1. Striving for Light
  2. News

Striving for Light News

Update 1.0.3.1

Major Changes and Improvements
  • Enhanced borderless fullscreen mode for improved streaming/recording software compatibility
  • Borderless mode now works reliably with OBS, Meld Studio, and other capture software
  • Fixed issue where display capture would show black screen in borderless mode


[h3]Note for Content Creators[/h3]
Borderless fullscreen mode is now optimized for streaming. Enable taskbar auto-hide in Windows for best results


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.3.0



With Update 1.0.3.0 we are adding major changes to our companion movement and enemy targeting AI as well as our approach for construct aiming. Additionally plenty of AoE skills that are cast to a random area have received buffs and balancing changes.

Plans for Season 2

We have already started production on Season 2 and we expect to launch it in 2025. We do not have a fixed date for the release yet but we will keep you updated and share some news on what new content you can expect for Season 2 (soonTM).

New Features


[h2]New Companion AI[/h2]
We spent tremendous time improving companion and construct behaviour. To make companion and construct builds more satisfying and less frustrating to play. We also spent a lot of time optimising the new algorithms to come at a low performance impact.

Companions have gotten smarter and can now track enemies and predict enemy movement to more accurately follow moving targets.

[h3]Melee Companions[/h3]
Melee Companions now continuously track targets instead of charging in the direction of the current enemy position. They as well predict enemy movement now and move towards predicted enemy positions instead of chasing behind moving enemies.

Old Movement behaviour.



New movement behaviour, enemy tracking and enemy movement prediction.



[h3]Range Companions[/h3]
The same enemy tracking behaviour was applied to range companions. Furthermore, the range attacks now as well predict enemy movement and aim towards the predicted enemy position for immensly improved accuracy.

Old Movement behaviour



New enemy tracking movement behaviour including enemy prediction for aimed shots



[h3]Range constructs[/h3]
Range constructs now predict enemy movement and aim at the predicted position instead of the current enemy position which has lead to accuracy issues on moving targets.

Old targeting behaviour



New targeting behaviour with enemy movement prediction




[h2]Further improvements[/h2]
  • Improved crafting tutorial description for shorter description and more clarity.


[h3]Balancing:[/h3]
  • Phoenix Egg Utility Trinket Companion now has increased attackspeed of 1/s (was 2/s). Phoenix companion also has increased movementspeed as well as faster projectile speed.
  • Meteor Skill damage has been increased to 40 (was 30)
  • Discharge skill AoE damage has been increased to 30 (was 20)
  • Lightning Strike skill AoE damage has been increased to 20 (was 10)
  • Fissure skill AoE damage has been increased to 30 (was 10)


These balancing changes have also been applied to the embedded legendary weapon abilities.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.2.2

With Update 1.0.2.2 we are further improving and optimising performance of the new loot drop and damage number algorithms.

[h3]Major Changes and Improvements[/h3]
  • Continuous Loo Drops: Loot drops are now continuous instead of instant for improved performance, better visuals and better loot positioning
  • Performance Improvements and optimisations for new damage number spawn algorithm
  • Performance Improvements and optimisations for new loot drop algorithm


[h3]Bugfixes[/h3]
  • Fixed a potential overflow when having the game open idle for a long time when having camera shake option enabled

Update 1.0.2.1

[h3]Major Changes and Imrovements [/h3]
  • Performance Improvements for all loot drops: Loot drops from chests, destroyable world object and enemies/ bosses are now spread across multiple frames to prevent frame drops when openeing chests/ defeating bosses.


[h3]Bugfixes[/h3]
  • Fixed sunfire scepter and gloomtide weapons spawning wrong amount of permanent weapon effects
  • Fixed gloomtide permanent effect using the wrong blade visuals
  • Fixed new lifeleech skill scaling curve having uncontinuous segments
  • Fixed lost focus on game mode selection using controller when joining the race
  • Fixed hidden difficulty selection when playing the race on the standart leaderboards
  • Fixed a potential crash when loading a save file with gloomtide/sunfire scepter equipped

Hardcore Race Event



Hardcore Race Event

August 14th - 17th starting 5pm CEST

Everyone can participate. You can even play the full event with the free Steam demo, so invite everyone!

To participate simply join our official discord. and drop us a message in the #hardcore-race-chat.

[h2]Join our Discord![/h2]

[h3]Prices[/h3]

Compete on the honor, rift and challenges leaderboard for the 1st place and the chance to win a Striving for Light Steam Key.

[h3]Have fun in the event![/h3]