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Striving for Light News

Update 0.9.0.5

[h3]New Features:[/h3]
  • Highlighted Enemy Projectiles: A new highlighted enemy projectile option is enabled by default for all players that adds a red outline to all enemy projectiles further improving projectile visibility. This option can also be toggled off in the gameplay options menu.


[h3]Improvements:[/h3]
  • Softcore mode is now the default selected mode for new players on the first launch (was hardcore before)
  • Bloodstained chest border does not deal damage 3 seconds after re-entering the run on softcore mode after dying
  • Some gatekeeper projectiles are now brighter and more red tinted for improved visibility


[h3]Fixes:[/h3]
  • Updated softcore/ hardcore tooltips
  • Fixed wrong teleport related to descent event maps when re-entering the run after death in softcore mode

Hotfix 0.9.0.4a

[h3]Improvements:[/h3]
  • Increased the brightness and line thickness of skill gem placement connection previews


[h3]Fixed:[/h3]
  • Fixed skill shards icon when assigning them to skill nodes not following mouse
  • Fixed stats window preventing skill tree UI buttons to be clicked
  • Fixed activating zoom when toggling through tooltips in stats window with controller

Update 0.9.0.4

[h2]New Features: [/h2]
  • New Skillgem Placement System: The skillgem placement system as well as the placement preview was completely reworked. If you now want to place a skillgem you will see exactly where the skillgem will be placed and also which connections will be forged to your existing skills. This removes the randomness and makes skill gem placement a 100% accurate and predictable experience.



  • New Tooltips for Stats: For all important stats new tooltips have been added to explain what each stat does. This should ease diving into the game for new players.



  • New Options Menu: The options menu has been completely redesigned and is now structured in tabs which makes it much easier to find the options you are searching for. The keybindings menu was now also integrated in to the options menu and does not have to be opened by an additional scene switch. The additional space on each option tab was used to display your current screen resolution or display what soundtrack is currently selected. No more double-applying from drop down menus to ensure the right option was selected.



  • Improved Descent Loot: Map shards have been removed from the Descent loot pool to increase the drop chances for more valuable loot. Skill point gems now have been added to the Descent loot pool as well.


[h2]Balancing: [/h2]
  • Tower projectile speed upgrades now increase tower attack speed by 25% (was 20%)
  • Tower melee hammer attacks got reduced cooldown to 8s (was 10s) and upgrades now  increase attack speed by 20% (was 10%) 
  • From all descent event chests for expedition and defense all map shards got removed from the drop pool in order to increase the chances of rarer loot being dropped. Also skill point gems have been added to the descent chest drop pool. 


[h2]Fixes:
[/h2]
  • Fixed a bug that caused cutting shot to not stack when multiple nodes were taken. This might have caused other projectile on hit skills to not stack correctly. 
  • Fixed a crash when tabbing trough tooltips in the stats window when using a controller


[h2]Misc: [/h2]
  • Updated game icon.


We want to thank you for your ongoing support! If you want to stay up to date with the ongoing development and chat with fellow players you are invited to join our discord.

Update 0.9.0.3

[h2]New Feature: [/h2]
  • Awakened Gatekeeper now have softcore achievements.
  • The Awakened Gatekeeper Leaderboard got Softcore implementation. Now your progress in defeating all awakened gatekeepers on softcore as well as the time you completed this achievement in the season is tracked by the Awakened Gatekeeper Leaderboard in town.
  • Sorting of Achievements: There are now 3 tabs in the achievement menu which allows you to sort between locked, unlocked and all achievements.
  • Improved controller support on leaderboard UI: You can now use the LT/RT buttons to switch between HC/SC in the leaderboard.


[h2]Fixes: [/h2]
  • You can now use the node navigation on the controller when the stats window is open.

Update 0.9.0.2

[h3]🌟New Features: [/h3]
  • Cycle through Loot: You can now cycle through multiple dropped trinkets and weapons if they have dropped nearly next to each other by pressing down d-pad button on controller
  • Improved Loot Physics: Weapons and Trinkets now behave more physical featuring de-acceleration when dropped, what makes them less likely to lay on top of each other. This should also make it easier to see what items you have dropped from chests


[h3]⚙️ Improvements: [/h3]
  • Improved loot drop positioning for the gambling at Darokin. Also reduced dialog collider of Darokin to make it easier to pick up items around Darokin without triggering his dialog.


[h3]🔧Fixes: [/h3]
  • Fixed city plaza wrong collider placement
  • Trinket stats UI is now as well directly closed when exchange trinket UI is closed
  • Fixed massive shadow on ice bird enemies