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Striving for Light News

Update 0.8.5.2 - Secret added

[h3]New Features:[/h3]

A new secret has been added to the game. We offer a bounty for the first 3 persons who post a screenshot of the new secret into our discord in the #screenshots channel. The first 3 players who share the right screenshot will receive a steam key for one of our games or soundtracks of your choice!

Join the discord and the bounty hunt now:  https://discord.com/invite/GNEBkQDyUb

[h3]Improvements:[/h3]

  • Smoother player camera movement and performance improvements.
  • Improved positioning of player collider on rogue, heleja, dark wanderer and farmer.
  • Treasure event enemies now have bigger player detect radius.


[h3]Balancing:[/h3]

  • Darkness Staff now has 5 base damage (was 10 base damage).


[h3]Bugfixes[/h3]

  • Reverted to serial physics model due to some regressions.

Hotfix 0.8.5.1

[h3]Improvements[/h3]
  • Fixed memory leaks on scene switch which lead to degraded performance over time.
  • Glaring light has reduced visual stack count to prevent visual blow out
  • Darkness Challenges for receiving skill gems now do not spawn enemies on current player position
  • Fixed wrong displayed shadow on phoenix superboss
  • Fixed stats display fraction of values decimal values
  • Stone Statue enemies now as well have red outline for hands
  • Loading screen now has translations


[h3] Balancing [/h3]
  • Worm enemies now do not deal damage on tail edge



[h3]Bugfixes:[/h3]
  • Fixed world event glitch that makes it possible to activate an event multiple times
  • Rolled back previous change that always difficulty tier 1 is automatically selected. Now always the highest current difficulty tier is selected by default on the start of a run
  • Fixed increased projectile damage skill nodes not affecting the projectile damage (v.0.8.5.1b)

Update 0.8.5.0

[h2]New Features:[/h2]
  • New training dummies have been added to Ankerath.



    This training dummies always have the same HP Pool as regular enemies of your current difficulty setting. So the HP pool dynamically grows with your enemy strength making it the perfect dummy to test build changes before going back into a map. Once a training dummy HP pool is depleated it will immediatly get refilled.



  • Re-designed damage numbers. We completely redesigned the damage number animation to make damage numbers feel as responsive as possible and more satisfying to look at. So the new animation is designed to reflect the damage inpact. Also the damage numbers have got a complete new color code with gradual tint shift from pure white - yellow - golden depending on the damage amount. The previous color code was just to diverse with a more rainbow disco feel.



  • Re-designed tooltips for skills, maps, map mods, shards and consumable items. The previous tooltip design can be dated back to our pre-early access days over a year ago so it definately needed a long awaited redesign. Here is how the new tooltip design looks like.







[h2]Improvements[/h2]
  • New multi threaded physics model for improved performance
  • If new difficulty tiers are unlocked a new run now always defaults at difficulty tier 1 and has to be increased by the player


[h2]Bugfixes:[/h2]
  • Fixed the cursor hotspot offset for the software cursor
  • Fixed crashes for new players that did not have any savefiles
  • Fixed crash/ missing placement preview on placing skill gems with new multi threaded physics model (v.0.8.5.0a)


Information about the upcoming 24h streamer race on 24th June at:
https://store.steampowered.com/news/app/1646790/view/3653029068484924458?l=english

You are invited to join our official discord to connect with the community and discuss and prepare your builds for the upcoming Rush Event.

Join the official discord!

Update 0.8.4.0

[h2]New Features:[/h2][h2][/h2]
  • New maps can now be unlocked in one run by pushing deeper delve levels. Previously you had to do a few runs to unlock all maps
  • Rewritten object pooling system that will prevent memory leaks from happening. Previously playing the game for 7+ hours straight has lead to some degraded performance due to accumulating unused game objects from the pooling system. Gameobjects are now reused more efficiently to prevent memory leaks and keep performance stable for very long gaming sessions. But we encurage everyone to take regular breaks, stand up, refill water bottles to stay hydrated, and take care of your self!


[h3]Streamer Race[/h3]
- Implementations for upcoming streamer race
- Stramer Race Changes: All weapons and all skills are unlocked from the start of the race. The increased Fragments of light drop rates have been lowered for race events.

[h2]Improvements:[/h2]
  • Improved damage number coloring
  • Overall performance improvements and improved performance after scene switches
  • Software cursor is now active by default, if you got hidden cursor issues you can still dectivate the software cursor in the options menu


[h2]Balancing:[/h2]
  • Darokins Staff: Projectiles now have 40% chance to unleash a light ray upon hit enemies. (was 25% trigger chance)


[h2]Bugfixes:[/h2]
- Fixed a crash when applying a shard of power on weapons without projectiles (Emerald Staff)

Information about the upcoming streamer race at last steam announcement:
https://store.steampowered.com/news/app/1646790/view/3653029068484924458?l=english

You are invited to join our official discord to connect with the community and discuss and prepare your builds for the upcoming Rush Event.

Join the official discord!

24h Streamer-Race on 24th -25th June - 7pm CEST

Since our new in-game race event system has now been throughly tested in several race-event iterations we are now happy to announce our very first streamer-race with the new in-game event system.

[h3]The 24h Streamer-Race will take place at the 24th-25th June 2023 starting and ending at 7pm CEST.[/h3]

Everyone can join and compete for the highscores in the 24h streamer-race event. Additionally there are several prices that can be won by streaming the full race progress live on twitch with active VODs (to prevent cheating)!

[h3]Price Pool[/h3]
  1. Place: 125$ + Design Weapon/Skill/Companion together with the devs which will be implemented as a new secret into the game.
  2. Place: 75$
  3. Place: 50$

(Price pool provided by event host QuietForMe)

[h3]How to participate[/h3]
  1. Join the Igniting Spark Games discord & introduce yourself in #streamer-race
  2. Stream your full race progress on twitch & have VODs active to prevent cheating
  3. PayPal for receiving price money (price pool provided by event host QuietForMe)


[h3]Balancing changes[/h3]
  • All characters, weapons and skills are unlocked from the start for everyone for the streamer race event
  • The increased Fragments of light drop rates have been lowered for the streamer race event


[h3]Not streaming yet?[/h3]
Set up a twitch account and begin livestreaming or invite your favourite twitch streamer to participate in the event!

Download and use this attached invitation card to invite other streamers:
Download invitation card here.