Blood & Flame (Part 2)
[h2]Hi there![/h2]
I'm excited to release Part 2 of the first major update to Undeadly.

[h3][Game] Inferno Rift[/h3]
This mobile rift moves around in a zig-zag pattern, is able to phase through walls and leaves behind a dense trail of fire.

[h3][Game] New Event: Inferno Beam [/h3]
A random Flux Beam will now have a chance to turn into an Inferno Beam.

This beam will spawn inferno zombies and inferno rifts.
An Inferno Beam can only be disabled if all the fiery beacons surrounding it are destroyed.

[h3][Map] Residential District Expansion[/h3]
The Residential District has been expanded westwards.

There are some news areas to loot.
[h3][Game] New Survivor Ability: Mitigate Hazards Faster[/h3]
This ability doubles the rate of hazard mitigation (e.g. stopping bleeds) for a survivor and any nearby survivors.

'Mitigate Hazards Faster' costs 1 ability token and can be accessed towards the bottom of the doctor ability category. This has shifted 'Cheaper Healing' and 'Faster Healing' upwards in the ability tree.

As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
Thanks for the feedback, feature requests and bug reports that have been coming in. Much appreciated!
Thanks, ːsteamthumbsupː
Ryan
I'm excited to release Part 2 of the first major update to Undeadly.

[h3][Game] Inferno Rift[/h3]
This mobile rift moves around in a zig-zag pattern, is able to phase through walls and leaves behind a dense trail of fire.

[h3][Game] New Event: Inferno Beam [/h3]
A random Flux Beam will now have a chance to turn into an Inferno Beam.

This beam will spawn inferno zombies and inferno rifts.
An Inferno Beam can only be disabled if all the fiery beacons surrounding it are destroyed.

[h3][Map] Residential District Expansion[/h3]
The Residential District has been expanded westwards.

There are some news areas to loot.
[h3][Game] New Survivor Ability: Mitigate Hazards Faster[/h3]
This ability doubles the rate of hazard mitigation (e.g. stopping bleeds) for a survivor and any nearby survivors.

'Mitigate Hazards Faster' costs 1 ability token and can be accessed towards the bottom of the doctor ability category. This has shifted 'Cheaper Healing' and 'Faster Healing' upwards in the ability tree.

- [Balance] Increased the day length by 2 turns (18=>20).
- [Balance] Increased the active/inactive durations of flux beams from (9-12) to (11-16).
- [Quality of Life] Added a requested feature to turn off the camera rotation in the main menu. This can be found under 'Options => Accessibility => Main Menu Rotates'
- [Quality of Life] You can now cycle slots in the equipment wheel by scrolling the mouse wheel.
- [Quality of Life] Made the outline effect for looting and interactable objects much more obvious.
- [Quality of Life] Added an option to not play the introduction sequence when starting a new game. This can be found under 'Options => General => Show Intro Sequence' Link
- [Quality of Life] Added an option to hide the Discord button. This can be found under 'Options => General => Show Discord Button'
As always, be sure to drop any feedback in the Discord server or the in game feedback tool.
Thanks for the feedback, feature requests and bug reports that have been coming in. Much appreciated!
Thanks, ːsteamthumbsupː
Ryan