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Striving for Light News

Hotfix 0.6.3.3b

[h3]Bugfixes[/h3]
  • Fixed a bug which caused projectiles not hitting bosses if they have been spawned from hitting the boss. This was mostly noticeable on gatekeeper fights.
  • Fixed a bug which caused skill effects not being displayed and wrongly culled on gatekeeper boss fights. Leading to confusion which skills are triggered and which not.
  • Fixed some overflowing UI elements.

Update 0.6.3.3

Update 0.6.3.3 brings some highly requested improvements next to some major bug fixes to Striving for Light.

[h2]New Features[/h2]
  • Increased Projectile Range and Speed now has its own unique skill icon:


[h2]Improvements[/h2]

[h3]Improved Player positioning[/h3]
You now never have to walk away from a portal in order to activate it after a scene load. The world generation algorithm now checks if portals are near to your player position and if so the player spawn position gets modified so that the portal gets activated the first time you aproach it.

[h3]Improved damage calculation on skill tooltips[/h3]
Skill tooltips for skills that scale with your melee or projectile damage now also display the amout of damage they deal.

[h3]Improved skill gem window[/h3]
The skill tree shards are now located on top of skill gem window. This makes it easier to reach the skill tree shards on controller input when having a lot of skill gems stored.


[h3]Improved font sizes[/h3]
Font sizes have been adjusted to make them easier readable on smaller screen sizes like on the steam deck.

[h2]Bugfixes[/h2]
  • Fixed a major bug which caused a lot of melee skills to not deal any damage unless you had skilled additional melee damage. Affected skills: Double Hit, Cutting Shot, Clash of Steel, Windshock.
  • Fixed a bug which caused pressed skill tree shards to be highlighted even though they lost focus on controller input.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.6.3.2i

[h3]Improvements[/h3]
  • Increased overall font sizes to make fonts better readable on the steam deck.
  • Increased dialog box sizes.
  • Improved readability of tutorial fonts.


[h3]Bufixes[/h3]
  • Fixed a recursion for wrong dialog box assets being assigned from latest patch.

Hotfix 0.6.3.2h

[h3]New features[/h3]
  • Your game zoom is now saved when exiting the game and restored on your next gaming session.
  • Esc button can now be used to close the skill tree and the legacy window.


[h3]Improvements[/h3]
  • Added improved game logo.
  • Enemy bullet contrast has been increased for the cellar and the ice floor enemies.
  • The game has now english as default language.


[h3]Bugfixes[/h3]
  • Fixed a few bugs with condition damage stacking which made multiple condition stacks only increase the damage ticks by 1 instead of 10.
  • Fixed wrong asset dependency for dialog boxes.



Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Content Update 0.7 Announcement

[h2]Content Update 0.7 Release Date[/h2]
We are happy to announce the release date of the next massive content update for Striving for Light. Content Update 0.7 will be released on the 10th of November 2022

[h2][/h2]
In advance we are releasing our new cinematic story trailer for Striving for Light which will be the new intro cinematic in the game with the release of the 0.7 content update. The trailer will premiere this evening at 7pm CEST. Enjoy watching!

[previewyoutube][/previewyoutube]

[h2]New Content[/h2]
[h3]Hall of Persistence[/h3]
With version 0.7 a new arena mode will be added to Striving for Light which can be accessed during your runs whenever you find a mysterious portal. In the new arena mode you are fighting waves of enemies with a tempting offer after each wave. Choose wisely if you want to accept the reward or continue for even bigger loot.

[h3]New story content[/h3]
With the next big content update we are revamping all of the current story elements as well as all voice acting. You will be able to dive deeper into the story and learn more about the world of Striving for Light. The update also brings an upated dialog system.

[h2]Future Pricing[/h2]
Since our initial Early Access release, less then a year ago, the amount of content has grown tremendously with around 40 released content updates and over 50 smaller updates with improvements and bugfixes. Until now we have not raised the price for Striving for Light. As we are approaching the full release in 2023 we will increase the price as planed and communicated during Early Access and with the final 1.0 release.

The price will increase 1 week after the launch of the 0.7 content update. So that everyone has the possiblity to get the game for the current price.

The price for Striving for LIght will raise from the current $7.99 USD (€6.59) to $10.99 USD (€8.99).

As we move closer to the 10th of November we will share more details about the new arena mode, the new story content as well as all the other new features coming with the 0.7 content update.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!