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Loddlenaut News

Announcing the Goddles Update - Coming September 19th!

[h2]New update announcement![/h2]

We've been extremely pleased to see all of you enjoying the new content from our Loddlepedia Update earlier this summer, but we're not done yet! We are thrilled to announce our biggest Loddlenaut update ever...

🌟 THE GODDLES UPDATE 🌟



This update is releasing on September 19th, which is just a few weeks away! It includes a new secret cave biome that houses three mysterious Goddles. Was this cavern forgotten by GUPPI? What ancient abilities do these Goddles have...?

We've also added an entirely new gardening system that'll allow you to collect seedlings, grow your own flora, and increase each biome's resistance to pollution.


You'll also be able to track the positions of all pollutants with a new Global Pollution Tracker, expand your backpack with the new Inventory Capacity Module, and acquire gold versions of your tools by completing different milestones that will ultimately unlock a modified ending cutscene.

Plus, we've expanded the planet with three new caves that each contain a lost loddle with a new rare cosmetic mutation!


As always, this update will be completely free!

We'll save all the details for our patch notes next month, but until then, enjoy this sneak peek at our new bioluminescent cave biome, Goddle Grotto.


We can't wait for you all to get your hands on this new content! We'll see you in a few weeks
- Loddlenaut Team

1.1.0 Patch Notes - Loddlepedia Update! (and a loddle plushie?!)

The Loddlepedia Update is available NOW!




This free update adds the much-requested Loddlepedia, which is a new menu that keeps track of all the loddle evolutions you've encountered!


We've also got a new loddle ability, a new type of cleanable plant, a new loddle personality system, biome diversity ratings, and a few more lost baby loddles for you to find throughout GUP-14! Check out the full patch notes later in this post for more details.

But first, speaking of baby loddles...

[h2]YOU CAN NOW GET A BABY LODDLE PLUSHIE![/h2]



We've seen all of your questions about an official loddle plushie, and we were finally able to collaborate with Makeship to bring you this baby blue loddle! These limited edition plushies are available to order for the next 22 days, and they'll only get made if enough people place an order, so go snag your very own baby loddle via this link: https://www.makeship.com/products/baby-loddle-plush


[h2]Now, onto the patch notes for v1.1.0![/h2]

[h3]The Loddlepedia![/h3]
This new menu can be accessed to the right of the Holo-Badges tab. It contains cards with brand new art for each of the 13 loddle evolutions in the game! Before you've encountered a specific evolution, its card will display a darkened silhouette. Once revealed, each loddle card can be selected to display information about that evolution's ability, physical features, and diet. The cards will also play all the different loddle vocalization sounds when they're selected!

[h3]Other New Features:[/h3]
  • Boost Overdrive gives you extra speed while you're swimming across GUP-14!
    When Overdrive is triggered, your boost meter is immediately refilled and you have a brief period of increased boost speed (during which your boost meter will not deplete). As for what triggers overdrive...
  • Energy Sprout plants have appeared across GUP-14!
    These plants will emit energy particles once they're all cleaned up and they'll trigger Overdrive once you swim over them. The sprouts will then close up and recharge for 10 seconds before they can trigger Overdrive again.
  • A new Energize ability has been given to four of the existing loddle evolutions!
    Loddles with this ability will periodically emit a pulse that maxes out happiness for all nearby loddles and triggers your Overdrive if you're close enough to the pulse.
  • Personality traits are now randomly assigned to every loddle.
    Most of these traits will make loddles get very happy when they perform a certain action (e.g. a Chatty loddle
  • really* likes it when you blink your helmet lights at them). A couple traits change the loddle's behavior in a subtle visual way, and there's also a chance for loddles to be born without a specific trait. There are eight personality traits in total!
  • A new Diversity rating can now be seen in the menu for each biome.
    This 3-star rating system represents how diverse the biome's loddle population is. Loddles will have slower mood depletion rates in biomes with higher Diversity ratings, which means they'll stay happier for longer periods of time. Be sure to bring plenty of different loddle evolutions into every biome to max out their Diversity ratings!
  • Three new lost loddles can now be found outside of the main biomes.
    Be sure to explore the non-biome areas if you want to rescue these little fellas!
  • Autosave will now trigger more frequently!
    The game will now silently autosave whenever the main in-game menu (where you see the Objectives, World Map, etc.) is closed. This autosave has a cooldown period of 3 minutes to prevent overly frequent saves.

[h3]Changes:[/h3]
  • Ambient critters will now start spawning when biomes are above 66% clean, as opposed to 100% clean.
  • Happy evolved loddles will now activate their abilities at a slightly increased rate.
  • Tutorial tooltips have been added in the equipment menu, in case you ever forget how to use a specific tool.
  • "NEW" labels will now appear above newly unlocked recipes and orders in the Crafting and Shipping stations.
  • The "All Grown Up" achievement will now trigger when you approach your first loddle evolution, rather than when a loddle evolves from a cocoon for the first time.

