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Striving for Light News

Hotfix 0.9.10.2a

[h3]Bugfixes[/h3]
  • Fixed hardcore characters on offline save file beeing stored on the softcore characters slot.

Update 0.9.10.2

[h3]Major Improvements[/h3]
  • Loading times have been reduced tremendously to make switching to skilltree/ pathfinder less time consuming and get you back to the action as fast as possible. This also makes navigating menus more snappy and responsive.

Hotfix 0.9.10.1b-c

[h3]Improvements[/h3]
  • Old save files and the offline save file that have been created before the Softcore/Hardcore game mode separation are now properly converted to a softcore save file.


[h3]Bugfixes[/h3]
  • Fixed a bug that caused old hardcore save files to appear under the softcore game mode section.
  • Fixed pathfinder map information not being updated on modifying a map (v.0.9.10.1c)

Update 0.9.10.1

[h3]New Features[/h3]
  • New Camera Zoom System: A new fluid camera zoom system has been implemented that allows a much finer zoom adjustment.
  • Improved Controller Skillgem System: The focus and hover system when activating and placing skill shards onto skill nodes with controller input has been reworked and improved. This prevents accidental skill node activation when trying to apply shard of change and also fixes lost focus after a skill shard has been applied. This previously required frequent focusing of the skill node again.


[h3]Major Improvements and Changes:[/h3]
  • Removed mouse warp to the top left screen position on various world events when playing with controller input. Instead of mouse cursor based tooltips these UI elements now use tooltips based on their screen position, allowing the mouse pointer to say unchanged.


[h3]Bugfixes[/h3]
  • Fixed triggering zoom when navigating dialogs on controller input.
  • Fixed a bug that allowed respecing of close to center skill nodes that should not be respecable.

Hotfix 0.9.10b

[h3]Improvements[/h3]
  • Mouse Cursor is now directly becoming when entering the skilltree and pathfinder. Previously any action was required to make the cursor visible again, which seemed like the cursor got lost somewhere. (v0.9.10a).


[h3]Bugfixes[/h3]
  • Fixed a bug that caused you to stay trapped in the descent defense world event when dying in softcore. Now the descent defense properly is set to fail state allowing you to restart the tower defense event on your next map as expected (v.0.9.10b).
  • Fixed too low layer of epic map modifier for the molten ground effect (v0.9.10a).