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Echoes Of Fate - Content Update



The Echoes Of Fate Content Update (v.0.9.11) is now available. This update not only introduces a new endgame skill fate system, that allows altering skill spawn chances, but also brings a rework to the resource system as well as an huge array of improvements to further prepare the game for the upcoming 1.0 release.

With this content update we are kicking of Season 18 and also the start of the 2nd Pre-Release Race Event. Everyone can participate!
https://store.steampowered.com/news/app/1646790/view/546727135334629503?l=english

New Features

[h3]Echoes Of Fate[/h3]
A new endgame system has been implemented that allows you to turn skill gems into fate skills. Fate skills will increase the spawn chance of that specific skill + 20%.

To unlock the Echoes of Fate system you will have to complete the world event encountered on maps of tier 3 or higher. Once you have successfully completed the world event the Echoes Of Fate system will also be accessible at Heleja in Ankerath.



In order to convert skill gems into fate skills you will need fate skill slots. Those skill slots can be aquired by offering a certain amount of echo fragments or light fragments. The cost will raise the more fate skill slots you have, but there are no limits on how much fate skill slots you can have on maximum. You can also create multiple of the same fate skills pushing spawn chances of the skill even furhter. You can at any time swap out your fate skills at no cost by visiting Heleja.



When to upgrade your fate skill slots becomes a strategic choice as you will encounter further Echoes Of Fate World Events. Those Events will grant you a random discount to the upgrade price, depending on the map tier the world event is completed on. Get ready for some though fights and steep discounts.

This system is designed to bring a further long term progression system to the game and give you even more tools to craft your builds and mitigate the side effects of the growing skill pool.

[h3]Resource System Rework[/h3]
The resource system has received a major rework. The new resource system only allows you to activate skills that do not exceed your max energy and max endurance resources.

This system will not only make the resource system easier to understand for new players but also fix the balancing issues by abusing the dual resource system.

[h3]Further New Features[/h3]

2nd Pre Release Race Event



2nd PRE-RELEASE RACE EVENT

[h3]We are hosting our 2nd 48h Pre-Release Race Event which will take place at the 14.2. - 16.2.2025 starting and ending at 7pm CET.[/h3]

[h3]Unique Twist[/h3]
  • Softcore race.
  • Utilize the new reworked resource system new content of the update v0.9.11!
  • New Challenges
  • You can fully play the whole race event with the Striving for Light Demo.


[h3]Participate with FREE Demo Version[/h3]
For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.


[h3]Price Pool[/h3]
  • 1. Place: Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2.- 10. Place: Striving for Light: Steam Key


[h3]How to participate[/h3]
  • Join the Igniting Spark Games discord & introduce yourself in #rift-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


[h3]How to win[/h3]
  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


[h3]Special Features:[/h3]
  • Softcore race!
  • Utilize the new reworked resource system new content of the update v0.9.11!
  • New Challenges
  • You can fully play the whole race event with the Striving for Light Demo.


This race celebrates update 0.9.11 which will come with substantial reworks to the resource system. Update 0.9.11 will go live a few hours before the race start.

Feel invited to Join the Igniting Spark Games discord !

Hotfix 0.9.10.2a

[h3]Bugfixes[/h3]
  • Fixed hardcore characters on offline save file beeing stored on the softcore characters slot.

Update 0.9.10.2

[h3]Major Improvements[/h3]
  • Loading times have been reduced tremendously to make switching to skilltree/ pathfinder less time consuming and get you back to the action as fast as possible. This also makes navigating menus more snappy and responsive.

Hotfix 0.9.10.1b-c

[h3]Improvements[/h3]
  • Old save files and the offline save file that have been created before the Softcore/Hardcore game mode separation are now properly converted to a softcore save file.


[h3]Bugfixes[/h3]
  • Fixed a bug that caused old hardcore save files to appear under the softcore game mode section.
  • Fixed pathfinder map information not being updated on modifying a map (v.0.9.10.1c)