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Striving for Light News

Streamer Challenge - Legacy Update



The release of the upcoming major content update Legacy (Version 0.6) is just around the corner. To celebrate the release we have come up with an event for streamers and their communities.

Streamers and their Communities will compete for the top ranks on the leaderboard!

Event Start and Duration
Event starts with the Release of the Legacy content update and lasts for 1 week.
7. - 14. August starting and ending at 7pm CEST

If you are not a streamer...
Invite your favourite streamer to participate in the challenge! Official announcement on our website: https://www.strivingforlight.com/streamer-challenge/

How to participate
  1. Head over to our discord: https://discord.gg/sUCC66Xfer
  2. React to the annoucement Post with ⚔️ and you will then receive a @Streamer Challenge Competitor discord role.
  3. Choose a tag for your community (i.e. -StreamTag-TwitchName)


How it works
- Streamers compete against other streamers in the public online leaderboard with the help of their communities
- Each streamer chooses a community tag after which all players of the community name themselves (e.g. -StreamTag-TwitchName).
- Streamers should stream the full progress (to exclude cheating).
- The streamer with the highest rank at the end of the week wins
- Streamers receive a +1% EXP bonus at the end for each player (at least Lv. 12) from their community in the leaderboard (capped at +50%).
- Everyone can participate in the leaderboard with the free demo, so there is no requirement to buy the game.

Pricepool
For the prizes we will provide several Steam vouchers (total value 100€), which will be distributed to the best 3 streamers.
1. Place: 50€ (5x10€)
2. Place: 30€ (3x10€)
3. Place: 20€ (2x10€)
The streamers are then free to decide how they want to distribute these vouchers to their community.

Important: At least 10 streamers must participate that we will launch the event.


More information on the Legacy content update will follow soon. See you at the event!

Development Forecast

We are sharing a forecast for the massive upcoming update 0.6 and the further game development.

Let us know your thoughts and ideas!



Join our Discord!

EA Public League Season 1

With update 0.5.3.3 we are kicking off the early access public league season 1. This update brings a variety of highly requested improvements, balancing changes and bugfixes.

The well tested online mode is now getting increased visibility by a dedicated tutorial window introducing players to the online functionalities. How long would you wish a league season should be until the next one starts?

  • Public League Season 1 has started. Enter the new season from the main menu.
  • Added captured hearts for various gatekeeper boss fights.



  • [Skill] Charge: Charge now scales the size of summoned pets like the spider companions from the emerald staff.



  • Added a tutorial window in the main menu to introduce players to the online mode.
  • Added a new setting in the options menu which lets you automatically pause the game when the game window loses focus (This seemed to cause some OBS capturing issues before, let us know if those issues still occur)


  • Added [Stackable] tag to ability skill tooltips to display stackability
  • Fixed cut off numbers in stats window for regeneration stats
  • The skill gem event reward window now has a 1 second delay until a reward can be chosen to prevent accidental picks
  • Improved projectile scattering angles for all scatter skills so that projectiles don't overlap (0.5.3.3a)


  • Condition stacks now only get halved between damage intervals instead reset back to 1 stack. This should help upkeeping a higher amount of condition damage when mainly playing condition builds. (0.5.3.3b)
  • Increased enemy Hp scaling to compensate for gained exp frenzy bonus
  • Frenzy mode exp bonus does now scale slower the higher it gets


  • Fixed crash when picking up two weapons at once
  • Fixed crash when using emerald stuff to summon spider companions with charge range attack modifier active
  • Fixed not refreshed tooltips when using shard of change on a skill node multiple times
  • Fixed gatekeeper portal in endless maps switching to normal portal in certain cases
  • Fixed a bug which caused melee scattering sweep and scattering hit to interact with each other and wrongly prevent a skill effect from being spawned (0.5.3.3a)
  • Fixed a bug which caused duplicated save games when entering a new league (0.5.3.3a)
  • Fixed double hit not scaling when multiple double hits are active (0.5.3.3b)


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

QoL-Improvements

With update 0.5.3.2 we are adding a bunch of highly requested QoL improvements to Striving for Light. The update brings, a new game camera zoom function, mouse button support for key rebinds, improved dodge and player hit feedback.

  • Added in game zoom function. You can now use the mouse wheel to zoom the game camera in and out. Its also possible to rebind thes zooming keys in the key rebind menu.



  • Added tutorial for using skill shards. When you first collect a shard you will see a tutorial window in the skilltree explaining where to access them and how to use them.
  • Added a tutorial window in the main menu to introduce players to the online mode (0.5.3.2a)


  • Improved dodge acceleration to make the dodge overall feel more responsive
  • Improved dodge VFX to make the dodge more responsive



  • You can now rebind keys to mouse buttons
  • Frenzy timer is now paused when entering the skilltree (0.5.3.2a)
  • Increased player hit VFX size for improved player hit feedback
  • Increased base player movement speed to 320 (was 300)


  • Fixed inconsitent spawn and animation interruption of Bleeding Swirl and Bleeding Blade skills


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Version 0.5.3.1a

[h3]Improvements[/h3]
  • Improved loading sequence when changing scenes. Which should result in a more fluid transition between scenes.
  • Improved collider on bleak worm gatekeeper boss


[h3]Bugfixes[/h3]
  • Fixed missing projectile modifiers from boss projectiles leading to only straight projectile trajectories.