1. Striving for Light
  2. News

Striving for Light News

Hotfix 0.6.1.2c

  • Frenzy mode now scales until a max remaining time of 1s (was 0.5s before). Also initial exp gains are increased slightly. The amount needed to trigger frenzy mode on higher dungeon floors has been lowered slightly.


  • Fixed fog of war reset for the map after entering a gatekeeper portal.
  • Fixed first player spawn with 0 health after character selection also on existing save files.

Hotfix 0.6.1.2b

  • Player movement is now more responsive.
  • Swamp bug bullets now have a glow effect for increased visibility on dark backgrounds


  • [Skill] Meteor: Meteor damage increased to 30 (was 20). Meteor now hits a random area in attack direction making possible to aim which area the meteor will hit. This should make the meteor skills much more usable. Improved meteor SFX.


  • Fixed a bug which caused certain skills (mainly meteor) to only damage enemies once
  • Fixed a crash related to the character selection on loading save files
  • Fixed respawning objects after scene switch in gatekeeper arenas
  • Fixed a bug from last update 0.6.1.2 which sets your health to 3 hearts after switching a scene
  • Fixed a bug which caused additional hearts from the leagcy progression system not being applied initially

Update 0.6.1.2


[h3]Controller Support[/h3]
  • Added a new radial selection menu which makes it possible to open the skilltree and the pathfinder with the same select button on your controllers.



  • Added functionality to attack at all angles with the right stick on the controller. You can still use the A/X/Y/B buttons for attacking in fixed angles.



  • Now new maps only can red modifiers by default. If you also add new modifiers now also never a green weaken or empower modifier will be added. Those green modifiers can now only be added additionally.
  • Improved frenzy mode. Now the frenzy mode is harder to activate the deeper you dive into the dungeon floors. Also a new time scaling algorithm has been implemented to shorten the remaining time based on the amount of already defeated enemies in the frenzy mode. Overall the exp bonus has been lowered to compensate the new time scaling algorithm.
  • Improved map modifier shard highlighting. Now only those map modifier shards are highlighted that can actually be applied to a map.


  • Changed the drop chance distribution between the map shards.


  • Fixed a bug which lead to crashes after character selection (v.0.6.1.2a)
  • Fixed a bug which caused parts of old save files to be copied into new save files when switching to a new save file (v.0.6.1.2a)
  • Fixed a recursion with the new controller inputs preventing minimap to open and close (v.0.6.1.2a)
  • Fixed a bug which caused the pathfinder map to open in menu on controller input.
    Fixed a bug which caused piercing blow to fly in random directions.
    Fixed wrong displayed keybindings for opening the pathfinder on the displayed ground tutorial on the first dungeon floors
  • Fixed respawning of captured hearts in various gatekeeper arenas.
  • Fixed a crash related to the character selection save data.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.6.1.1


[h3]New Town[/h3]
The town got complete redesigned, adding new elements to the town.

[h3]New interaction system[/h3]
Interactible objects (weapons, portals, events) now have a reworked interaction system which only allow one object to be interactible at the time. This should fix unexpected behaviour when a weapon drops in the range of a portal and is not interactible without triggering the portal.

[h3]Save System Rework[/h3]
The complete save system got overhauled which should make it much less vulnerable to save file errors.

  • Items which are dropped in town are now saved and can be picked up also after switching to the skill tree or leaving through the town portal. Once your run is over also the town instance will be reset.
  • Increased the size of the merchant trade UI.


  • [Condition Damage] Fixed a bug which caused conditions on stacked skills not being applied equal to the amount of skill stacks.
  • Fixed a bug which prevented the gatekeeper exit doorways on the cave map from opening after the fight is completed.
  • Fixed type for pheonix staff.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Patch 0.6.1.0e

  • Visually reworked dialog indicator for NPCs to improve visibility of dialog options.

  • NPCs now only show the dialog indicator when there are new possible interactions for the NPC. Smith and Librarian will now only show the glowing dialog indicator when you have enough fragments of light to actually unlock new weapons or skills. The dialog indicator for the old man is now only glowing when you have to talk to him to unlock new dungeon levels.


  • Improved female player animation.


  • [Skill Node] Increased melee damage: Increases melee damage by 15 (was 10).
  • [Skill Node] Increased melee damage: Spawn possibility in the skill tree has been increased to make up for more range options to increase projectile damage.


  • Dialog indicator now only appears when there are new possible interactions.
  • Fixed text overflow in stats window for spanish translation.
  • Fixed a bug which made it possible to skip dungeon levels after a gatekeeper fight when returning to town before entering the activated portal.
  • Fixed a bug which caused captured heart at cave gatekeeper fight to respawn.
  • Fixed a bug which made it possible to return to the gatekeeper arena and fight the gatekeeper a second time.
  • Fixed gatekeeper barriers not opening when dungeon level already has been unlocked from previous runs.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!