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Noun Town News

[v1.05] Zoo update + World Annotations

Introducing the ZOO - a whole new Learning Space, with Nouns, Verbs and Lessons to learn! AND WORLD ANNOTATE mode - point at anything in the world to see a translation. AND the Lexibands, which show you daily and all-time game progress updates (they also have a button for better distance grabbing)

Also, a NICER ISLAND layout. Oh, and in-game update messages. And 70% better performance. Plus MUCH nicer text. Better anti-aliasing. More options for game-settings customisation. And like 50+ fixes and updates, some of which listed below

Thanks as always to our awesome community for raising the improvement ideas / finding the bugs for this update. Access our community here: https://discord.gg/3K3jWtCy3H


- Fixed word revision test and srs sometimes skipping the multiple choice section in case of errors
- Fixed fabricator lever which in some cases fabricated infinite items
- Fixed fabricator issue which did not correctly count the spawned objects
- Fixed Airship radio not properly reading cassettes' audio
- Fixed learning rush not recognizing offered objects
- Fixed learning rush not getting confused when 2 objects had the same translation
- Fixed QAs menu not appearing when talking to npc multiple times
- Fixed QAs not clearing the menu options when communicating with npcs
- Fixed achievement issue where already met npcs wouldn't be counted
- Fixed and improved tutorial with a more streamlined approach
- Fixed reported broken lessons across the various languages
- Fixed non-responding environment and items
- Fixed occlusion on island environment
- Fixed verbs in learning environments
- Fixed conflicting teleport locations
- Fixed reported data based issues
- Fixed grab ray toggle

- Added new settings options for skipping and preferences
- Added leximails for in-game update log

- Implemented new optimized island
- Improved lexibot expressions
- Improved elevators controls

and more...

[v1.0496] UX addons + stability Updates

Added new UX aspects, including the ability to choose to display the symbol or romanisation of symbol-based languages, the ability to reset all object locations in a scene, and smooth turn speed. Resolved bugs related to talking to Islanders, settings and interactions with the surrounding environment during minigames

Thanks to our awesome community for raising the improvement ideas / finding the bugs for this update. Access our community here: https://discord.gg/3K3jWtCy3H

- Added a dedicate language option to prioritize the translation displayed
- Added a dedicated option to reset all objects location while in any learning environment
- Added new setting to change the player turn speed
- Fixed fabricator issues in the airship
- Fixed instances in which communication with Islanders would be blocked entirely by exiting the panel
- Fixed instances in which communication with Islanders would be blocked by other minigames
- Fixed teleportation to the exit inside the school environment
- Fixed teleportation on stair located in the central zone of the map
- Fixed Navigation glitch forcing you repeat the same search indefinitely
- Fixed Weather game days of the week stage which could not be accessed
- Fixed some objects collision detection issue
- Improved grabbing and respawning mechanics for objects
- Corrected reported typos in dialogue and on doors

[v1.044] Hotfix for SRS, Upload button

A small hotfix to resolve an issue with the SRS not showing words, and for the Upload button in the Kiosk not registering.

- SRS interface fixed, previously could freeze with placeholder text
- If SRS failed, Lexibot would not respond to commands in blimp area. Resolved.
- Fixed Upload Button not being pushable during during test reviews after a set series of prior events occurred

v1.041 Update - Better speech recognition, various fixes

We've updated how we retrieve and send user voices to improve voice recognition performance - let us know what you think! It also now shows when the game is thinking about your speech recognition entry. There was also problem with some lessons loading, and lesson ordering, as well as some minor quality of life fixes.

[h3]Changelog v1.041[/h3]
  • Updated voice recognition to newer version
  • Italian lessons data file was incorrectly formatted, erroring out Lessons for Italian language
  • Lessons were being unlocked in the incorrect order
  • Tutorial bug during the learning five words could cause game to get stuck until restart
  • Couldn’t get in the office with teleport locomotion
  • Weird teleport ray block in Bakery
  • Ensure dog is on correct mixer and make quieter
  • Playing Steam demo could break full-game. Now resolved.
  • Animals floated on Airship; now grounded
  • Tutorial gap: if finished talking to Yennifer then close and reload during the tutorial, the location of the player was weird
  • [rainb] shows on buttons in NPC Chat/QA, now doesn't
  • Once the lexibot goes into the cafe and disappears, if you summon him, there is a teleport noise but no robot. Now, no noise at all
  • Exiting Learning Rush mode stopped all music. Now, music plays
  • Made SKIP TIMER button as easy to push as UPLOAD WORDS button
  • Learning rush: character clap is now no longer silent
  • Fix post learning rush bug which would stop replaying
  • Fixed a missing island collider
  • School Radio size was wrong, now right
  • Supermarket ambient and verb position overlapped, now have more space
  • Was a deadzone for animal movement in part of the farm, now resolved
  • Thumbstick deadzone threshold now increased to reduce drift
  • Radio eject button less temperamental


As always, come visit us on our Discord to keep updated and get involved in the Noun Town development process: https://discord.gg/3K3jWtCy3H