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Striving for Light News

Skilltree Overhaul

Update 0.4.2.0 brings a complete visual overhaul to the skill tree with new skill tree visual and sound effects. This update also introduces two new world bosses for the first two dungeon levels along some improvements for displaying a lot of active skills in the stats window.



[h2]Skill Tree[/h2]
The skill tree has received a complete visual overhaul. The skill tree now has a dedicated background and skill effect. All skill icons have been completely redesigned with a lot of new skill images beeing added to reduce the amount of double used images for different skill nodes.



The new skill node design should make it much easier to tell the different tpyes of skill nodes apart.

Basic skill nodes: Mostly increasing resources
Advanced skill nodes: Increasing damage or damage related specs
Attack Replacers: Changing the way attacks work, only one attack replacer for range/melee can be active at a time
Ability skill nodes: Granting you new abilities


[h2]Wold Bosses[/h2]
  • A new boss has been added for the first dungeon floor
  • A new boss has been added for the second dungeon floor


  • The stats window now only displays each type of active skill effect only once. This helps to keep the overview over different active effects. If you hover over the active skill icon all active skills of this type are highlighted in the skill tree.


  • Fixed some boss minimap icons having the wrong size
  • Fixed a bug which reset required experience points after restarting the game and loading active run



Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!


Join the official Discord!


Update 0.4.1.3

This update 0.4.1.3 brings a new projectile visual effect system, a fix for beeing locked in a world with inactive portal as well as further performance improvements.



A new projectile visual effect system is implemented, which is mainly targeted at projectile heavy builds in endgame scenarios. If you now spawn very much projectiles an alternate projectile effect is used instead which is much simpler and therefore improves screen readability and also improves the performance immensly. Here is how the alternate ice bullets and the focus fire balls look when you spawn hundrets of them.





This is especially dedicated to all those players crushing the endgame and reaching levels we did not even thought are possible. So now you are not limited to arrows because of the performance anymore. Now you are free to use every ranged weapons with equal performance impact. So go out and dive even deeper!

  • The magic shield visual effect has been reworked, this now also makes it possible to spawn multiple shields without performance issues on high AoE scales.
  • Added an additional system which prevents you beeing locked in a world with unactive portal.
  • Improved visual effect for glaring light


  • Some recursions from the last update have been fixed leading to even better performance.
  • Magical Shield is now spawning the shield AoE effect again.
  • Focus is now spawning the fire splash AoE effect again.
  • Hammer is now spawning the ground slam AoE effect again.
  • Fixed player beeing locked in world with inactive portal.
  • Fixed a bug which caused endless chain reactions with cutting shot.
  • Improved phoenix fire line effect to improve the performance.



Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!


Join the official Discord!


Patch 0.4.1.2

With patch 0.4.1.2 the skill spawning system has been completely overhauled and optimized to make batching for multiple equivalent skill spawns possible. This should increase the performance, especially in endgame scenarios, a lot.

With this update also the most crucial memory leaks have been fixed so that you should not reiceive regular crashed on very high dungeon floors. The Skill tree got some performance improvements and the zoom setting is now also set to the value when you left the skill tree.

  • Overhauled skill spawning system which enables batching of multiple equivalent skills, this should lead to performance improvements in endgame scenarios.
  • Improved skill tree performance
  • Skill tree zoom settings is now set to the value when you have left the skill tree.
  • Various codebase improvements, which should lead to some degree of improved performance.


  • Fixed some crucial memory leaks which lead to crashes on very high dungeon floors.


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!


Patch 0.4.1.1

  • Improved weapon thumbnails for all UI elements


  • Fixed a bug which caused tooltips to be displayed outside the window, especially on high dpi displays (1080p+)
  • Fixed regular crashes which occured when running on higher dungeon levels
  • Fixed some merchant related bugs


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Merchant Update

With the merchant content update (version 0.4.1.0) we are adding three new consumable items which carry over to your future runs. These items can be used on the skill tree to have more possibilities shaping your builds. There are now weapon stats. A merchant NPC has been added where you can trade your fragments of light.



    [h2]New items[/h2]

  • Added "Shard of Conjunction" a new consumable item which can be used on skill tree nodes. A shard with the power to reforge the connections of a skill.



  • Added "Shard of Change" a new consumable item which can be used on skill tree nodes. A shard with the power to change an unactive skill to a new random skill.



  • Added "Shard of Refund" a new consumable item which can be used on skill tree nodes. A shard with the power to undo skill choices which do not interact with other skills.



    [h2]Merchant NPC[/h2]

  • New merchant NPC has been added where you can trade your fragments of light during your runs.



    [h2]Weapon Stats[/h2]

  • Weapon stats have been implemented.



    [h2]World Event[/h2]

  • New world event has been added.




  • Drop rates have been adjusted to make up for the new implemented consumable items.


  • Fixed a bug which caused skill gems being placed accidentially when clicking somewhere on the skill gem UI


Thanks for everyone providing helpful feedback, which is what drives the development forward! You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!