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Make Wholesome Waves with our new three-game bundle!

Hello everyone!

We’re extremely excited to announce a brand new bundle with our friends over at Hiwarp and Lente - Wholesome Waves!

This bundle features Loddlenaut and two other incredible indie games - NAIAD and Spilled! The bundle name fits pretty well, don’t you think?

If you want to swim or sail across new waters and haven’t picked up any of these three great games, the Wholesome Waves bundle will give you a sweet 10% discount! If you already own any of these three games, purchasing the bundle will only charge you for the games you don’t have, so you can complete the set.

Alongside our pollution-clearing, creature-caring title from Moon Lagoon, Spilled! Also sees you clean ocean waste in your upgradeable boat, whilst NAIAD is a dreamy minimalist experience, where you engage with river flora and fauna to discover a memorable story.



Now if you’ll excuse us, we have some relaxing exploration and ocean cleaning to do.

- The Loddlenaut Team

1.2.4 Patch Notes - No more missing loddles!

Hey everyone! We’ve got a tiny patch going live today that fixes two bugs recently identified by the community.

[h3]Fixes:[/h3]
  • Fixed an issue that was causing loddles to slowly swim back to the Home Cove (and possibly go under the map) when attempting to drop them off at a new biome after fast traveling.
  • Fixed an issue that allowed the storage menu to be openable (and invisible) during the ending sequence.

- Loddlenaut Team

1.2.3 Patch Notes - A small batch of bug fixes!

Hello everyone! We’ve just pushed a minor patch that fixes a few issues that were identified by the community since we released the Goddles Update.

[h3]Changes:[/h3]
  • Added Crystal Crisp and Crispy Cookie to the “Diet” section of relevant evolution cards in the Loddlepedia.

[h3]Fixes:[/h3]
  • Fixed an issue that was causing litter that was destroyed due to the game reaching its item limit to not be removed from a biome's pollution tracking system.
  • Fixed an issue that resulted in the Crafting Station menu occasionally displaying the incorrect item when it was opened while using a controller.
  • Fixed an issue that resulted in certain patches of goop redundantly initializing themselves when a save file was loaded, which was increasing load times and causing crashes on Mac.
  • Fixed an issue that was causing the tubey melons in the Main Menu to have their item sheen effect enabled.
  • Fixed an issue that was causing following loddles to incorrectly pay attention to fruit that had just been plucked off a nearby plant by a non-following loddle.
  • Fixed an issue that was causing lost loddles to not identify the Home Cove as a valid home location if they were cleaned and then followed the player back home after the player ran out of oxygen.
  • Fixed an issue that was causing a biome’s clean objective to remain stuck at 99% when the biome was fully clean in-game. The game will now check for this situation and manually fix it when a save file is reloaded.


We’re now going to be taking a break from development, but we’ll still be paying attention to bug reports, so we appreciate you folks notifying us of any issues you encounter!

- Loddlenaut Team

1.2.1 Patch Notes - The Goddles Update!

The Goddles Update is available NOW!



This major update adds Goddle Grotto, which is a new hidden cave biome that contains three primordial Goddles. Was this cavern forgotten by GUPPI? What ancient abilities do these Goddles have...?


We've also added an entirely new gardening system that'll allow you to collect seedlings, grow your own flora, and increase each biome's resistance to pollution.


But that's not all! Track the positions of all pollutants with the new Global Pollution Tracker, expand your backpack with the new Inventory Capacity Module, and acquire gold versions of your tools by completing different milestones that will ultimately unlock a modified ending cutscene. Plus, explore an expanded planet with three new caves that each contain a lost loddle with a new rare cosmetic mutation!


There are a ton of new details in this update. so continue reading for the complete patch notes!

[h2]1.2.0 Patch Notes - Goddles Update[/h2]

[h3]GODDLES![/h3]
Tucked away in the side of a cliff in Metzi Trench is the entrance to Goddle Grotto, an ancient cave that was left undiscovered by GUPPI. Inside this large cavern are three giant Goddles, which each have their own special ability that act as enhanced versions of the three existing loddle abilities (Purifying, Pollinating, and Energizing). These abilities have particularly unique effects when baby loddles are brought in the vicinity of a Goddle. Goddle Grotto also contains a new fruit-bearing plant that grows a crystalline apple called the Crystal Crisp, which can be used to create the new Crispy Cookie loddle snack!

