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Striving for Light News

Hotfix 0.6.3.2e

[h3]Bugfixes[/h3]
  • Fixed wrong attack directions on controler input when using the right thumb stick to aim.

Hotfix 0.6.3.2d

[h3]Improvements[/h3]
  • Game now initially start in fullscreen with the right screen resolution assigned.
  • Game now initially starts with reduced music volume.
  • Always on top mode has been disabled for borderless window mode to enable alt tabing out of the game.
  • Camera Shake is now activated by default on initial game start.
  • Enemy health bars are now activated by default on initial game start.

Hotfix 0.6.3.2c

[h3]Improvements[/h3]
  • Improved the visual effects for Staff of the Phoenix projectiles.


[h3]Bugfixes[/h3]
  • Fixed a bug which caused your increased projectile damage to only be applied on the first spawned projectile. Now all subsequent projectile spawns have the right additional projectile damage applied to them.

Update 0.6.3.2

[h2]New Features[/h2]

[h3]Dynamic skill damage tooltips[/h3]
Skill stat tooltips now display the calculated total damage of a skill. This is also including additional damage from your general melee or projectile damage stats. This should make it much easier to understand what damage a skill will actually do if you activate it twice or in combination with increased melee damage or projectile damage nodes.



[h3]Health Bars[/h3]
Health bars have been redesigned to directly display the current health with an additional animation of the health reduction. Death spots at endboss health bars have been fixed so that health bars are in general more responsive and less misleading.



[h2]Improvements[/h2]
  • Particle effect culling threshold has been increased to display a few overlapping particle effects.


[h3]Balancing changes[/h3]
  • [Skills] Flood: Cooldown time can be now decreased with the amount of active flood skills in the skill tree.
  • [Skills] Clash of Steel:  Now additionally scales with player melee damage.
  • [Skills] Glaring Light: Now additionally scales with player melee damage.
  • Increased drop chance for Shard of Augmentation.


[h2]Bugfixes[/h2]
  • [Skill] Increased Melee Damage: This skill now increases the melee damage by 15 (this was 10 before).
  • Coop-Object in the town now has the right mini map icon.
  • Fixed a crash when entering the woods.
  • Small adjustments for player light.
  • Fixed a bug and crash for spawning multiple companions (v.0.6.3.2b)


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.6.3.1

[h2]New Features[/h2]

[h3]Particle Effect Performance[/h3]

All relevant particle effects have been converted to GPU based particles instead of CPU based. This should lead to a big performance increase when a lot of particle effects are on the screen. This should also fix some of the stuttering when certain effects are triggered. This moves tasks where the CPU is bad at to the GPU which can handle a lot more particles and free up potential CPU bottle necks.

[h3]Player Camera[/h3]

The player camera now uses a new interpolation method which should lead to much more fluent camera movement. With the new camera position interpolation method we now have the possibility to decide in which step of the game loop we want to update the position leading to less jittery movements since its now synced to the rendering time step.

[h3]Player Light[/h3]

  • Replaced bloom/glow effect by adjusted player lighting which overall leads to less blurriness. Player light now has a colour gradient which adds nice colour tones to the environment.
  • Player light source is now also reduced in brightness when starting coop mode to prevent blown out colours when both players are near each other. It reverts back when ending the coop mode.


[h2]Improvements[/h2]
  • Added slight sharpening effect which should make up for the blur that comes with the FXAA antialiasing.
  • Ground tutorial font now has outlines to increase readability.


[h2]Bugfixes[/h2]

  • Fixed wrong displayed projectile damage in stats window.
  • Fixed camera movement jumps on loading a new scene.
  • Fixed blown out colours on lightning staff.


Thanks to everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!