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Striving for Light News

Streamer Race Event and Season 5 announcement!

We are hyped to announce a Streamer Race Event and the 5th Season for the Striving for Light Early Access. The new content update will also bring massive improvements and new features to the leaderboard system which we will dive into right now.

[h2]Streamer Race[/h2]
Event Start: 10th November, 7pm CET (release of the 0.7 content update)
Event Duration: 1 week until 17th November, 7pm CET
Price Pool: 70€ Steam Gift Cards (1. Place: 40€, 2. Place: 20€, 3. Place: 10€)
Requirements: Join our discord to register, stream the full progress live on twitch!

The new Public Season 5 will start with the release of the content update at the same time as the Streamer Race.

[h2]Leaderboard System[/h2]
With the upcoming content update we will add massive improvements and new features to the leaderboard system.



[h3]Death Indicator[/h3]
Whenever the personal best run of a player ends it will be marked by a death indicator. The death indicator will be removed again whenever this player has another run with a higher scoring than before. For the race event this will make it easier to see if the player is still alive taking a break or got defeated and is already on the next run.

[h3]Twitch Integration[/h3]
Twitch Streamers will be able to enter their Twitch Username to receive a Streamer icon in the leaderboard. By pressing the twitch icon players can directly jump to your twitch channel to follow your progress.



For each streamer leaderboard entry it will be automatically checked if they are currently live streaming and receive an online icon in front of the twitch icon. Note that the online icon will only be displayed when the game Striving for Light is streamed or if Striving for Light is included in your Stream Title. So make sure to have these settings right.

By hovering over the leaderboard entry players will be able to see further details of the current livestream like the stream title, the stream language and viewer count as well as the twitch name/ twitch link. To join the live stream simply click on the twitch icon and you will be taken to their twitch channel directly.



If you want to stay up to date you are invited to join our official discord!
https://discord.com/invite/GNEBkQDyUb

Hotfix 0.6.3.3b

[h3]Bugfixes[/h3]
  • Fixed a bug which caused projectiles not hitting bosses if they have been spawned from hitting the boss. This was mostly noticeable on gatekeeper fights.
  • Fixed a bug which caused skill effects not being displayed and wrongly culled on gatekeeper boss fights. Leading to confusion which skills are triggered and which not.
  • Fixed some overflowing UI elements.

Update 0.6.3.3

Update 0.6.3.3 brings some highly requested improvements next to some major bug fixes to Striving for Light.

[h2]New Features[/h2]
  • Increased Projectile Range and Speed now has its own unique skill icon:


[h2]Improvements[/h2]

[h3]Improved Player positioning[/h3]
You now never have to walk away from a portal in order to activate it after a scene load. The world generation algorithm now checks if portals are near to your player position and if so the player spawn position gets modified so that the portal gets activated the first time you aproach it.

[h3]Improved damage calculation on skill tooltips[/h3]
Skill tooltips for skills that scale with your melee or projectile damage now also display the amout of damage they deal.

[h3]Improved skill gem window[/h3]
The skill tree shards are now located on top of skill gem window. This makes it easier to reach the skill tree shards on controller input when having a lot of skill gems stored.


[h3]Improved font sizes[/h3]
Font sizes have been adjusted to make them easier readable on smaller screen sizes like on the steam deck.

[h2]Bugfixes[/h2]
  • Fixed a major bug which caused a lot of melee skills to not deal any damage unless you had skilled additional melee damage. Affected skills: Double Hit, Cutting Shot, Clash of Steel, Windshock.
  • Fixed a bug which caused pressed skill tree shards to be highlighted even though they lost focus on controller input.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.6.3.2i

[h3]Improvements[/h3]
  • Increased overall font sizes to make fonts better readable on the steam deck.
  • Increased dialog box sizes.
  • Improved readability of tutorial fonts.


[h3]Bufixes[/h3]
  • Fixed a recursion for wrong dialog box assets being assigned from latest patch.

Hotfix 0.6.3.2h

[h3]New features[/h3]
  • Your game zoom is now saved when exiting the game and restored on your next gaming session.
  • Esc button can now be used to close the skill tree and the legacy window.


[h3]Improvements[/h3]
  • Added improved game logo.
  • Enemy bullet contrast has been increased for the cellar and the ice floor enemies.
  • The game has now english as default language.


[h3]Bugfixes[/h3]
  • Fixed a few bugs with condition damage stacking which made multiple condition stacks only increase the damage ticks by 1 instead of 10.
  • Fixed wrong asset dependency for dialog boxes.



Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!