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Update 0.9.9.2

[h3]Improvements[/h3]
  • New skill node design for wolf companion
  • New skill node design for falcon companion
  • New skill node design for chicken companion
  • Scattering melee skills: Scattering Hit and Scattering Sweep have been renamed to Molten Hit and Blazing Strike to match the recent skill redesign
  • New skill node design for Molten Hit
  • New Skill node design for Blazing Strike
  • New application icon has been implemented for Striving for Light


[h3]Balancing[/h3]
  • Lifetime of temporary radiant wisp from darokin specialisation have been reduced to 14s (was 16s)


[h3]Bugfixes[/h3]
  • Fixed awakened gatekeeper seasonal challenges not being triggered on softcore mode
  • Fixed dodge UI not being updated correctly when increasing your max dodge charges
  • Fixed the hide tutorial button being visible even though all tutorials have been completed
  • Fixed a visual bug for helejas blink specialisation

Hotfix 0.9.9.1a-h

[h3]Major Changes and Improvements[/h3]
  • Preparations for Race Event
  • Seasonal Challenge leaderboard is now properly separated for hardcore and softcore mode to prevent duplicated player entries for the different game modes.


[h3]Balancing[/h3]
  • Iron Frost Awakened Gatekeeper now spawns less AoE effects
  • Reduced projectile spawn of earth rift trial and rift boss. Further timing adjustments have been made to make this boss encounters easier. (v.0.9.9.1e-f)
  • Melee Scattering Skills now spawn 2 projectiles (was 3 before) to allign them with the range scattering skill nodes. (v.0.9.9.1e)
  • Arda the Fallen now spawns less rotating AoE orbs (v.0.9.9.1g)
  • Enemy Light Ray AoE now has a smaller hitbox (0.9.9.1g)
  • Bone Lance Dark Wanderer range starting weapon has increased damage 10 (was 6) (0.9.9.1h)
  • Epic Map Mod Icy Spikes now have less range to prevent getting surprised by offscreen spawned AoE effects (0.9.9.1h)


[h3]Bugfixes[/h3]
  • Fixed a crash caused by the yesterdays update 0.9.9.1 when encountering bosses without epic map mods active
  • Fixed weapon attack trail delayed rendering
  • Fixed a bug that caused dying in tutorial on hardcore mode to lock you out of the tutorial rooms
  • Fixed melee attack replacer skill effect to not become active before switching your weapons
  • Fixed negative damage numbers when having emerald staff equipped when playing goladir

Update 0.9.9.1

[h3]Major Changes and Improvements[/h3]
  • Elite enemies and bosses now only gain one of the epic map modifier abilities instead of every ability. This will drastically reduce difficulty on pinnacle boss fights.
  • Trails of player effects are now properly affected by the player effect transparency setting.


[h3]Balancing[/h3]
  • Epic Map Modificators increase elite spawn rate by +25% (was +20%)
  • Noctelle projectile life time has been reduced and AoE attack rotation speed has been reduced.
  • Earth Rift Boss and Trial boss now spawns less projectiles.
  • Reduced size and durations of several epic map modifier abilities for enemies.


[h3]Bugfixes[/h3]
  • Fixed layering of epic map modificator enemy effects that caused effects to be covered by other world elements.
  • Fixed a bug that caused boss abilities to become invisible when freezing a boss and interrupting an AoE ability.
  • Fixed a bug that caused tooltips for map nodes in the pathfinder to remain open.

Update 0.9.9.0b

[h3]Improvements[/h3]
  • Improved skill tree algorithm to further fine tune skill spawn chances for base skill nodes


[h3]Balancing[/h3]
  • Slightly decreased the multishot skill spawn chance
  • Reduced skill spawn chance for increased projectile speed and range.
  • Reduced skll spawn chance for increased shot angle
  • Increased skill spawn chance for increased condition damage skill nodes
  • Increased skill spawn chance for increased companion damage skill nodes
  • Ravaging companions now reduce energy/endurance regeneration -40% like all other companion skill nodes
  • Empowered Companion skill node now increases companion damage by +12 (was +10 before).
  • Greater Empowered Companions Specialisation now grants +36 companion damage (was 30 before).
  • Potato Trinket now grants +10 companion damage (was +5 before).


[h3]Bugfixes[/h3]
  • Fixed range attack offset to mouse pointer

Modstorm Content Update - Season 17



With the Modstorm content update (v.0.9.9) we are starting Season 17 the (probably) last season before the 1.0 release of Striving for Light.

[h3]48 h Softcore Race Event[/h3]
To celebrate the content update release we are hosting a 48h race event at 31.1.-2.2. starting 6pm CET featuring up to 200€ pricepool and a design with devs price.
https://store.steampowered.com/news/app/1646790/view/706602564760633463?l=english

The Modstorm content udpate brings 11 epic map mods to the pathfinder system, a new falcon companion with improved range companion AI, projectile multiplicator skill redesign, plenty of balancing changes and several memory leak fixes.

