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Striving for Light News

Update 1.0.1.4

With Update 1.0.1.4 we ware fixing piercing blow and cyclic might scaling and adding in some further improvements.
Thanks for your amazing support and for playing our game
[h3]Major Changes and Improvements[/h3]
  • Improved cyclic might visual effect
  • Improved shard of change tooltip description
  • Piercing Blow Stacks now add further effects in attack direction instead of starting adding new effects in the opposite attack direction


[h3]Bugfixes[/h3]
  • Fixed a potential crash when assigning a skill point on very large skilltrees
  • Fixed cyclic might melee attack not scaling with attackspeed
  • Fixed piercing blow melee attack not scaling with skill stacks

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Hotfix 1.0.1.3b

[h3]Bugfixes[/h3]
  • Fixed a bug that caused melee AoE attacks to double its damage with each enemy that has a melee weakening effect active. This became visible especially on AoE effects that are active for a long time, like the cyclic might melee attack replacer skill.
  • Fixed glaring light wrong perspective
  • Fixed main menu event banner overlapping online play hint UI

Update 1.0.1.3

With Update 1.0.1.3 we are announcing the upcoming hardcore race event, redesigning the forest traps as well as some UI elements, rebalancing blink to make Helejas specialisation more useful from the start, but also giving Goladirs leap and hammerstorm some love.

Thanks for your amazing support and for playing our game
Hardcore Race Event


[h3]August 14th - 17th starting 5pm CEST[/h3]

Everyone can participate. You can even play the full event with the free Steam demo, so invite everyone!

To participate simply join our official discord. and drop us a message in the #hardcore-race-chat.

[h3]New Features[/h3]
  • Redesigned Forest Traps: The forest traps have been completely redesigned for improved visibility.
  • Added Hardcore Race Event Countdown in main menu that allows to join the race event when countdown runs out
  • Improved UI: Improved UI design for livestreams.


[h3]Balancing[/h3]
  • Shatterspire - Melee Weapon: Melee Weakening Effect 10% -> 12%
  • Leap - Goladir Specialisation: Leap does now as well trigger all your melee On Attack and On Hit Effects. Therefore leap adds additional 2 dodge cost but also increases your max dodge +1. No dodge reneneration malus.
  • Blink - Heleja Specialisation: Blink now does not reduce your dodge regeneration malus to make this skill fun to play directly from the start. Dodge Regeneration -25% -> 0%, Max Dodge +2 -> +1
  • Hammerstrom - Goladir Specialisation: Cyclic Hammer Uptime increased 6s -> 7s
  • Trembling Ground - Legendary Weapon Effects: Trembling Ground effect for legendary weapons uses a different trembling ground effect that has bigger AoE size but only triggers 1 melee on hit effect to keep the melee attack replacer unique
  • Shardpiercer - Melee Weapon: Projectile Weakening Effect 20%-> 10%
  • Sunderbow - Range Weapon: Projectile Weakening Effect 5% -> 3%


[h3]Bugfixes[/h3]
  • Fixed Map tier 19 having wrong greek numbers assigned
  • Fixed skill tree origin skillnode having duplicated tooltip containers
  • Fixed trembling ground and shockwave vfx not being displayed properly



You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.1.2

With 1.0.1.2 we are improving range attack modifiers (swirl, revert shot) and fixing the projectile range bug leading to a lower projectile range than intended.

Thanks for your amazing support and for playing our game
[h3]Major Changes and Improvements[/h3]
  • Swirl - Range Attack: Swirl now has dynamic swirl speed scaling depending on the projectile speed, making the swirl skill much more usable for all sort of different projectile speeds. Previously for plenty of projectiles the swirl radius ended up being too wide. Swirl now as well properly takes the projectile range into account.
  • Revert Short - Range Attack: Revert shot now properly takes the projectile range into account.


[h3]Balancing[/h3]
  • Reverted the increased projectile speed +20% (was unintended reduced to +10%) and projectile range +10% (was unintended reduced to +5%)
  • Note that an additional bug resulted in the projectile range not being properly applied, which should have amplified the feeling of range attacks haveing much less range than they used to have. This should all be resolved now. As always if things are off, never hesitate to report back to us or jump on our discord. We are dedicated to resolve issues as quick as possible. Thanks for bringing this up so that we can fix it


[h3]Bugfixes[/h3]
  • Fixed increased projectile range and speed only being applied on first projectile initialisation
  • Fixed range attack modifier like swirl and revert shot not getting increased projectile range stat applied
  • Fixed persistent empty tooltip container displayed when opening specialisation tree on controller


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.1.1

With Update 1.0.1.1 we are bringing improved lighting to all map backgrounds for cleaner visuals along a performance improvement for the gatekeeper arena.

[h3]Visuals[/h3]
  • Improved Lighting: New normal maps for all map as well as the gatekeeper arena backgrounds have been added to make map backgrounds look cleaner


[h3]Performance Improvements[/h3]
  • Improved performance for gatekeeper arena


[h3]Improvements[/h3]
  • Additional Crit Damage is now displayed as + 10% damage instead of 110%


[h3]Bugfixes[/h3]
  • Fixed pheonix companion projectiles sound effect duplication
  • Fixed eternal sands bug enemies dealing damage after they have been defeated when walking over them


Thanks for your amazing support and for playing our game
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.