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Striving for Light News

Hotfix 0.9.5.10b

[h3]Bugfixes[/h3]
  • Fixed glaring light damage not directly updating when picking additional melee and projectile damage
  • Fixed missing translation for the sky forge

Update 0.9.5.10

[h3]Major Changes and Improvements[/h3]
  • All projectiles created by alternative spawners like slingshot additional projectiles or scattering projectiles now have increased max range to trigger on hit effects. This is limited for performance reasons and to prevent unintended offscreen chain reactions. You should find your additional projectiles created triggering on hit effects much more consistently now.
  • Improved the display and glow effect for Echo Weapons on all UI.
  • Gamble was now consistently renamed to transmute for Darokin Dialog and UI
  • Increased space between skygems and fragments of light on UI to prevent covering on light charge counts >100


[h3]Bugfixes[/h3]
  • Fixed weapon tooltips for legendary weapons showing ascended skill container
  • Fixed a possible crash when switching scenes shortly before death
  • Fixed a crash when switching to skilltree and stats window was open when using non controller input
  • Fixed wrong calculated weapon resource cost on ascended weapons
  • Fixed charge range attack replacer effect active by default
  • Fixed not enough resources hint in skilltree not taking ascended weapon cost into account
  • Fixed skill tree node search tutorial not being able to complete on controller input

Rift Gameplay Trailer

[previewyoutube][/previewyoutube]


It would be an awesome support if you share it with everyone that might enjoy the game.

Update 0.9.5.9

[h3]Major Changes and Improvements[/h3]
  • Random world events on maps now have a new randomisation behaviour resulting in all world events having the same chances to spawn. This is especially notable for the new trial events. They should all now have the equal chances to spawn.
  • Challenge Window now has new UI and fixed scaling behaviour
  • Added light rays to Tree of Light
  • New Color grading system that Color grades the map backgrounds on faded maps and in rifts so that they look exactly like the backgrounds in normal maps
  • Improved Descent Defense Projectile visibility


[h3]Balancing:[/h3]
  • Emerald Widow eggs required hits to destroy have been reduced to 6 (was 8)
  • When activating "Prolonged" upgrade in Descent Defense the additional wave from the latest segment will automatically be completed, allowing you to directly start the new segment. As this would allow to just wait for the last defence segment and then apply the upgrades, the cost of the prolonged upgrades now increase by 10 sky gems with each additional segment. The same was applied for the intensify upgrade that now is more expensive when purchased later on to compensate for the lesser risk you take when upgrading on the last defence segment.
  • Reduced duration of fire trial and Fire Rift boss following fire projectiles


[h3]Bugfixes[/h3]
  • Fixed difficulty tier 2 not unlocking
  • Fixed wrong player icon for goladir character
  • Fixed projectiles directly colliding with wall when standing just below a wall and shooting in downwards direction
  • Fixed being able to switch to skilltree after death which could lead to crashes
  • Fixed disabled y sorting in Ankerath, which did made world objects not layer properly with player character
  • Fixed bug in descent defence that could lead to a crash when bosses start spawning on higher defense waves
  • Fixed clipping shoulder with weapons on new player characters
  • Fixed temporal companions not following player
  • Fixed Rotational Earth Boulders on Earth Trial being covered by ground and invisible on spawn
  • Fixed Moonblade and Sunorb AoE effects interrupting animations
  • Fixed possible crash when having permanent companions and switching to skilltree
  • Fixed melee attack replacer skills applying wrong animations for boomerang/ cyclic might for some weapons

Update 0.9.5.8

[h3]Major Changes and Improvements[/h3]
  • Pause Menu now has updated UI elements
  • League selection/ Savegame Manager window UI has been updated
  • Join Create Private/Public League Window UI has been updated and improved
  • Decreased interaction hint of various portal world objects portal
  • Increased projectile size of Twilight Quiver legendary trinket ability
  • Skilltree node search highlight now uses a slightly tuned down green tone
  • Improved options menu text alignement for all translations


[h3]Bugfixes[/h3]
  • Fixed trial events ground tiles covering traps and other world elements
  • Fixed wrong squished enemy AoE effects
  • Fixed interacting with crafting window game overlay triggers attacks
  • Fixed interacting with sky forge ui window triggers attacks
  • Fixed melee attack properly reverting after deactivating an attack replacer skill node
  • Fixed double trigger of sfx on echo ballista attacks
  • Fixed tree of light node could be unspeced with wrong conditions
  • Fixed persistent trail of Nature Calls legendary trinket ability after shapeshifting back to normal form
  • Fixed trinket stats window screen overflow when exchanging trinkets and navigating with arrow keys or gamepad
  • Fixed translation fonts for trinket stats being too big causing screen overflow
  • Fixed clipping font in save game manager for all translations