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Beta_Branch Hotfix | EA 1.5.2 #28865

Greetings beta scientists,

Another day, another bunch of scientific improvements for our beta branch:

CHANGED:
  • Upgrade Station - improved sounds to better match the animation states of the device
  • Fuel, if connected to Sprinklers, disables them
  • Fuel Tank - added visual bar indicating the level of fuel
  • Aquarium for Moths - new visual layout inside the device
  • Localization
FIXED:
  • Moths do not disappear from the Aquarium for Moths after loading a game anymore
  • Fuel-level liquid visuals do not show an empty Fuel Tank after loading a game anymore
  • The fuel Tank is no longer pumping fuel to the connected empty Water Tank (mixing liquids in containers is not possible)


Thanks and we hope to see this on a live branch very soon!

FFH Team

Beta_Branch Hotfix | EA 1.5.2 #28750

Greetings beta scientists,

One small hotfix for beta branch:

  • Fixed Fuel Tank z-fights on a liquid volume while airship is moving

Thats all for now.
Team Far From Home

Beta_Branch Hotfixes | EA 1.5.2 #28721

Greetings beta scientists,

Here are all the changes and fixes in the beta hotfix:

FIXED:
  • Distiller printing should now finish properly when "Crafting From Storage" is enabled
  • Wrecked Fuel Tank spawn now on every Overgrown Lift location
  • Wrecked Fuel Tank has a proper scanning visualisation
  • Fuel Tank research moved from Upgrade Station to Fabricator
  • Moths don’t age in the Aquarium for Moths
  • Restored second fuel slot in the Upgraded Engine
  • Aquarium for Moths weight changed to 2 kg
  • Upgraded Engine fuel inlet port position fixed


KNOWN ISSUES:

  • Moths disappear from Aquarium for Moths after loading a game - removing and adding one from the aquarium shows them again
  • Fuel Tank z-fights on liquid volume while airship is moving
  • Missing localization


Thats all for now.
Team Far From Home

Patch EA.1.5.2 Now Live on our Beta_Branch!

[h3]Greetings scientists![/h3]

Patch EA.1.5.2 is now live on our beta test branch for all of our willing beta testers out there. Here is a breakdown of what you can expect…



[h2]Craft From Storage[/h2]
We heard your feedback! With EA.1.5.2, players can now craft items directly from all storage boxes on your Airship. This QOL improvement will save players a lot of time finding where they placed that last Polymer piece!



We have also updated the UI to show players what and how many resources they have in their inventory & storage total when crafting.

This option can be turned off in the settings for those who prefer a more traditional survival experience.

[h2]Fuel Tank[/h2]
The tank holds up to 400 units of fuel at a time and can be placed anywhere on your airship, meaning you no longer have to run to each individual Upgraded Engine to refuel it, all fuel types can be placed inside.



This new Airship item can be found at the Overgrown Lift location and becomes craftable once you have the Upgrade Station (for now). With one Fuel Tank, players can connect pipes from the tank to two Upgraded Engines using the same pipe system as airship gardening.

We have also introduced the Cross-Pipe which gives you the ability to overlap pipes and provides more freedom when placing them.



We need to hear your thoughts after trying this new system! Does it help? Does it make refuelling your Airship easier? What improvements would you like to see? Let us know…

[h2]Moth Aquarium[/h2]
Introducing the Moth Aquarium! I guess it’s technically a Vivarium? But you get the point! With this new food storage/decoration, you can keep any moths you catch alive for decoration (or consumption, no judgement, a scientists gotta eat!)

We would love to do more with the Aquarium in the future, (breeding, anyone?) but for now this will look great in your on-board kitchens!

Also, look how those little guys come alive when you turn on your Flashlight.

Model shown is WIP

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Patch Notes

Here are the full patch notes for EA.1.5.2:

[h2]NEW CONTENT:[/h2]

Devices:
  • Fuel Tank
  • Aquarium for Moths
  • Cross pipes
  • Airship:
  • Bloom Catwalk
  • Bloom High Railing (left and right)
  • Bloom Railing
  • Bloom Short Railing


  • Dragonfly Wing (left and right)
  • Entwined wing (left and right)
  • Fish Bones wing (left and right)
  • Root wing (left and right)


Player:
  • Crafting directly from storage
  • Craft From Storage - toggle Gameplay options


[h2]CHANGED:[/h2]
  • Fuel inlet socket on Upgraded Engines support leg
  • New model for Upgrade Station, animations and VFXs
  • Fabricator UI change to show inventory and storage crafting. Switched on or off accordingly