[h3]New Features:[/h3]
  • Track down every last pollutant in GUP-14 with the Global Pollution Tracker!
    This is a new purchasable upgrade at the Shipping Station that unlocks a new view of the World Map. This will unlock in the Shipping Station after you've completed Ripple Reef, Flotsam Flats, and Tangle Bay. This new map view displays all pollution across your discovered areas of GUP-14, with different toggleable icons for goop, litter, and microplastics.
  • The new Pollution Resistance system prevents pollutants from returning in each biome!
    Biomes now have a "Pollution Resistance" value that is a measure of how many plants and Purifying loddles are in that area. Goop and litter will not respawn in biomes that have 100% Pollution Resistance.
  • Grow lush flora across GUP-14 with the new gardening system!
    Seedlings now have a rare chance to spawn after collecting fruit from a plant. You can plant these seedlings in fertile plots of sand that are now scattered in each biome. These plants grow fruit and increase the Pollution Resistance of their surrounding biome!
  • Expand your inventory with the Inventory Capacity Module!
    The Inventory Capacity Module is a new purchasable upgrade at the Shipping Station that adds a fifth row of slots to the inventory, increasing the total inventory size to 25 slots. This will unlock in the Shipping Station after you collect an Electronic Bit for the first time. Also, the Storage inventory in the your spaceship has been expanded to 56 slots by default (up from 52).
  • Discover shiny, radiant, and ghostly loddles with new rare cosmetic loddle variants!
    Newly hatched loddles now have a rare chance to be born with one of three cosmetic mutations! These are subtle visual flourishes on baby loddles that will carry over into their adult form. "Shiny" loddles have a metallic shine, "Radiant" loddles are bright and glowy, and "Ghostly" loddles have lighter pastel colors. There are also different things you can do to ensure an adult loddle lays an egg with one of these cosmetic mutations! A diet full of Crystal Crisps will result in an egg containing a Shiny baby loddle, a loddle that has blinked their cheek pads at you many times will lay an egg that contains a Radiant baby loddle, and a loddle that has a spent a long time following you will lay an egg that contains a Ghostly baby loddle.
  • Delve into three new small caves across GUP-14, each containing a special baby loddle!
    These three tiny caves contain additional pollutants and one lost baby loddle. These lost loddles are guaranteed to have one of the three new cosmetic variants.
  • Acquire golden versions of your equipment by completing various milestones!
    After you reach certain completion milestones (100% clean ocean, all biomes fully diverse, and all biomes fully pollution-resistant), Dave will send packages to the Home Cove that give you golden versions of your existing tools!
  • Unlock an alternate ending cutscene!
    An adjusted ending cutscene with new text and music will now play when you complete the ending sequence after you have restored all of GUP-14 (i.e. you have reached all of the milestones for golden equipment).

[h3]Fixes:[/h3]
  • Fixed an issue with loddles always wanting to follow the player after being cleaned without the use of the Recharge Ring.
  • Fixed an issue with goopy loddles not being detected by the Scanner Pointer Module on new saves.
  • Fixed an issue that was causing the camera to have jittery rotational movement at exceedingly low or high framerates.
EDIT (September 20) - Hotfix patch 1.2.2 is now live with the following fix:
  • Mac - Fixed an issue that was causing late-game save files to crash on startup.

That's all for now! We hope you enjoy this expanded version of the game
- Loddlenaut Team

Announcing the Goddles Update - Coming September 19th!

[h2]New update announcement![/h2]

We've been extremely pleased to see all of you enjoying the new content from our Loddlepedia Update earlier this summer, but we're not done yet! We are thrilled to announce our biggest Loddlenaut update ever...

🌟 THE GODDLES UPDATE 🌟



This update is releasing on September 19th, which is just a few weeks away! It includes a new secret cave biome that houses three mysterious Goddles. Was this cavern forgotten by GUPPI? What ancient abilities do these Goddles have...?

We've also added an entirely new gardening system that'll allow you to collect seedlings, grow your own flora, and increase each biome's resistance to pollution.


You'll also be able to track the positions of all pollutants with a new Global Pollution Tracker, expand your backpack with the new Inventory Capacity Module, and acquire gold versions of your tools by completing different milestones that will ultimately unlock a modified ending cutscene.

Plus, we've expanded the planet with three new caves that each contain a lost loddle with a new rare cosmetic mutation!


As always, this update will be completely free!

We'll save all the details for our patch notes next month, but until then, enjoy this sneak peek at our new bioluminescent cave biome, Goddle Grotto.


We can't wait for you all to get your hands on this new content! We'll see you in a few weeks
- Loddlenaut Team