[h3]Fixes:[/h3]
  • Fixed an issue with the plastic Recycle Bot not closing after microplastics are deposited.
  • Fixed an issue with Shipping Station tabs displaying incorrectly when multiple mouse clicks were detected in rapid succession.
  • Fixed an issue that was causing the Bubble Gun laser to have jittery movement at low framerates.
  • Fixed an issue with certain loddles not displaying the proper emote when told to "Stay Here" outside of a valid home location.
  • Fixed an issue that allowed certain in-game menus to be opened on the same frame as the pause menu.
EDIT (June 27) - Hotfix patch 1.1.1 is now live with the following fix:
  • Fixed an issue that was causing loddles to evolve with incorrect secondary colors.
EDIT (July 1) - Hotfix patch 1.1.2 is now live with the following fix:
  • Fixed an issue that was causing buttons in the main menu to be unresponsive when the game was launched using Brazilian Portuguese as the language.

We have another (even bigger) update in store for later this year... But until then, we hope you enjoy the Loddlepedia Update!

- Loddlenaut Team

The Loddlepedia Update is releasing on June 27th!

[h2]Hello everyone![/h2]

It's been a while! We've been hard at work on some new updates for Loddlenaut that are coming this year, and we're excited to announce our first one...

THE LODDLEPEDIA UPDATE




This free update will release on June 27th, which is just two weeks from today! It has a new Loddlepedia menu that tracks all the loddle evolutions you've found and shows silhouettes for the ones you've yet to discover. It also displays information on the abilities for each loddle evolution and the diet required to turn a baby loddle into that form.

Outside of the much-requested Loddlepedia menu, this update will include new ways to boost around the ocean, a new loddle ability, new loddle personality traits, new biome diversity ratings, and a better autosave system!

We'll have more details to share in the full patch notes that'll drop on the 27th. We also have another tiny announcement to make that week, so stay tuned for more news from us!

- Loddlenaut Team

Did You Know? 12 Facts About Loddlenaut 🌊

[previewyoutube][/previewyoutube]

Calling all interstellar custodians! 🌊

Did you know? We've pulled together a mini-series of videos to enhance your Loddlenaut experience! Want to know how to pet Loddles, or sing with them? Maybe you were unaware you can store items in your ship?

Over the course of these 12 videos, you'll uncover even more things you didn't know about Loddlenaut. Enjoy! ✨

Loddlenaut is also part of the Steam Spring Sale, which springs into action right now! (17:00 GMT) You'll find a tonne of amazing games discounted, including all of Secret Mode's game catalogue! Ends 21st March 🌻

1.0.22 Patch Notes - Jingle Shells for everyone!

Hello everyone!

Our holiday event is now over, but we’ve decided to keep the Jingle Shells item (which was contained in the hidden gift box) permanently in the game! We appreciate the feedback that has been shared about limited-time events like this, and we’ll be sure to keep all of that in mind for future holiday events.

We’ve also got a few small bug fixes in this patch, so check out the notes below for more details.

[h3]Jingle Shells![/h3]
  • The festive loddle toy that was introduced in December is now a permanent craftable item!
  • The recipe for this toy is unlocked alongside the recipes for the Kelp Chew and the Loddle Buddy. If you already had these two recipes unlocked, you should now see a Jingle Shells recipe when you visit the Crafting Station.
  • If you haven’t yet unlocked the recipes for the Kelp Chew and the Loddle Buddy, you can do so by petting a loddle for the first time.

[h3]Changes:[/h3]
  • The “Who Needs Oxygen?” achievement now only requires you to run out of oxygen once instead of ten times. To anyone who already completed the achievement: We admire your dedication, and we’re sorry for how tedious it was!
  • The fifth inventory hotbar slot can now be highlighted by pressing 5 on the keyboard.
  • The delay before quick depositing starts (triggered by holding out an item near a Recycle Bot) has been reduced.
  • Settings configured via the Options menu (except for custom keybinds) will no longer be stored in the Steam Cloud, allowing for different settings configurations on different devices (e.g. Steam Deck vs. desktop PC).

[h3]Fixes:[/h3]
  • Fixed an issue that caused objectives to not be tracked properly after switching away from the Objectives tab.
  • Fixed an issue with ceiling lights in GUPPI Campus shining through walls.
  • Fixed an issue with a Star Kelp tree outside of Tangle Bay not correctly saving and loading.
  • Fixed an issue with Recycle Bots enabling the collection of partially nibbled fruit.
  • Fixed an issue that was causing the wrong item to be removed from your inventory when tossing an entire item stack using the mouse.
  • Mac - Fixed an issue that was hiding higher resolution options after a lower resolution option was selected.


- Loddlenaut Team