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Striving for Light News

Patch 0.7.0.3c

  • Portal to town in tutorial is now automatically opened if tutorial boss is defeated.
  • Improvements to input responsibility routines. This should make button presses to switch scenes more reliable.
  • Portals are now interactible after scene switch without needing to walk away and approach them again.
  • Companions refresh their attacks now which should yield much more constant damage output also if they don't move.



[h3]Companion Rebalancing[/h3]
  • Companions have increased attack range.
  • Range companion has increased projectile speed.
  • Companions have faster movement and attack speed and in general are more responsive to your movement.
  • Wolf Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
  • Range Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
  • Chicken Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -40% (was energy/endurance regeneration -50% and reduced max energy and endurance by -1)
  • Bursting Companion: Cost has been reduced to only reduce resource regeneration of energy/endurance by -20% (was energy/endurance regeneration -40%)



  • Fixed double hit and melee constructs not being able to attack bosses, especially gatekeepers and deal any damage.
  • Fixed skill effects sometimes not being shown on false culling. Now skill effects should always be displayed also on gatekeeper fights, where you tend to fight long on one spot where this issue previously occured.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Patch 0.7.0.3


Hovered nodes in the skill tree and in the pathfinder are now highlighted to improve visibility especially on playing with controller.


  • Increased mouse cursor size.
  • Tooltips are now activated from the whole boxes and not only the icons.
  • Reworked active button visuals to better highlight which button is currently hovered and has focus.
  • [Range Skill] Charge: Charge now also increases the projectile damage up to x3 depending on your charge duration, with a maximum charge duration of 3 seconds.



  • Fixed crash when talking to the chicken in town multiple times.
  • Fixed missing German translation for Searing Axe description.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Patch 0.7.0.2


[h3]New Tutorial Game Guide[/h3]
When you now enter the game you will find a new tutorial system that guides you through the base functionality of the skill tree and also the pathfinder system. This should improve the game experience especially for new players and prevent that essential information are getting lost. 

The new tutorial game guide uses a checklist system to guide new players through the first steps of picking skills, resource management, activating/deactivating skills, the skill tree search functionality and also how to use the skill gems and the skill tree shards to shape your skill tree.




  • The pathfinder window can now be closed by pressing the ESC button on the keyboard. 
  • New save games now get one from each skill tree shard for explaining their functionality with the new tutorial guides.
  • Increased visibility of enemy and trap projectiles.


  • Fixed errors in the localisation.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Patch 0.7.0.1

  • [Range Skill] Range Construct: Increased enemy detection range.
  • [Melee Weapon] Hammer: Increased Ground Slam size.
  • [Bleeding Swirl] Reworked the skill to make it less distracting and prevent nausea. Decreased size of Bleeding Swirl, reduced the swirling speed and they now also not move to target radius. They now swirl at a constant radius. This should also make it easier to target enemies with this skill.


  • The Shard of Refund validator algorithm has been improved so that circular skill tree shapes are still able to be broken up and refunded. Note that this new validator is not active for runs that are already in progress. It will automatically switch to the new validator scheme on your next run. (Since Version 0.7.0.0f).


  • Added missing information that Flood Skill is scaling with AoE size.
  • Improved Skill Tooltips.


  • Fixed wrong skill description for Trembling Ground. Trembling Ground is triggering 3 On Attack Effects (wrongly stated that its triggering On Hit Effects).
  • Map Modifier that makes enemies immune to knockback now actually makes enemies also immune to knockback from AoE and skill effects.
  • Fixed a crash which could occur on refunding skills with the new validator algorithm.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Hotfix 0.7.0.0f

[h3]Improvements[/h3]
  • The Shard of Refund validator algorithm has been improved so that circular skill tree shapes are still able to be broken up and refunded. Note that this new validator is not active for runs that are already in progress. It will automatically switch to the new validator scheme on your next run.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!