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Update #16 - Halloween

[h2]Hi there![/h2]

I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.



Let's dive in!

[h3][Game] Melee Extensions[/h3]



Status

Description




Stun - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.




Decapitation - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.




Kneecapping - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.



[h3][Equipment] New Weapons[/h3]

Three new weapons have been added. Check them out!



[h3][Balance] Weapon Rebalances[/h3]

Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.



Weapon

Changes



Axe

Decapitation => 70%



Bat (wire)

Damage [80-115] to [80-105]
Stun => 40%
Kneecap => 30%



Crowbar

Stun => 30%
Kneecap => 15%



Machete

Bleed 40% => 30%
Decapitation => 25%



Spear

Stun => 20%



FAL

Headshot 60% => 62%



Mosin

Headshot 62% => 61%



M700s

Headshot 62% => 63%



[h3]Patch Notes[/h3]

  • [Game] Passive zombies will no longer open doors.
  • [Game] Added doors to the survivor base.
  • [Input] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. Link
    • You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
    • You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'
  • [Quality of Life] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
  • [Bug] Fixed a bug where cancelling studying would not revert the number of times studied.
  • [Bug] Fixed a bug where cancelling studying after pausing would not remove the paused session.
  • [Bug] Fixed a bug where the time dial would occasionally be stuck on the screen.
  • [Bug] Fixed a regression where grenade explosions had stopped interacting with physics objects.
  • [Bug] Fixed a bug where rebinding an input action using a controller would fail in some cases.
  • [Bug] Fixed a bug where scrolling during the rebinding operation would break the timeout.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan