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Striving for Light News

Rift Gameplay Trailer

[previewyoutube][/previewyoutube]


It would be an awesome support if you share it with everyone that might enjoy the game.

Update 0.9.5.9

[h3]Major Changes and Improvements[/h3]
  • Random world events on maps now have a new randomisation behaviour resulting in all world events having the same chances to spawn. This is especially notable for the new trial events. They should all now have the equal chances to spawn.
  • Challenge Window now has new UI and fixed scaling behaviour
  • Added light rays to Tree of Light
  • New Color grading system that Color grades the map backgrounds on faded maps and in rifts so that they look exactly like the backgrounds in normal maps
  • Improved Descent Defense Projectile visibility


[h3]Balancing:[/h3]
  • Emerald Widow eggs required hits to destroy have been reduced to 6 (was 8)
  • When activating "Prolonged" upgrade in Descent Defense the additional wave from the latest segment will automatically be completed, allowing you to directly start the new segment. As this would allow to just wait for the last defence segment and then apply the upgrades, the cost of the prolonged upgrades now increase by 10 sky gems with each additional segment. The same was applied for the intensify upgrade that now is more expensive when purchased later on to compensate for the lesser risk you take when upgrading on the last defence segment.
  • Reduced duration of fire trial and Fire Rift boss following fire projectiles


[h3]Bugfixes[/h3]
  • Fixed difficulty tier 2 not unlocking
  • Fixed wrong player icon for goladir character
  • Fixed projectiles directly colliding with wall when standing just below a wall and shooting in downwards direction
  • Fixed being able to switch to skilltree after death which could lead to crashes
  • Fixed disabled y sorting in Ankerath, which did made world objects not layer properly with player character
  • Fixed bug in descent defence that could lead to a crash when bosses start spawning on higher defense waves
  • Fixed clipping shoulder with weapons on new player characters
  • Fixed temporal companions not following player
  • Fixed Rotational Earth Boulders on Earth Trial being covered by ground and invisible on spawn
  • Fixed Moonblade and Sunorb AoE effects interrupting animations
  • Fixed possible crash when having permanent companions and switching to skilltree
  • Fixed melee attack replacer skills applying wrong animations for boomerang/ cyclic might for some weapons

Update 0.9.5.8

[h3]Major Changes and Improvements[/h3]
  • Pause Menu now has updated UI elements
  • League selection/ Savegame Manager window UI has been updated
  • Join Create Private/Public League Window UI has been updated and improved
  • Decreased interaction hint of various portal world objects portal
  • Increased projectile size of Twilight Quiver legendary trinket ability
  • Skilltree node search highlight now uses a slightly tuned down green tone
  • Improved options menu text alignement for all translations


[h3]Bugfixes[/h3]
  • Fixed trial events ground tiles covering traps and other world elements
  • Fixed wrong squished enemy AoE effects
  • Fixed interacting with crafting window game overlay triggers attacks
  • Fixed interacting with sky forge ui window triggers attacks
  • Fixed melee attack properly reverting after deactivating an attack replacer skill node
  • Fixed double trigger of sfx on echo ballista attacks
  • Fixed tree of light node could be unspeced with wrong conditions
  • Fixed persistent trail of Nature Calls legendary trinket ability after shapeshifting back to normal form
  • Fixed trinket stats window screen overflow when exchanging trinkets and navigating with arrow keys or gamepad
  • Fixed translation fonts for trinket stats being too big causing screen overflow
  • Fixed clipping font in save game manager for all translations

Update 0.9.5.7

[h3]Major Changes and Improvements[/h3]
  • Restructured Options menu with sub caption to make it easier for new players to find the options they are looking for
  • Implemented the new UI design for the unlock new weapons and skills windows


[h3]Bugfixes[/h3]
  • Fixed wrong controller hints for gamepad to switch between pages in the skillgem window LB-> LT
  • Fixed translation fonts not being correctly set on world object interaction hints, resulting in empty labels
  • Fixed translation fonts not being correctly set on dialog boxes, resulting in empty labels
  • Fixed stats window pages not being able to be switched on gamepad by using LT/RT buttons
  • Fixed options menu displaying wrong controller hints RT/LT -> RB/LB
  • Fixed wrong controller hints in achievements menu

Update 0.9.5.6

Update 0.9.5.5 has lead to some crashes when having the stats window open while changing trinkets weapons and skills. You might have noticed that we have reverted the latest patch until we have fixed this recursion. This Update fixes these crashes and brings some further improvements to Striving for Light.

[h3]Major Changes and Improvements:[/h3]
  • Added the light rays for all trial world events back, as we know found the root cause of the performance issues on rift content update launch.
  • Stats window and crafting window is now updated when you open them as overlay and exchange weapons or trinkets while windows remain open
  • Added additional descriptions to the rift keys that the rifts can be accessed in the city Ankerath to prevent confusion.
  • Added additional UI information that the rift in Ankerath has opened
  • Improved brightness and contrast of legendary and ascended weapon UI frame to make it stand out more
  • Improved weapon tooltips, legendary weapon ability names now use hyphenate to prevent weird line wrapping
  • Dropped Echo Weapon now are saved in the world with their exact echo type


[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur when picking up new trinkets when having stats window overlay open
  • Fixed a crash that could occur when having the stats window overlay open when switching to the skilltree and applying skill points
  • Fixed negative damage values for weapon tooltips at the blacksmith of ankerath
  • Fixed weapon tooltips could show that a weapon is corrupted when having 4 weapon stats, even though it is not corrupted
  • Fixed a bug that made it possible to remove corruption status of weapon with crafting
  • Fixed crafting window in skilltree could block buttons above the crafting window
  • Fixed blocked melee weapon button on crafting window
  • Fixed a bug that caused weapons to roll higher base damage than they could normally roll when upgrading to higher rarity with shard of quality
  • Fixed decimal damage numbers in legendary weapon ability tooltips
  • Fixed sanguine chest not being able to be exited with taking 1 damage
  • Fixed sanguine chest event not removing from minimap once completed
  • Fixed heart UI clipping out of HP bar when having 6 max health
  • Fixed wrong applied glow Colors for melee echo weapons