fountain of Youth and Volcanoids to create some great survival game bundles.

If you already own any of the above games, you can get an extra 10% off Forever Skies or vice versa. Already got Forever Skies? Then check out the bundles to get an extra discount on any of these three games!

---------------------------------------------------------------------------------

https://store.steampowered.com/bundle/44700/Survival_Fountain_of_Youth_x_Forever_Skies/
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.

https://store.steampowered.com/bundle/44627/Sengoku_Dynasty_x_Forever_Skies/
In Sengoku Dynasty, build and manage villages in an open-world feudal Japan. Survive, explore, meet unique characters, and establish your legacy. Play solo or in co-op multiplayer.

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/
Volcanoids is a base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what's been hiding beneath the surface.

---------------------------------------------------------------------------------

[h2]INTRODUCING COMBAT MECHANICS[/h2]

As always, we recommend starting a new game with this update, as EA.1.6.0 makes significant changes to the “golden path” in the game, which becomes apparent towards the end of your first visit to the Underdust.

After failing to enter the Infected Garden, players are now tasked with finding ingredients for the Immunity Booster at two different locations nearby. Players also now only need to visit the one Infected Garden, as we felt that visiting three was overkill.



The two Dust Territories, Wild Habitat and New Nature, are slightly different to any other location you have previously visited. You will land on them with your airship just like any other tower above the dust, but it won’t be long before you descend into the smog on foot!



The Crossbow has received an overhaul with new SFX, a new reload animation and an advanced model with better handling and more bolts per round.

Our Animator, Adam, prototyping the new reload animation with items from around the studio and also the final look

As well as the standard Crossbow Bolts, players will also be able to get their hands on Poison Bolts, Charged Bolts, and Charged Mines, giving them quite a few options when facing hostiles.



But we also understand that not every player wants to engage in lethal combat, as such there are a few passive ways to deal with threats. Players will be able to craft Decoys and Stunning Traps to overcome enemies non-lethally.



Combat has also been added to the Underdust - Suburbs location as we originally promised when we released the Gardening Update back in Spring. If players choose not to start a new game to experience the story changes and have completed all current objectives, then a unique quest will be available where you can experience some of the new content via that quest



[h2]ARTIFACT TRADING STATIONS[/h2]

Before the collapse of humanity, smugglers resided within these territories to hoard artifacts of the old world they believed still carried value. Here, in the vaults of these Dust Territories, players will discover a brand new mechanic, Artifact Trading Stations.



Here, you can bring all of the excess old-world artifacts you’ve found and trade them in for other items to complete your collection.

Earn Tech Fragments to increase your Trading XP which unlocks new reward tiers. You can even unlock upgrade blueprints for you, your pet companion or your airship here. FINALLY, a use for those 60 “Join Project Oxygen” posters you’ve been hoarding.



[h2]WHAT ELSE IS IN THE COMBAT UPDATE?[/h2]

1. Suit upgrades such as armor and backpack levels 1-3 can now be discovered and unlocked. These have dedicated slots in your inventory. This was the most popular request on our Feature Upvote site!

2. Moving full storage boxes QoL feature is available with EA.1.6.0! Players can now move Storage Boxes with contents wherever they like onboard their Airship, making customization easier than ever. This will also work with Freezers and Cookers containing food and Engines containing fuel. This was the second most popular request on Feature Upvote, and we’re excited to make this live for all!

3. Two new outfits for the Friendly Insect, Camo Gear in the traditional green and in black.

Here is a little bug buddy tribute to remind you to never go into the ruins alone.

[previewyoutube][/previewyoutube]

4. A radial menu is now available by holding down “C”. Use this to quickly access different ammo types, health, food and water.

5. A whole new range of Retro-Futuristic furniture is now available to craft. Oh, and that periodic poster you all wanted for your airship can now be picked up from the labs in the Infected Garden.

