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Striving for Light News

Update 1.0.2.0

With Update 1.0.2.0 for Striving for Light we are going the next step reworking and improving some fundamental systems like damage numbers and camera shake, but improving useability of meteor and lightning strike skills next to further improvements and changes.

Thanks for playing our game and for your support
Hardcore Race Event

[h3]August 14th - 17th starting 5pm CEST[/h3]

Everyone can participate. You can even play the full event with the free Steam demo, so invite everyone!

To participate simply join our official discord. and drop us a message in the #hardcore-race-chat.

New Features:
  • New Damage Number System: A new damage number spawning system was implemented that prevents damage numbers to all spawn on top of each other. Damage numbers are now spawned in a circular fashion around the target to make damage numbers readable. Previously with higher damage numbers also increasing in size you ended up having plenty of damage numbers stacked on top of each other. To prevent this from happening the circular spawn area now also scales with the size of the damage number to ensure readable numbers and less screen clutter.
  • New Camera Shake System: The old camera shake system was quite simplistic which worked for for early/mid game scenaries but as soon as builds got wild in the endgame, the camera shake was leading to abrupt motion changes as well as constant shaking that did mainly make the game more tedious to look at and not really make the combat feel more impactful.

    Therefore a new trauma based camera shake system was implemented. This new camera shake system allows to build up the camera shake impact over time, depending on how much simultaneously stacked effects are happening at that moment. No abrupt camera shake transitions anymore when hundrets of camera shake triggers are firing. This new systems adds more impact the the combat without applying unsmooth camera movements.

    Of course the camera shake option remains optional and can always turned off in the settings menu.


Major Changes and Improvements
  • Dynamic Rift Heart Drop Rate: In Rifts enemies now have a dynamic heart drop rate, that increases with higher rift levels. While rifts are an endgame system and designed to be challenging it was also possible to re-run low rifts to heal up your main character due to the generous heart drops from enemies. We think this is a good solution to this balancing issue, making low rifts a bit more challenging but still keep the possibility alive for farming rift keys with secondary characters for your main character to push the rift leaderboard ladder.
  • Sanguine Chest Redesign: The sanguine chest has received a new circle indicator design to help communicate that the circles are save to step in to defeat enemies within them.



Balancing
  • Meteor: Meteor spawns are now more accurate which allows better aiming. Meteors now do not spawn on your current player position that should make using this skill less scary :)
  • Lightning Strike: Lightning strikes now spawn more accurate in a less random area making it easier to aim your lightning strike. Lightning strike effect range has been increased to make it easier hitting your targets. The skill also got a some visual improvements.
  • Lifeleech: We want to make lifeleech scaling a lot more predictible while still keeping the lifeleech balancing for the early/mid/early-endgame mostly untouched. Therefore a new step wise linear scaling was introduced that also caps lifeleech at the low end.
    120-100 (-6 enemies / skillnode)
    100-80 (-4 enemies / skillnode)
    80-60 (-3 enemies / skillnode)
    60-40 (-2 enemies / skillnode)
    40-20 (-1 enemy / skillnode)


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.1.5

With Update 1.0.1.5 we are introducing improvements to all enemy and boss HP bars to make combat overall feel more responsive and snappier. We are also introducing a cooldown to exchanging your stashed weapon along further improvements.

Thanks for your amazing support and for playing our game
[h3]Major Changes and Improvements[/h3]
  • Improved Enemy Healthbars: All enemey healtbars now feature an improved more consitent color scheme. All healthbars are now much more responsive displaying dealt damage improving the overall combat feel. Boss HP bars have received these improvements as well.
  • Exchanging stashed weapon now has a 2s cooldown to prevent resetting cooldowns of various skills, companions or attacks which are gamebreaking and not intended.
  • Improved localisations
  • Improved cinder colossus AoE field perspective


You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.1.4

With Update 1.0.1.4 we ware fixing piercing blow and cyclic might scaling and adding in some further improvements.
Thanks for your amazing support and for playing our game
[h3]Major Changes and Improvements[/h3]
  • Improved cyclic might visual effect
  • Improved shard of change tooltip description
  • Piercing Blow Stacks now add further effects in attack direction instead of starting adding new effects in the opposite attack direction


[h3]Bugfixes[/h3]
  • Fixed a potential crash when assigning a skill point on very large skilltrees
  • Fixed cyclic might melee attack not scaling with attackspeed
  • Fixed piercing blow melee attack not scaling with skill stacks

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Hotfix 1.0.1.3b

[h3]Bugfixes[/h3]
  • Fixed a bug that caused melee AoE attacks to double its damage with each enemy that has a melee weakening effect active. This became visible especially on AoE effects that are active for a long time, like the cyclic might melee attack replacer skill.
  • Fixed glaring light wrong perspective
  • Fixed main menu event banner overlapping online play hint UI

Update 1.0.1.3

With Update 1.0.1.3 we are announcing the upcoming hardcore race event, redesigning the forest traps as well as some UI elements, rebalancing blink to make Helejas specialisation more useful from the start, but also giving Goladirs leap and hammerstorm some love.

Thanks for your amazing support and for playing our game
Hardcore Race Event


[h3]August 14th - 17th starting 5pm CEST[/h3]

Everyone can participate. You can even play the full event with the free Steam demo, so invite everyone!

To participate simply join our official discord. and drop us a message in the #hardcore-race-chat.

[h3]New Features[/h3]
  • Redesigned Forest Traps: The forest traps have been completely redesigned for improved visibility.
  • Added Hardcore Race Event Countdown in main menu that allows to join the race event when countdown runs out
  • Improved UI: Improved UI design for livestreams.


[h3]Balancing[/h3]
  • Shatterspire - Melee Weapon: Melee Weakening Effect 10% -> 12%
  • Leap - Goladir Specialisation: Leap does now as well trigger all your melee On Attack and On Hit Effects. Therefore leap adds additional 2 dodge cost but also increases your max dodge +1. No dodge reneneration malus.
  • Blink - Heleja Specialisation: Blink now does not reduce your dodge regeneration malus to make this skill fun to play directly from the start. Dodge Regeneration -25% -> 0%, Max Dodge +2 -> +1
  • Hammerstrom - Goladir Specialisation: Cyclic Hammer Uptime increased 6s -> 7s
  • Trembling Ground - Legendary Weapon Effects: Trembling Ground effect for legendary weapons uses a different trembling ground effect that has bigger AoE size but only triggers 1 melee on hit effect to keep the melee attack replacer unique
  • Shardpiercer - Melee Weapon: Projectile Weakening Effect 20%-> 10%
  • Sunderbow - Range Weapon: Projectile Weakening Effect 5% -> 3%


[h3]Bugfixes[/h3]
  • Fixed Map tier 19 having wrong greek numbers assigned
  • Fixed skill tree origin skillnode having duplicated tooltip containers
  • Fixed trembling ground and shockwave vfx not being displayed properly



You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.