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Update 0.8.3.2 - 2. Rush Event

[h2]3 Days Character Race Event[/h2]

At 18.05.2023 7pm - 21.05.2023 7pm CEST we will host our second Rush Event.

This time all players will get access to all characters right from the start of the event. All further weapons/skills have to be unlocked as normal but players will get a +100% increased light drop rate during the Rush Event.



Whats different about this event?
  • 3 day event duration, giving all players a more time to compete and try out the still pretty new timed event system.
  • All characters are unlocked from the start of the event
  • Only tier 1 difficulty tier is available for the rush events


[h3]Improvements[/h3]
  • Range constructs now more accurately attack near enemies. Fixed a bug that caused range constructs to often times miss enemies. (v. 0.8.3.2b)
  • Reduced glaring light sfx sound volume (v. 0.8.3.2b)
  • On rush events only difficulty tier 1 can be played and no further tiers can be unlocked
  • Rush events now grant you access to all playable characters right from the start of the event
  • Visual improvements for the event system
  • Tweaks and improvements for the event system
  • Improved leaderboard build viewer layout (v.0.8.3.2c)
  • Game shut-down improvements (v.0.8.3.2c)
  • Increased scene change transition speed (v.0.8.3.2d)


[h3]Balancing:[/h3]
  • Character Heleja now does not get additional energy regeneration as starting stat (was +0.5 energy/second) (v. 0.8.3.2b)
  • Character Heleja now does not gain additional AoE size as starting stat (was +20%) (v. 0.8.3.2b)



[h3]Bugfixes:[/h3]
  • Fixed a bug that could lead to a crash when entering skill tree
  • Fixed wrong rounded resource regeneration values in the leaderboard build viewer
  • Fixed resposiveness number overlay for healthbar that activates after exceeding a certain health treshold
  • Fixed Bear Caller always having active weapon swing effect when switching to this weapon (v. 0.8.3.2b)
  • Fixed not displayed max resource values in leaderboard build viewer (v.0.8.3.2c)
  • Fixed game continuing running for short duration when entering a loading screen which could result in unwanted player hits (v.0.8.3.2d)


You are invited to join our official discord to connect with the community and discuss and prepare your builds for the upcoming Rush Event.

Join the official discord!

Update 0.8.3.1

[h3]Improvements:[/h3]
  • Build Viewer now displays energy/reg, endurance/reg and dodge/reg for builds on the leaderboards.
  • Offscreen spawned particle effects are now culled after the total duration to not fire them up when moving to that offscreen area at a later time. This should improve performance on endgame scenarios.


[h3]Bugfixes:[/h3]
  • Fixed 90° offset in triggered attack effects when using the gamepad thumb stick to aim your attacks

Hotfix 0.8.3.0h

Improvements:
  • All companions now spawn scattered around the spawn position to prevent them being perfectly stacked on top of each other which made it hard to see how much companions have been created.


Bugfixes
  • Fixed alt-f4-ing to save death characters

Hotfix 0.8.3.0g

[h3]Bugfixes:[/h3]
  • Fixed 2 second iteration in the main menu countdown (this was only a UI display bug, it does not affect the event time synchronisation)
  • Farmer and Dark Wanderer Challenge Spawner Eggs can now be targeted by your companions
  • Fixed a bug that switched from the offline save file to an "phantom save file" that required to reselect the offline save file in the save manager to continue playing this save file. If you got this bug simply go to the save file manager in the main menu (top right button) and re-select the offline save file. You should now be good to go.
  • Fixed a crash on offline save files
  • Fixed Rush-Event timer being displayed on offline save files

First 24h Rush-Event

Join the first 24h Rush-Event.

The very first Rush-Event will be on this Friday starting at 7am CET/ 2pm CEST at 28.04.2023 with a duration of 24h.

Everyone is invited to try out this new event system and give us valuable feedback on how to improve this system.

On Rush-Events all players start with equal conditions on a fresh save file but gain a +100% light fragment drop rate from enemies and world objects.



How Rush-Events work
Whenever there is a planed Rush-Event it will show up in the main menu of the game with a countdown until the eventstart. Rush-Events are synced for all players around to world to our server time. Once the coutdown runs out you will be able to register and log into the event. It's important to note that Rush-Events will coexist next to our seasons and the offline save files. You can at any time switch between the Rush-Event, the current season or the offline save file from the save file manager on the top right in the main menu.

During the event
When you start playing the RushEvent you will notice a new timer on the right of the screen below your minimap. This timer always displays the remaining time within the Rush-Event. When this timer hits the last 10 minutes an additional highlight a sound effect and information is displayed to remind players to get to town on time or get defeated before the time runs out so that the score is updated.

We wish everyone a lot of fun with this new Event Type! You are looking for fellow players to talk/ share your build ideas or discuss strategies feel free to join our official discord at: https://discord.com/invite/GNEBkQDyUb