Below you will find the complete changelog for the whole update.
---------------------------------------------------------------------------------
[h2]PATCH NOTES[/h2]

[h3]NEW CONTENT:[/h3]

[h3]World:[/h3]
    New combat locations: Wild Habitat
    New Nature Territory
    Combat added to locations: Underdust: Suburbs New resources added to locations: Underdust: Suburbs Enemies: Mantis
    Webling Larva
    Webling Larvae Nest


[h3]Tools & Devices:[/h3]
  • Crossbow bolt: Charged
  • Crossbow bolt: Poisonous
  • Upgraded Crossbow
  • Decoy
  • Charged Mine
  • Stun Mine
  • Backpack Upgrade Small (5 additional slots)
  • Backpack Upgrade Medium (10 additional slots)
  • Backpack Upgrade Large (20 additional slots)
  • Chitin Armor Suit Upgrade
  • Artifact Trade Station


[h3]Player:[/h3]
  • Radial UI menu added for quick interactions with consumables and Crossbow ammunition select (hold C/D-pad Down)
  • Crossbow auto-reload
  • Using Consumables animation added
  • Ability to relocate devices with items inside added - actions Pick Up and Move separated
  • Crafting from Storage is now available for the Airship Builder
  • Crafting from Storage is now available for the Research Station
  • New Radial Menu UI added
  • New player parameters - damage resistance & virus resistance
  • New Inventory slots - Armor and Backpack
  • Added icon for Armor in HUD
  • Prestige system, related to Artifact Trade Station, allowing players acquiring new artifacts and blueprints via selling unneeded artifacts



[h3]Airship[/h3]
  • Retro-futuristic Furniture Set Added
  • New Poster: Blasphemous Mantis Anatomy


Pet:
  • Pet Tactical Set (headwear, footwear, backpack): Camo
  • Pet Tactical Set (headwear, footwear, backpack): Black


[h3]New resources:[/h3]
  • Fiberglass
  • Motion Detector
  • Liquid Oxygen
  • Liquid Neon
  • Moss Needle
  • Tech Fragment


[h3]New plants:[/h3]
  • Eelair
  • Dust Firecracker
  • Diver Pearls
  • Summer Balm
  • Siren Crown
  • Moss Needle


[h3]Consumables & Customizations:[/h3]
  • Mobility Booster
  • Advanced Medkit


[h3]Other:[/h3]
  • Charged Growth Gate added
  • Show Virus effects toggle in Settings
  • PS5 Controller features (adaptive triggers, haptic feedback)
  • Overall performance improved
  • Additional quests guiding through combat update locations for players who have finished the storyline
  • Added Controller Motion Input for ADS (this option can be disabled in the Gameplay tab in Settings)
  • Added info about possibility to change difficulty during the game

