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Update #17 - Holiday Update

[h2]Hi there![/h2]

I'm excited to release an update that adds a new area to the map and brings several quality of life features.

[h3][Map] Outskirts[/h3]

The Outskirts District is a new area west of the Residential District.



Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting!



[h3][Game] Clearable Barricades[/h3]

  • These are items in the map that take time to remove.
  • Once they are cleared, you can access previously blocked off areas.
  • The salvage faster ability also increases the speed a survivor will clear objects.

[h3][Quality of Life] Automated Actions[/h3]

  • Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects.
  • You can see that a survivor is automated as they have different action point icons.
  • You can cancel the automation by moving the survivor or by using equipment.
  • You will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would.
  • This setting can be disabled in the options menu under 'Options => Game => Automate Survivor Actions'
  • In future updates, this will also be applied to healing in the Medical Bay and completing tasks in the Workshop.

[h3]Patch Notes[/h3]

  • [Audio] Added sound effects to looting.
  • [Audio] Added a new night-time music track 'Shadows and Dust' from Scott Buckley.
  • [Quality of Life] The inventory menu will automatically open when a survivor has finished scavenging or salvaging a container and it is still their turn.
  • [Quality of Life] Added a warning when loading saves which are potentially too old for the current version of the game.
  • [Balance] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (12% => 8%)
  • [Bug] Fixed a bug where salvage faster would not apply its benefit in some cases.
  • [Bug] Fixed a bug where multiple hazards of the same type could incorrectly be added to a unit in some cases.




As always, be sure to drop any feedback in the Discord server or the in game feedback tool.

I appreciate your time and attention!

Thanks, ːsteamthumbsupː
Ryan