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Striving for Light News

Hotfix 0.9.1.2b

[h3]Fixes:[/h3]
  • Rolled back recent changes to world events as this caused some crashes

Update 0.9.1.2

[h2]🌟New Features: [/h2]
  • New Shard of Conjunction connection preview: With this new feature you will always see a preview of the exact connections the shard of conjunction will forge. No more guessing and try and error if the range will last.



  • New designed legendary weapon minimap icon


[h2]⚙️ Improvements and Major Changes: [/h2]
  • More responsive world events: All world events have new update systems that make them much more responsible and remove waiting times between waves or at the end of the events.
  • Improved widescreen scaling of tree of light and descent defense UIs
  • Interacting with the dialogs and UIs now does not trigger your attacks
  • The numerical health values are now activated when you have more than 12 health (was 20 before)
  • increased brightness of trinket ability duration UI


[h2]⚖️Balancing:[/h2]
  • Rebalanced enemy, boss, superboss & endboss HP scaling


[h2]🔧Fixes: [/h2]
  • Fixed various UI notification elements blocking mouse input on pause menu


If you found a bug or want to chat with fellow players about the game you are invited to join our discord.

Update 0.9.1.1c

Major Changes and Improvements:
  • Trade items at the merchant are now saved between game sessions. Restarting the game and re-visiting the merchant will now load the previous state of the trade UI.

Update 0.9.1.1b

[h3]⚙️Major Changes and Improvements: [/h3]
  • Stone boulders roll speed now no longer scales with projectile speed
  • Improved tooltip description of Shard of Recast

[h3]🔧Fixes: [/h3]
  • Fixed legendary embedded skill of range weapon applying cost to melee weapon and embedded skill of melee weapon applying cost to range weapon.
  • Fixed attack speed not updating correctly after picking up a new range weapon
  • Fixed trinket effects not being active directly after picking up a trinket (needed weapon swap or skill tree scene switch before in some cases)

Update 0.9.1.1

Thanks to everyone participating in the race event or battle testing the pathfinder changes. Based upon your feedback and reports we have been working on a post-race patch with plenty of fixes and improvements for the just started Season 12. 

You can join season 12 in main menu top right over the league and save file manager.


[h2]🌟Improvements: [/h2]
  • Shooting Trap Rework: Traps in the Frozen Lands and in the Caves have been reworked. Both traps now have much clearer attack indicators and prolonged charge time until they shoot. Both traps now shoot only 1 projectiles (was 3 projectiles before). 
  • Improved skill tooltips for condition damage. The old tooltips have been ancient and needed to actually reflect how condition damage works now. 
  • Added AoE cap information to AoE tooltips in stats window.
  • The node search highlights now keep active when paning the skilltree


[h2]⚖️Balancing:[/h2]
  • Cutting Shot range skill now does now does not trigger additional melee attack and melee hit skills.
  • Map shards have been added to descent defense and descent expedition loot tables
  • Condition damage decay got reduced. Now 70% of condition damage remains for next tick (was only 60% before).


[h2]🔧Fixes: [/h2]
  • Fixed bug that caused high tier maps to not spawn any map mods past a specific run progression 
  • Fixed skilltree node highlight staying active for shard of exchange or shard of renewal when pressing on different skilltree shard.
  • Fixed descent defense progress not resetting after all completed defense segments
  • Fixed descent increased reward not resetting after all completed defense segments


We wish everyone a lot of fun in season 12 and want to thank you for your ongoing support ❤️!

If you found a bug or want to chat with fellow players about the game you are invited to join our discord.