[h3]CHANGED:[/h3]
  • Main Quests changed from the 1st Underdust to include combat locations.
  • Major sounds and music update.
  • Basic stamina allows to run 18s instead of 10s, and hit 12 times instead of 10.
  • Crossbow shows indicators when reload or shooting is not possible.
  • Crossbow shows “Reload” widget only when reload is possible.
  • Crossbow differentiates ammo spread between default and aiming mode.
  • Crossbow has a new set of animations, sounds and UI.
  • Wrecked Crossbow has been moved in progression and can now be found in the Underdust: Tunnels location.
  • Pyrexia visual effects decreased when stamina is depleted.
  • Crosshair swing while being infected with Pyrexia reduced.
  • Raw Breathnut no longer infects player with Gastroenteritis virus.
  • Some posters were resized.
  • Quest log is scrolling when there are many unfinished quests on the screen.
  • Immunity Booster’s recipe changed to include new plants.
  • Bloom Airship modules’ recipes changed–they now require Fiberglass to build.
  • Fuel Tank’s recipe changed–it now requires Fiberglass to craft.
  • Moth Aquarium’s recipe changed–it now requires Fiberglass to craft.
  • Big Water Tank’s recipe changed–it now requires Fiberglass to craft.
  • Decorative Wings’ recipes changed–they now require Fiberglass to craft.
  • Moss Furniture set recipes changed–they now require Fiberglass to craft.
  • Lamps’ recipes changed–they now require Liquid Neon to craft.
  • Chitin now grants Hemorrhagic Fever sample when put into VSA.
  • It’s possible the player can get infected with Hemorrhagic Fever when being hit by a Mantis .
  • Mantis Gland resource was removed from both Underdust locations.
  • Periodic Table Poster from the Infected Garden can now be picked up.
  • “Stairs Room” name has been changed to “Staircase.”
  • Renamed Neon Plant to Glowweed.
  • Changed name of the item from "Moth Aquarium" to "Moth Vivarium."
  • Changes in FOV for Sprinting and ADS.
  • Breathnut oxygen balancing.
  • Quest descriptions for the tutorial area corrected to fit gameplay changes (Engine scan).
  • Updated the Chronic Hemo Fever and Hemo Fever entries to indicate that they can be contracted from Mantis.
  • Dead Mantis’ now grant 3 Chitin, each body part grants max 1, recently killed Mantis now grants 4 Chitin.
  • Dead Mantis corpse disappears after gathering all Chitin resources from it.
  • Moved the position of Noah's tablet in the Infected Garden.
  • Hemoglobin Purifier’s Crafting Recipe now requires Summer Balm fruit.
  • Removed Hemorrhagic virus from Glass Shards
  • Stamina doesn’t regenerate during knife swing.
  • Underdust: Tunnels’ tablet now gives research for Crossbow & Bolts.
  • Advanced Access Module study recipe should now be unlocked by scanning Access Terminal.

[h3]FIXED:[/h3]
  • Fixed an issue with Pipes rotating with the airship movement.
  • Fixed an issue with missing mass/weight of decorative Wings.
  • Infected Garden performance tweaks.
  • Overgrown Lift performance tweaks.
  • Wind Farms performance tweaks.
  • Small Town performance tweaks.
  • Removed duplicates from the Small Town Location’s Scan Progress.
  • Fixed an issue where the engine rotated after relocation.
  • Fixed an issue where the player wasn’t getting the temporary immunity to a virus after they cured themselves and then died.
  • Fixed a bug where interactions on the Virus Sample Analyzer stopped working if the player fell asleep.
  • Fixed an issue where the player character’s movement slowed down after crouching and aiming with the crossbow.
  • Fixed an issue where the combat plants’ seeds entries were not included in the Studies menu.

[h3]KNOWN ISSUES: [/h3]
  • Charged Growth Blockade’s material doesn’t show that it can be scanned.
  • Inventory Full error message can sometimes stay on the screen.
  • Sometimes using Deck Extractor for a longer period of time separates player’s mesh from player’s camera - it gets back to normal upon disengaging from Deck Extractor.
  • Sometimes the airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Rarely using Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further issues with that happening should be investigated as a separate issue.


---------------------------------------------------------------------------------

That is all for now, please keep sending in your Steam reviews! They help us out a great deal. We will be in touch very soon about our Steam Gift Card giveaway and our next update.

And yes…it’s the one you’ve been waiting for ;)

Speak soon.
- Team Far From Home




Beta Hotfix #5 Now Live

Greetings scientists,

This is the last hotfix on our beta before the Combat Update goes live - it's this Friday!.