New Features:

[h2]Falcon Companion[/h2]
The range companion (a relic from the past) has been completely redesigned. This skill has now been renamed to falcon companion and not only features a new design but also a complete improved range companion AI.



[h2]Epic Map Mods [/h2]
11 new epic-quality map modifiers have been added to the Pathfinder system. These modifiers introduce unique mechanics to all elite enemies and bosses, greatly enhancing the diversity and challenge of these encounters. With these new modifiers, rerolling and optimizing maps before venturing into the darkness becomes more strategic than ever.

Lets take a look at what mechanics these new map mods will add to your foes:

Light Ray: Enemies summon rotating light beams around them. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, 50% Map Shard Drop Rate


Arrowstorm: Enemies summon a storm of arrows. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Legendary Drop Rate

Light Beam: Enemies target you by casting a light ray from the skies. Enemy/Boss HP by +20%, Elite Enemy Spawn Rate by +20%
Granting: +25% EXP, +20% Skill Shard Drop Rate


This are only a few among the 11 available epic map mods for you ready to explore and master.


Epic Map Mods offer big rewards but come with even greater dangers by as well increasing the elite enemy spawn rate. Up to 3 Epic Map Mods can be active per map. Are you ready to face the challenge?



[h3]Chicken supply and demand[/h3]
The giant chicken in town now adjusts the price for handing away their beloved skillgems dependend on supply and demand. Buying multiple skillgems at once will raise the price, coming back a while later will make the price drop again.

[h3]Sanguine Chest Improvements[/h3]
Sanguine Chest Event now highlights circles to clearer communicate how the sanguine chest world event works
[h3]Remaingng Enemy Tooltips[/h3]
Added new tooltip to the remaining enemy on map counter in the main user interface

Major Improvements and Changes
  • Improved Range Companion AI: Range Companions now hunt down enemies while shooting that leads too improved shooting accuracy and less missed shots.
  • Improved Audio: The mix and master chain for all sound effects have been reworked to improve sound effect dynamics and preventing sound effects sounding squashed when multiple effects have been played simultaneously.
  • Music Fades for Dialog: Background Music now dynamically fades when playing dialog.
  • Range constructs can now destroy interactable world objects by placing the construct on the object.
  • Added crafting window tutorial message.
  • Added echo fragment tutorial hint on game over screen.



Balancing

[h3]Projectile Multiplicator:[/h3]
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing.

Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds a projectile, dividing the 360° angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the additional energy cost have been reduced to 1 (was 2) and the -20% projectile damage got completely removed. Furthermore the spawn possibility of Multishot in the skilltree got increased by 300% to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles.

[h3]Array of balancing changes to compensate for the projectile multiplier changes: [/h3]
  • Projectile Range/Speed: Increased Projectile Range +10% (was +20%)
  • Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20° (was 30°), this skill now also increases projectile range by +20% (was not present on this skill node before)
  • Increased Projectile Damage: Each skillnode now increased projectile damage by +60% (was +50% before)


[h3]Further Balancing Changes:[/h3]
  • Radiant Whisps: now follow player character and respawn, as compensation the total live time has been reduced to 16s (was 20s)
  • Dark Wanderer Character: Melee Damage malus removed (was -30%), Projectile Damage malus removed (was -30%), No Max Health Malus (was -1), Energy/Endurance Regeneration malus removed (was -30%)
  • Dark Wanderer Specialisation: Skeleton Spiders is now available directly at level 10. Rework of Dark Wanderer Specialisation now allows to use Golem, Harpies and Skeleton Spiders to bring mass companion fantasies to live.
  • Dark Wanderer Golem Specialisation: Golem melee attack now scales with you melee damage and triggers all your melee attacks.
  • Dark Wanderer Starting Melee Weapon Bone Breaker: Melee Base Damage increased to 8 (was 5)
  • Noctelle: boss fight has been rebalanced to spawn slightly less projectiles.


Bugfixes
  • Fixed a memory leak for damage numbers. This has led to degraded performance on longer playing sessions.
  • Fixed a memory leak for condition damage. This has led to degraded performance on longer playing sessions.
  • Fixed enemy counter on map being desync and preventing map clear achievements from triggering.
  • Whisp skills for darokins specialisations have improved description.
  • Added translation for min time display in rifts.
  • Fixed map reset after completed rift.
  • Fixed range construct not triggering when entering the game without switching weapon or switching to skilltree.


Thank you, everyone, for your immense support. Without you, the game would not be what it is today.

Like recently announced we are doing a price adjustment for the 1.0 release which will become active on the 18.2.25.
https://store.steampowered.com/news/app/1646790/view/706602564760633468?l=english

If you enjoy the game, leaving a Steam review is an incredible way to show your support and help us reach more players.

We truly appreciate each and every one of you!