No Place Like Home (Part 2)
[h2]Hi there![/h2]
We are continuing to celebrate the 1 year mark of Early Access for Undeadly.
Here is Part 2 of the new major update 'No Place Like Home'.

Part 2 focuses on polishing the map and survivor automation.
Thank you for reading this! Your support over the Early Access campaign so far has been really appreciated.
Thanks, ːsteamthumbsupː
Ryan
We are continuing to celebrate the 1 year mark of Early Access for Undeadly.
Here is Part 2 of the new major update 'No Place Like Home'.

Part 2 focuses on polishing the map and survivor automation.
- [Map] The workshop doors in the autorepair building are now interactable.
- [Map] Added doors to the remaining houses in the residential district.
- [Map] Added a new spawn location for the survivor recruitment board at the supermarket.
- [Quality of Life] Automated Workshop & Medical Bay
- Engineers completing tasks and doctors healing patients will now be automated, much like looting and removing barricades.
- Part of the automation quality of life improvements.
- Engineers completing tasks and doctors healing patients will now be automated, much like looting and removing barricades.
- [Balance] Reduced the scrap cost of building a medical bay [150]
- [Balance] Increased the scrap cost of building an armoury [0]
- [Quality of Life] The starting location for your survivor group now has a wider exclusion zone to prevent zombies spawning too close in a new game.
- [Quality of Life] The time taken to build facilities is now displayed as a fraction of days (when the duration is one or more days in length).
- [Quality of Life] The facility hover menu is disabled while a replacement construction is taking place to prevent confusion.
- [Quality of Life] Using the mitigate hazard ability now closes the ability bar if you are using the key navigation mode.
- [Map] Improved the collision and object positions around the last stand house.
- [Bug] Fixed a soft-lock that could occur when a survivor dies from their own molotov flame.
- [Bug] Fixed line-of-sight leaks in variant B of the burnt house and the fence near the last stand house.
- [Bug] Fixed the fence near construction site which had collision issues and line-of-sight leaks.
- [Bug] Fixed a clearable barricade that could be walked through by one tile in the burnt house.
- [Bug] Fixed a regression from update 19 where some clutter objects were made invisible to the camera.
Thank you for reading this! Your support over the Early Access campaign so far has been really appreciated.
Thanks, ːsteamthumbsupː
Ryan