Here is what changed:

[h2]ADDED:[/h2]
  • Translations added.
  • Armor HUD icon.
    Icons added for: Webling Larvae Nest
    Dead Webling Larvae Nest
    Charged Growth Blockade
    Wrecked Small Backpack
    Wrecked Medium Backpack
    Boiled Summer Balm Fruit
    Boiled Dust Firecracker Fruit

[h2]CHANGED:[/h2]
  • Combat Arena shortcut in the Wild Habitat location’s Vault should be more visible.
  • Icons changed for:
  • Summer Balm Fruit
  • Dust Firecracker Fruit
  • Changed costs for crafting Backpack and its upgrades:
    Small Backpack: Chitin 50 -> 15
    Moss 30 -> 15
    Plastic Scrap: 15 -> 10
    Medium Backpack Small Backpack 1 -> 1
    Liquid Neon 10 -> 10
    Fiberglass 12 -> 35
    Large Backpack: Medium Backpack 1 -> 1
    Liquid Neon 20 -> 10
    Fiberglass 50 -> 50
    Changed cost of Chitin Armor: Chitin 10 -> 6
    Moss 10 -> 6
    Plastic Scrap 5 -> 6
  • Changed Armor’s durability from 8 to 10 hits.
  • Adding more space to the Artifact Trade Station’s shed in the Vault.

[h2]FIXED:[/h2]
  • Hitboxes for harvesting Dust Firecracker plants improved.
  • The player is now able to shoot from the Upgraded Crossbow immediately after reloading it.
  • Dust Fertilizer typo fixed.
  • Mantis’ projectile attack splash sound now plays correctly.
  • Vendor doesn’t show 0% prompt while looking at it anymore.
  • Kickstarter Poster double-sided material fixed.
  • The sound of the Artifact Trade Station spawning should no longer play after the player loads the save.
  • Scan/Extraction materials added for: Advanced Medkit, Medical Reagent, Glowweed, Fiberglass Panel, Seed Bags, Hare Figure, Poster: Crossbreeding, Dust Daisy, Small Backpack, Medium Backpack, Webling Larvae Webs.
  • Background Icon added in the Database Entry for Wrecked Small Backpack.
  • Fixed the bug that would cause the player to not be able to shoot from the Crossbow.
  • Siren Crown Fruit can now be scanned.

[h2]KNOWN ISSUES: [/h2]
  • Dust Fertilizer does not decrease Dust Firecracker’s cultivation time.
  • Blueprints already printed in the Artifact Trade Station will still be present in the device. Printing those again will result in an empty Memory Card.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • Missing collisions on new plants, there’s only collision for the fruit.
  • There’s no error when the player can’t craft an upgrade for the Backpack, when there are items in the Backpack’s inventory slots.
  • Prompt for splitting stack does not show for the items in the Backpack’s inventory.
  • Dead Webling Larvae Nest shows a knife icon, but the knife can’t be used for harvesting it.
  • Photosensitivity warning: Charged bolts' electric VFX is intensified by Underdust's fog
  • Upgraded crossbow sounds are not synced with the reload time.
  • Dead Impious Mantis shows a knife icon while looking at it, even though we don’t harvest it this way.
  • Dead Webling Larvae Nest shows a knife icon while looking at it, even though we don’t harvest it this way.
  • Underdust: Suburbs location’s combat balance needs to be improved.
  • Fourth knife hit on Moss Needle doesn't add the resource.
  • Sometimes using Deck Extractor for a longer period of time separates the player’s mesh from the player’s camera - it gets back to normal upon disengaging from the Deck Extractor.
  • Sometimes an airship is not responding to handling its controls - the quickest way to solve this is to leave an airship completely and return.
  • Rarely using Knife consumes all stamina at once - we’re investigating this issue.
  • Locations shouldn’t spawn near or in the mountains anymore, any further issues with that happening should be investigated as a separated issue.
  • In the study menu, the Eelair Fruit and Eelair Seed are assigned to the wrong location. They are currently listed under Wild Habitat, but they should be under New Nature Territory


That's all for now. More news to follow on Friday!

