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Striving for Light News

Update 0.8.3.1

[h3]Improvements:[/h3]
  • Build Viewer now displays energy/reg, endurance/reg and dodge/reg for builds on the leaderboards.
  • Offscreen spawned particle effects are now culled after the total duration to not fire them up when moving to that offscreen area at a later time. This should improve performance on endgame scenarios.


[h3]Bugfixes:[/h3]
  • Fixed 90° offset in triggered attack effects when using the gamepad thumb stick to aim your attacks

Hotfix 0.8.3.0h

Improvements:
  • All companions now spawn scattered around the spawn position to prevent them being perfectly stacked on top of each other which made it hard to see how much companions have been created.


Bugfixes
  • Fixed alt-f4-ing to save death characters

Hotfix 0.8.3.0g

[h3]Bugfixes:[/h3]
  • Fixed 2 second iteration in the main menu countdown (this was only a UI display bug, it does not affect the event time synchronisation)
  • Farmer and Dark Wanderer Challenge Spawner Eggs can now be targeted by your companions
  • Fixed a bug that switched from the offline save file to an "phantom save file" that required to reselect the offline save file in the save manager to continue playing this save file. If you got this bug simply go to the save file manager in the main menu (top right button) and re-select the offline save file. You should now be good to go.
  • Fixed a crash on offline save files
  • Fixed Rush-Event timer being displayed on offline save files

First 24h Rush-Event

Join the first 24h Rush-Event.

The very first Rush-Event will be on this Friday starting at 7am CET/ 2pm CEST at 28.04.2023 with a duration of 24h.

Everyone is invited to try out this new event system and give us valuable feedback on how to improve this system.

On Rush-Events all players start with equal conditions on a fresh save file but gain a +100% light fragment drop rate from enemies and world objects.



How Rush-Events work
Whenever there is a planed Rush-Event it will show up in the main menu of the game with a countdown until the eventstart. Rush-Events are synced for all players around to world to our server time. Once the coutdown runs out you will be able to register and log into the event. It's important to note that Rush-Events will coexist next to our seasons and the offline save files. You can at any time switch between the Rush-Event, the current season or the offline save file from the save file manager on the top right in the main menu.

During the event
When you start playing the RushEvent you will notice a new timer on the right of the screen below your minimap. This timer always displays the remaining time within the Rush-Event. When this timer hits the last 10 minutes an additional highlight a sound effect and information is displayed to remind players to get to town on time or get defeated before the time runs out so that the score is updated.

We wish everyone a lot of fun with this new Event Type! You are looking for fellow players to talk/ share your build ideas or discuss strategies feel free to join our official discord at: https://discord.com/invite/GNEBkQDyUb

Hotfix 0.8.3.0a-f

For the Rush-Event all Light Fragment drop rates from enemies and destroyable world objects are doubled!

Improvements:
  • Life Leech tooltip has now information on how the life leech effect scales on multiple life leech nodes


Balancing:
  • Changes to life leech skill nodes. Life leech now has a base leech of 1 health of 150 defeated enemies (was 170) also the leech amount now reduces by -20% for each additional stacked life leech node (was -20 finite value).


Bugfixes:
  • Fixed a crash when loading offline save files (v.0.8.3.0f)
  • Fixed not spawned companions
  • Some tweaks to controller support
  • Fixed legendary effects not being applied directly without scene switch
  • Tweaks for Rush Event


We wish everyone a lot of fun at our very first Rush-Event! Please give us your feedback about your Rush-Experience so that we can improve those Events on future iterations.

In case you encounter any bugs or crashes or want to share your feedback, you are invited to join our official discord at: https://discord.com/invite/GNEBkQDyUb