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Striving for Light News

Hotfix 1.0.0.2b

With Hotfix 1.0.0.2b we are finally fixing the rare occuring bug that leads to incomplete initialised pathfinder and crashes later on when selecting maps. We are also addressing some lost controller focus issues with the pathfinder and the difficulty tier UI.

Thanks again for everyone reporting bugs and issues. We deeply appreciate your support in helping us hunting down all remaining bugs! If you are running into any kind of issues, please reach out to us. We do our best fixing them as soon as possible.

[h3]Major Changes and Improvements[/h3]
  • Pathfinder initialisation is now more robust which should prevent incomplete spawned maps and issues later on selecting these maps.
  • Added additional event info that the 1.0 Release event takes part in the public season 1.


[h3]Bugfixes[/h3]
  • Fixed a crash when loading a map after incomplete initialised pathfinder on a fresh run
  • Fixed being able to change game difficulty tier with map node selected on controller. This has lead to lost focus needing to close and open up the pathfinder again.
  • Fixed lost focus on controller when selecting a map in pathfinder that can not yet be activated. The close button there now becomes initial focus.
  • Fixed a potential crash when using mouse and controller on the fly during gameplay due to a recursion of the latest skilltree controller improvements in 1.0.0.2a.



Thank for all you support! Feel free to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Hotfix 1.0.0.2a

Hotfix 1.0.0.2a fixes the critical bugs and crashes from your recent reports. Thank you everyone for reporting your issues and crashes. We do our best to resolve and fix them as soon as possible.

[h3]Major Changes and Improvements[/h3]
  • Dynamic Controller Hints in Skilltree: The controller hints now update when switching input types after you entered the skilltree
  • Improved shadow effect on the Aeodra Arena border to better visualise hidden enemies


[h3]Bugfixes[/h3]
  • Fixed a crash when using the mouse on controller input to hover and click the skillgems menu button in the skilltree. Stats, skillgems and the crafting menu are now only accessible by using the controller shoulder buttons LB/RB. You can close the skilltree by using the controller select button or by hovering over the return button as before. On mouse input everything remains the same.
  • Fixed all permanent shields not getting activated once they have been fully charged. Sorry for missing that. All permenent shield should now reduce incoming damage as stated on the character specialisations.
  • Fixed a potential root cause for resetting your tree of light setup on starting a fresh character. Please report if it still gets reset. Its normal that on each character slot you have the possibility to setup a fresh tree of light config to prevent having to spent shards of refund only when playing a second character while the first is still alive.
  • Fixed enemies on the Aeodra Arena border triggering wave end before they got defeated


Thank for all you support! Feel free to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Update 1.0.0.2

Thanks for all your support and for reporting bugs and sending us feedback. We deeply appreciate it ♥

With update 1.0.0.2 we are adressing a potential crash as well as plenty of improvements and small balancing adjustments to skills that did not have functioned in the designed way.

For most players the game seems to run stable. If you encounter any crash or issue please report them, so that we can fix them as soon as possible.

[h3]Major Changes and Improvements[/h3]
  • Completed rift levels are now shared among all character slots, you can now continue your max rift push with any character slot you want. Therefore whenever you complete a rift this max level will be available for your other character slots as well.
  • Rift UI now displays times with proper format 5:04 (was 5:4) and fonts now feature improved alignment.
  • Improved player and permanent ability initialisation for faster load times.
  • Movement tutorial now displays movement keys in WASD order


Balancing:
  • Swirl got adjusted swirl speed and the reduced projectile speed was removed to prevent having too many projectiles on screen that impact performance.
  • Range Constructs now inherit the behavior of melee constructs and do not trigger attack effects on placement, as the already trigger your range attack effects on normal construct attacks.
  • Melee Constructs now as well support spawning multiple of the same companions form ascended weapon abilities.


[h3]Bugfixes[/h3]
  • Fixed a crash related to permanent abilities (permanent companions, permanent shield effects) on re-initialisation when swaping weapons or loading new maps. The whole activation and deactivation of permanent effects got more robust and failsafe.
  • Fixed evasion chance stat not being applied and therefore not triggering evasion damage reduction at all
  • Fixed not being able to interact with rift city portal after walking away from the skyforge with opened UI without closing it.
  • Fixed challenges and achievements not triggering when you have swapped your stashed weapon during the fight
  • Hybrid skill nodes are now included in the skill gems filter tabs for Echoes of Fate and the skillgems UI.
  • Fixed additional linebreaks in specialisation skill node tooltips
  • Fixed death stat counter iterating with lightfragments as well
  • Evasion Chance is now capped at 100%
  • Fixed projectile shield made projectile stop rotating and persistent after a scene switch to skilltree
  • Fixed duplicated merchant on event start

Update 1.0.0.1

Thanks for reporting bugs, we are doing our best to resolve any occuring issues as soon as possible.

If you encounter ANY issue please send a bug report from the bug report button in the main menu or via steam forums, or the fastest way is to join our discord where we can also ask questions which helps to resolve issues even faster.

[h3]Major Changes and Improvements[/h3]
  • Ascended weapons with two equal companion abilities now as well spawn 2 companions per attack instead of just one. This brings these abilities in line with all other weapon abilities that are stackable as well.
  • Spawned companions from weapon abilities now know that they belong to you and follow the player :)


[h3]Bugfixes[/h3]
  • Fixed shard of power rolling too low damage as max roll on corrupted ascended and corrupted legendary weapons. You should now see much higher damage rolls when using shard of power on corrupted ascended/legendary weapons.
  • Fixed a potential crash when reducing attackspeed near 0. Attackspeed now has a bit higher low cap.
  • The corrupted weapon tag is now displayed on weapon exchange when having a corrupted weapon stashed.

Hotfix 1.0.0.0d-e

Thanks for reporting bugs, we are doing our best to resolve any occuring issues as soon as possible.

If you encounter ANY issue please send a bug report from the bug report button in the main menu or via steam forums, or the fastest way is to join our discord where we can also ask questions which helps to resolve issues even faster.

Bugfixes
  • Fixed too long translation in some UI windows causing overflow (descent expedition, unlock weapons/skills)
  • Fixed a crash when using sanguine legendary effect and sanguine blade
  • Fixed defeat 1 awakened gatekeeper challenge not being triggered on first awakened gatekeeper defeat in hardcore mode
  • Fixed some font UI paddings
  • Fixed twitch livestream list clipping UI (v.1.0.0.0e)
  • Fixed twitch livestreams not being selectable with controller input (v.1.0.0.0e)