[h2]KNOWN ISSUES:[/h2]
  • When the player connects water to the engine, it doesn't give feedback about "No Fuel", but the player is unable to fly.
  • Fuel tank can be connected to water tank, then when you add water, water will disappear
  • Fuel tank can be connected to sprinklers and will water the pots
  • Missing scanning material on Wrecked Fuel Tank
  • Fuel Tank is researchable for Fabricator, but it is craftable in the Upgrade Station
  • Upgraded Engine fuel inlet port positioning
  • Weight of Bloom exterior modules to be adjusted
  • Missing localization


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[h2]How To Access the Test Branch[/h2]

  • Open the Steam application on your PC and locate Forever Skies in your games library
  • Right click - PROPERTIES- BETAS
  • Put in the password: BlimpWorkshop
  • From the dropdown menu select the beta branch tilted: beta_flight
  • Press the blue “Opt into beta_flight…” button
  • In your Games Library click on Forever Skies [beta_flight]
  • Install the Test Branch




[h2]How To Create and Load Existing Saves into the Test Branch[/h2]

Your existing saves for the main game are stored in a different folder compared to your saves on the test branch. If you want to continue and test the game using your existing progress, you’ll need to do the following:
  • Locate your save files on your PC. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved\SaveGames\
  • Select the save file that you want to test your progress on, right-click, copy.
  • Located your Test Branch save file folder. By default they should be stored in the following file path:
  • C:\Users\\AppData\Local\ProjectZeppelin\Saved_BetaFlight\SaveGames\
  • Paste your copied save file into this location
  • As a precaution make a 2nd copy of your save file and paste it somewhere on your desktop or in a safe folder. This way you can ensure you have a clean, backup save just in case.


After you have done the above, you can start the Forever Skies Test Branch from Steam and your save will be present when you select “CONTINUE”

[h2]Existing Saves Won’t be Affected but use an Imported Save To Play the Test Branch[/h2]

Your existing saves, progress, and any custom settings you’ve set in from the main game won’t be carried over to the Test Branch. Your pc will see this as if you are installing and playing the game for the first time ever. Likewise, by playing on the Test Branch, your main saves should not be affected at all.

This also means any progress on the test branch will not be carried over to the main game once the update is live. The test branch is designed to allow you to explore and test new features without impacting your current progress.

Players can opt to play the test branch starting a fresh save, however, if you want to test new content with your existing progress, airship, etc (and we suggest you do) you will need to make a copy of your main game save and import it into the test branch. Instructions on how to do it can be found below.

[h2]Where to Submit Bugs[/h2]

All bugs or issues that you encounter while playing should be submitted via the FEEDBACK TOOL that you can find in-game when pausing the game. Subsequently, you can find the tool under this link too:

https://www.farfromhomegames.com/en/playtests

You can also submit bugs and keep up to date on features via our Feature Upvote site - https://forever-skies.featureupvote.com/

Thats all for now, speak soon!



2024 Roadmap & FFH Celebrates 4th Birthday

[h3]Hello scientists![/h3]

We’re excited to share our roadmap for the rest of 2024 with you, now that the Airship Gardening update has been released and its follow-up patch, EA.1.5.1, here are the main updates for the rest of the year and some smaller content patches due in the next few months.

[h2]ROADMAP[/h2]



We have several large updates left to release this year. The Combat Update, the highly anticipated Co-op Update and the full release will also add additional content like the final story chapter and more. These updates will contain many additional features and improvements, just like the larger updates that have already been released. Exactly what features you can expect from each will be revealed at a later date.

Patch EA.1.5.1 was released a few days ago and now we look to the rest of the year. We’re committed to releasing one content update/patch every month until full release. The graphic above announces our next two planned content patches, currently named Fuelling & Storage Crafting (EA.1.5.2) and Friendly Insect (EA 1.5.3). There will be additional patches announced in the year, and these will be determined based on your feedback and suggestions.

As always, please note that the roadmap is subject to change and we will notify you if that should occur.

[h2]Far From Home 4th Birthday[/h2]



It’s a cliche to say, but the last 4 years have truly been a rollercoaster for us in the studio, and the last 12 months have been especially eventful.


When we launched Far From Home, we had 3 main goals:
  1. To create a great work environment which will allow people to grow, be ambitious, and have a real impact on the projects and the studio itself.
  2. To serve players. Our role is to listen, watch, analyze and bring the best possible experience for the gaming community.
  3. To start a discussion about the future of the Earth and humankind. We believe that games can be a tool for enacting change in the world and with this in mind, we want to blend important topics with the joy of gaming.

We have continued to work towards these goals with what we have achieved in the last 12 months.



Of course, none of this would have been possible without you guys. So as always, we want to thank you for engaging with us, giving feedback and showing passion for Forever Skies and what we’re trying to achieve as a studio.

What we can promise is that we will continue to listen to your voice and work on making Forever Skies great! Cheers to you, our fantastic community. In addition, we wanted to reemphasize that Far From Home remains independent and is the sole publisher of Forever Skies and future titles!


That's all for now. Got any questions? Drop them in the comments.

Team Far From Home