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Striving for Light News

Update 0.8.2.2

With update 0.8.2.2 we are improving the Shard of Refund - Respec algorithm so that the shard should actually be able to refund every valid skill that does not disconnect other skill nodes from the origin.

Actully we are really excited about this new algorithm as this was not the most straight forward feature to implement. It took several iterations to make it working for all thinkable complex tree shapes and node connections. Previously you would find yourself using a Shard of Refund and the skill node would simply not be refunded if you had bad luck and the validator algorithm which is crawling along all the active branches of the skill tree got stuck on a dead end. The new algorithm should now be able to crawl the complete tree no matter how much dead ends and how complex the shapes and connections are.

This is the new algorithm in action:



The feedback we have received and also the gameplay we watched mostly showed that the Shard of Refund was the least used skill tree shard. Especially in endgame scenarios most players probably have given up hope that the Shard would actually work on important branches as the tree simply just got to complex for the old algorithm.

The new algorithm might now make the Shard of Refund an acutal useful tool to revert some early run decissions and respec depending on your weapon drops and how the skill tree evolves. Even in endgame scenarios you should now be able to rely on the Shard of Refund to fine tune your builds.

To celebrate this we have also implemented a new respec sound and visual effect that should make respecing feel more impactful and fun.



We have also implemented this effect for the Tree of Light.



[h3]Bugfixes:[/h3]
  • Keybindings have been fixed and can now be accessed in game from the pause menu --> options menu.


If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.8.2.1e

[h3]New Features[/h3]
  • Your current leaderboard rank is now displayed seperately above all leaderboard rankings. As the leaderboard list already is pretty long it is getting more and more time consuming to see your actual ranking. Furthermore only the top 300 entries are displayed. This feature makes it possible to see your leaderboard rank independently from being included in the top 300 or not.



  • Crafting Tutorial added. When you now collect your first weapon shard a new crafting tutorial will be displayed in the skill tree that introduces new players to all the different crafting options.



[h3]Bugfixes[/h3]
  • Fixed locale dependent weapon stats display

Hotfix 0.8.2.1d

Bugfixes:

  • Fixed locale dependent display of weapon stats in the build viewer due to "." and "," decimal separators. Now for all locales the right weapon stat values should be displayed
  • Fixed always displayed weapon glow even on weapons that did not have any weapon stats
  • Fixed overflowed weapon stats unlock description
  • If Fullscreen and borderless mode is both set active
  • If fullscreen is active borderless mode is now always deactivated on game start as this might lead to crashes on the steam deck.
  • Fixed not unlocking difficulty tier after run was saved and loaded again
  • Fixed some not existing achievements triggering

Update 0.8.2.1c

New Features:
  • Constructs can now trigger all legendary on hit and on attack effects
  • Stats window and build viewer now also display weapon glow effects


Balancing
  • Constructs now have +2 resource cost and -50% attack speed (unintentionally they did not have any tradeoffs in the last few updates) Melee constructs now attack once each 2 seconds to allign them with range construcs


Bugfixes
  • Fixed a bug that could lead to a crash when interacting with the leaderboards

Hotfix 0.8.2.1c

New Features:
  • Constructs can now trigger all legendary on attack and on hit effects
  • Stats window and build viewer now display weapon glowing effects for legendary/rare/epic weapons


Balancing:
  • Melee constucts now have +2 endurance cost and -50% attack speed (was unintentionally 0 for both)
  • Melee constuct has now attack speed of 0.5 attacks per second to be equal as range constructs (was 1 attack per second)
  • Range constucts now have +2 energy cost and -50% attack speed (was unintentionally 0 for both)


Bugfixes:
  • Fixed a bug that could lead to crashes when viewing other builds on the leaderboards