Beta Hotfix #4 Now Live

[h3]Greetings beta testers,[/h3]

More hotfixes for you. We're very close to the Combat Update going live now, more news to follow. Here is what we fixed:

[h3]CHANGED:[/h3]
  • Upgraded Crossbow’s mesh changed to differentiate it from the basic Crossbow.
  • Resistance to viruses provided by the Armor will only work for viruses which are a consequence of physical damage.
  • Removed Hemorrhagic virus from Glass Shards
  • Hemoglobin Purifier’s Crafting Recipe now requires Summer Balm fruit.
  • Wild Habitat location level-art improvements.
  • Artifact Trade Station UI improvements.
  • Items in the Artifact Trade Station are now differentiated by their tiers.
  • Added posters to Artifact Trade Station.
  • Artifact Trade Station’s balance improved.
  • Added sounds to Mantis’ spawn.
  • Added sounds to Mantis’ ranged attack.
  • New model and materials for Artifact Trade Station.
  • New materials for Charged Growth Blockade.
  • Added icon for Armor in HUD.

[h3]FIXED:[/h3]
  • Combat locations (Wild Habitat and New Nature Territory) should no longer spawn in the mountains.
  • Added the missing material to wrecked airship in Vault.
  • Combat music no longer plays outside of combat.
  • Crossbow's ammo display is no longer doubled and offset.
  • Removed objects from combat locations platforms that would collide with the airship and cause it to bounce off.
  • Added Charged Bolts as an exploration reward in Underdust: Suburbs.
  • Motion Detector can no longer be scanned through walls.
  • Mantises should spawn correctly when the player goes back from the Vault to the airship.
  • Artifact Trade Station now shows an “Inventory Full” error when the player wants to sell something with no space in their Inventory.
  • The Mantis spawn animation is fixed.
  • Extraction is no longer possible when inventory is full.
  • Moss Needle can now be scanned.
  • Dust Firecracker can now be scanned.
  • Artifact Trade Station’s icon added.
  • Siren Crown boiled fruit’s icon added.
  • Dust Firecracker fruit’s icon added.
  • Webling Larvae’s icon added.
  • Webling Larvae Web’s icon added.
  • Fungal Markings’ icon added.
  • Charged Growth Blockade’s icon added.
  • Crossbow icons for Accuracy, Magazine Size, and Reload Speed added.
  • Artifact Trade Station model and materials changed.
  • Fiberglass scan results now shows the name of the item.
  • Biomass source added to combat locations.
  • Combat locations should no longer spawn in the mountains.
  • Artifact Trade Station should now show proper log message.
  • Disabled picking up and moving the Artifact Trade Station.
  • Energy Crystals are back on Wild Habitat location.
  • Wild Habitat location’s optimization improvements.

[h3]KNOWN ISSUES: [/h3]
  • Hitbox for picking up Dust Firecracker plants from the Small Garden Pot is not precise and it might be tricky to harvest those.
  • Dust Fertilizer does not decrease Dust Firecracker’s cultivation time.
  • Blueprints already printed in the Artifact Trade Station will still be present in the device. Printing those again will result in an empty Memory Card.
  • Low vitality bars and viruses’ visual effects sometimes stay on the screen. This is fixed by going back to the main menu and loading the save again.
  • The Studies tab information for some objects found on the new combat locations might still be incorrect.
  • The player can hear the sound of the ATS spawning while they’re on the airship.
  • Missing collisions on new plants, there’s only collision for the fruit.
  • There’s no error when the player can’t craft an upgrade for the Backpack, when there are items in the Backpack’s inventory slots.
  • Prompt for splitting stack does not show for the items in the Backpack’s inventory.
  • Feedback for selling items in the ATS is not clear enough, there’s a notification for this action which shows under ATS’ menu.
  • Dead Webling Larvae Nest shows a knife icon, but the knife can’t be used for harvesting it.
  • Photosensitivity warning: Charged bolts' electric VFX is intensified by Underdust's fog
  • Shortcut between the Vault and the first Arena on Wild Habitat location is not visible enough.
  • Upgraded crossbow sounds are not synced with the reload time.
  • When the player reloads the Upgraded Crossbow, they still have to wait 4 seconds to be able to shoot.


Thats all the fixes for now.
- Team Far From Home