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Striving for Light News

Update 0.9.4.5

With update 0.9.4.5 we are adding a new feature to skills and weapon unlocks many probably have waited for: a Reroll Option to skip certain unlocks especially early on new leagues/ events/ save files..

[h3]New Features:[/h3]
  • Reroll Unlock Choices: You can now reroll your unlock choices for weapon and skill unlocks. Yes, you have read correctly, from now one you can skip certain skills you do not want to unlock. The re-rolling will cost you 2 light fragments without changing it's cost. This will especially on new leagues or events make it possible to target specific builds early until you have farmed some more currency to make more extensive re-rolls of your skilltree possible for later runs.


[h3]Bugfixes:[/h3]
  • Fixed a bug that made it possible to enter the hideout and arena portal while having a dropped weapon focused which has duplicated the dropped item while entering the portal and also deleting your current carried weapon. This fix was already applied to all other portals, so therefore this bug should now be a Thing of the past. If you Encounter this on any portal just let us know.
  • Fixed to many bursting companions respawn when changing the map
  • Fixed missing unlock notification icons for skills sanguine shot/burst
  • Fixed a bug that mad it possible to activate descent defense multiple times


Let us know what you think about this new feature on our official discord.

Hotfix 0.9.4.4b

[h3]Bugfixes:[/h3]
  • Fixed crash on reloading corrupted skilltree from save file
  • Fixed a bug that caused map difficulty (delve count) to not be set correctly resulting in too low enemy hp scaling. Now on each start the delve count is updated and correctly set to the amount of already finished maps.
  • Fixed skills not updading their stack count accurately

Update 0.9.4.4

Thanks to everyone participating in the treasure race events and for spending your time reporting freedback and bugs. We took a step back and reworking the boss shield system.


[h3]New Features:[/h3]
  • Shielded Boss State: We have heared your feedback and decided to overhaul the boss shield system by implementing a new shielded state. Previously when dealing so much damage that you trigger the shield the boss has been immune to all sort of damage (beside the one or other bypassing bug). We understand that looking at a not changing health bar for a few seconds is unsatisfying. We therefore implemented a new damage reduction system that reduces all dealt damage to this boss by 90% for the duration his shield is active. So especially on high maps with higher shield durations this will be noticeable. We want to clearly state that our vision for boss fights is to retain a layer of challenge even on very well thought out, high dps builds. Please let us know your thoughts on this iteration of the boss shield system.
  • Elite Goblins went core: As it seemed that everyone enjoyed the treasure race event, so we decided to roll the elite goblins into the core game. From now on every map you will have a small chance in encountering an elite goblin. Faded maps received another unique aspect as they come with a very high elite goblin spawn rate. Another reason to embrace the unpredictability.



[h3]Balancing:[/h3]
  • Condition Damage decay got increased to 40% (was 30% before)


[h3]Bugfixes:[/h3]
  • Fixed picking up a trinket deactivating your attack replacer skill node (like boomerang or cyclic might)
  • Fixed corrupted light enemies getting hidden to early when running out of sight but still making it possible to hit you with their AoE attacks
  • Fixed bypassing shields by dealing enough damage to one shot a boss
  • Fixed a bug that caused faster companion spawns when switching scenes while pressing attack buttons on certain conditions

Hotfix 0.9.4.3f

Bugfixes:
  • Fixed condition damage ticks bypassing boss shields
  • Fixed "slight" collider offset for sanguine shot :)

Hotfix 0.9.4.3i

[h3]Improvements:[/h3]
  • Reworked companion AI: Companions now much faster detect enemies in range, companions have less idle time between attacks and double check if enemies are around to switch back to attack state immediately, companions also have received a bit larger enemy detect range


[h3]Bugfixes[/h3]
  • Fixed unlock description of buzz harbinger, this weapon drops from regular drop pool