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Striving for Light News

Update 0.9.12.2c

[h3]Changes and Improvements[/h3]
  • Max health skill nodes now increase your current health by 1. This makes picking max health skill nodes a valid choice to heal in low life situations.


[h3]Bugfixes[/h3]
  • Fixes a bug that caused attack direction with controller thumbstick to not be updated correctly (v.0.9.12.2c2)
  • Fixed wolf companion not having running animation (v.0.9.12.2c3)

Update 0.9.12.2

[h2]New Features[/h2]

[h3]360° Movement Support[/h3]
The input system for controllers has received support for 360° character movement. This will make character movement feel even more responsive. Also the deadzone for character movement on controller has been reduced which also should lead improved responsiveness.

[h3]Rift Rework[/h3]
We finally found the issue why enemy HP in rifts did not scale as intended, leading to way to easy enemy encounters no matter what rift level you are running. With this update enemies will be scaling as intended.

As this patch features some major changes to rifts the rift leaderboard will be reset.

Rift Changes and Improvements
  • Rift enemies now scale as intended
  • Rift bosses now have much lower shield charges
  • The maximum rift time has been increased to 10 minutes
  • The amount of enemy per rift floor has been increased and is now scaling with the current rift level. This will move the focus from running to find enemies to actual fighting enemies :)
  • The scaling of the required amount of defeated enemies has been reduced so that you now have to defeat less enemies for a rift.
  • Added a notification message when the rift collapsed due to running out of time.


[h3]Major Changes and Improvements[/h3]
  • Improve auto effect transparency scaling: The maximum transparency setting has been lowered slightly to maintain a bit more visibility of player effects on high character levels.


[h3]Bugfixes[/h3]
  • Fixed wrong initialised remaining time UI in rifts
  • Fixed camera zoom on controller by using the RT/LT buttons not working in the skilltree
  • Fixed effect screen position of glare in the select skillgem UI
  • Fixed glitches in enemy movement for idle transition
  • Fixed allignment of rift timer progress bars
  • Fixed snail boss AoE effect spawn angles
  • Fixed cyclic might interrupting on controller thumbstick attacks
  • Fixed cyclic might following the wrong player character in coop mode
  • Fixed not updating attack direction when using thumbstick on controller (v.0.9.12.2b)

Hotfix 0.9.12.1b

[h3]Balancing:[/h3]
  • Rebalanced attacks of earth rift boss/trial difficulty to match other guardian difficulty


[h3]Bugfixes:[/h3]
  • Lowered sfx volume on event starts
  • Fixed icons for not available echo weapons on minimap
  • Fixed late collider deactivation on mad king running attack.

Update 0.9.12.1

To celebrate the melee reforged content update we are hosting a 48h Softcore Race Event this weekend.

Check out our announcement Post here:
https://store.steampowered.com/news/app/1646790/view/543350606723548618

Bugfixes:
  • Fixed a bug that caused the hover state on skills to get stuck that resulted in wrong skill connections when using shard of conjunction.
  • Fixed a bug that allowed you to enter a new map from the pathfinder before the old map was completed.
  • Fixed flickering tooltips on delve depth, remaining enemy counter and hardcore/softcore information UI.

3. Pre Release Race Event



3. PRE-RELEASE RACE EVENT

[h3]We are hosting our 3. 48h Pre-Release Race Event which will take place at the 28.2. - 02.3.2025 starting and ending at 7pm CET.[/h3]

[h3]Unique Twist[/h3]
  • Softcore race.
  • Utilise new melee skills and new weapons from the latest Melee Reforged Content Update!
  • You can fully play the whole race event with the Striving for Light Demo.


[h3]Participate with FREE Demo Version[/h3]
For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.

[h3]Price Pool[/h3]
  • 1. Place: Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2.- 5. Place: Striving for Light: Steam Key


[h3]How to participate[/h3]
  • Join the Igniting Spark Games discord & introduce yourself in #pre-release-race-3
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


[h3]How to win[/h3]
  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


[h3]Special Features:[/h3]
  • Softcore race!
  • Utilise new melee skills and new weapons from the latest Melee Reforged Content Update!
  • You can fully play the whole race event with the Striving for Light Demo.


This race celebrates update 0.9.12 which has featured a substantial rework to melee combat.

Feel invited to Join the Igniting Spark Games discord !