Update #17 - Holiday Update
[h2]Hi there![/h2]
I'm excited to release an update that adds a new area to the map and brings several quality of life features.
[h3][Map] Outskirts[/h3]
The Outskirts District is a new area west of the Residential District.

Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!

[h3][Game] Clearable Barricades[/h3]
[h3][Quality of Life] Automated Actions[/h3]
[h3]Patch Notes[/h3]

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
I appreciate your time and attention!
Thanks, ːsteamthumbsupː
Ryan
I'm excited to release an update that adds a new area to the map and brings several quality of life features.
[h3][Map] Outskirts[/h3]
The Outskirts District is a new area west of the Residential District.

Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!

[h3][Game] Clearable Barricades[/h3]

- These are items in the map that take time to remove.
- Once they are cleared, you can access previously blocked off areas.
- The salvage faster ability also increases the speed a survivor will clear objects.
[h3][Quality of Life] Automated Actions[/h3]
- Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects.
- You can see that a survivor is automated as they have different action point icons.
- You can cancel the automation by moving the survivor or by using equipment.
- You will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would.
- This setting can be disabled in the options menu under 'Options => Game => Automate Survivor Actions'
- In future updates, this will also be applied to healing in the Medical Bay and completing tasks in the Workshop.
[h3]Patch Notes[/h3]
- [Audio] Added sound effects to looting.
- [Audio] Added a new night-time music track 'Shadows and Dust' from Scott Buckley.
- [Quality of Life] The inventory menu will automatically open when a survivor has finished scavenging or salvaging a container and it is still their turn.
- [Quality of Life] Added a warning when loading saves which are potentially too old for the current version of the game.
- [Balance] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (12% => 8%)
- [Bug] Fixed a bug where salvage faster would not apply its benefit in some cases.
- [Bug] Fixed a bug where multiple hazards of the same type could incorrectly be added to a unit in some cases.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
I appreciate your time and attention!
Thanks, ːsteamthumbsupː
Ryan